Arcane Quest was made by me, a 2nd year Computer Science student.
HarshNarayanJha
Creator of
Recent community posts
Nice! I appreciate your quest to play quest named games 😂. Time was the only barrier for me in making this one, and it has quite a few bugs. I might work upon this one, let’s see what quest the future holds. The arrows were planned to be controlled via mouse (i.e. change direction while aiming in-place), but somehow it didn’t make to the final game. Enemies are dumb, I agree.
Thanks very much!
Nice game with a fun idea! The movement controls were weird, in my opinion, at least. Probably could add a series of events/locks with the codes, but the game was complete from the perspective of the jam, I was able to find just 8 codes, not much! Nice work! I hope you will find my game amazing too!
Liked the gameplay. The diagonal movement of the camera felt too jagged to me (since it’s pixel art, understandable), but either don’t allow diagonals or smooth them out somehow. Didn’t figure out what exactly to do until a reasonable amount of time, but played anyway. The graphics are nice, audio is nice too!
Now, the thing that this was a draft, but was still very complete. I liked the time passing and landscape changing concept.
Checkout my game too!
Liked the game and all the small password collecting theme. Played till the last but got stuck on the Top Secret Password, maybe I am missing something. The music is quite fitting, and I praise the simple look of the desktop. The hints are well crafted!
Nice, overall. Hope you enjoy my submission too!
The art is carefully crafted. I love how the background pages have some kind of development notes drawn, until I carefully observed some of them 😉. The sound effects are perfect, but a fitting bg music could do better. And I was blown away by the leaderboard! You use something called SilentWolf, gotta research. The levels are well-designed, and the secrets are just awesome, especially the last one!
Nice game, congrats!
Huge respects to you. You played it four times, even after getting bugged that bad.
I don’t have a controller, so I can’t test. I used an external dialogue system, and guess it doesn’t have the input maps setup!
I personally never encountered the barrel bug, and that boss room bug is too bad, I have inspected, and it seems it has to do with so many signals that I raise there, maybe godot is not able to handle them, or it’s me?
I was a bit confused as to why when aiming the bow the aiming gets locked This is how I made the bow, direction will lock, and you can only move sideways!
The speed is the biggest drawback, I agree.
You collected 99 coins, though not the 99 I intended 😂.
Thanks a lot!
Nicely done! So the levels are procedurally generated, there are some cheat codes (I found quite a few, most of them were obvious ones), and interacted with that red monster (was surprised to be honest). The void mechanic is soo good, and the x-ray was much helpful. Finished 00:05:42 with 6 clues. No complaints at all. Great!
Got the idea. Brilliant. I thought platforms only disappear, but collision is also turned off. Nice. It was hard to coordinate jumping and trackpad too, but I managed to do it anyway! Really nice concept. Had fun! And thank god you respawn the player at the start of level, not at the start of game!
Try out my game too