Excellent concept! I like how the 3D puzzle plays out, and those volume sliders were a big secret for me (since you aimed for 4 colours so that acceptable).
Absolutely awesome level design and sound design. Loved it Try out my game too!
Liked the gameplay. The diagonal movement of the camera felt too jagged to me (since it’s pixel art, understandable), but either don’t allow diagonals or smooth them out somehow. Didn’t figure out what exactly to do until a reasonable amount of time, but played anyway. The graphics are nice, audio is nice too!
Now, the thing that this was a draft, but was still very complete. I liked the time passing and landscape changing concept.
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Liked the game and all the small password collecting theme. Played till the last but got stuck on the Top Secret Password, maybe I am missing something. The music is quite fitting, and I praise the simple look of the desktop. The hints are well crafted!
Nice, overall. Hope you enjoy my submission too!
The art is carefully crafted. I love how the background pages have some kind of development notes drawn, until I carefully observed some of them 😉. The sound effects are perfect, but a fitting bg music could do better. And I was blown away by the leaderboard! You use something called SilentWolf, gotta research. The levels are well-designed, and the secrets are just awesome, especially the last one!
Nice game, congrats!
Huge respects to you. You played it four times, even after getting bugged that bad.
I don’t have a controller, so I can’t test. I used an external dialogue system, and guess it doesn’t have the input maps setup!
I personally never encountered the barrel bug, and that boss room bug is too bad, I have inspected, and it seems it has to do with so many signals that I raise there, maybe godot is not able to handle them, or it’s me?
I was a bit confused as to why when aiming the bow the aiming gets locked This is how I made the bow, direction will lock, and you can only move sideways!
The speed is the biggest drawback, I agree.
You collected 99 coins, though not the 99 I intended 😂.
Thanks a lot!
Nicely done! So the levels are procedurally generated, there are some cheat codes (I found quite a few, most of them were obvious ones), and interacted with that red monster (was surprised to be honest). The void mechanic is soo good, and the x-ray was much helpful. Finished 00:05:42 with 6 clues. No complaints at all. Great!
Got the idea. Brilliant. I thought platforms only disappear, but collision is also turned off. Nice. It was hard to coordinate jumping and trackpad too, but I managed to do it anyway! Really nice concept. Had fun! And thank god you respawn the player at the start of level, not at the start of game!
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I got it, that’s actually the “first room entry” dialogue playing, nothing is broken but the controls are blocked until the dialogue. You can advance the dialogue using “Space” or “Enter”, and skip it entirely using “Escape” keys.
I think dialogue controls must be told clearly, but I thought they might be obvious
Thanks for the honest review. I missed a lot of important and basic details like better dialogues(handling), hitbox effects etc.. Noted for the next game.
So - very often - you walk up to something, interact with it, nothing happens, so you walk away. And then ten seconds LATER the dialog finishes playing and now the item is ‘magically’ usable – but there’s no reason to go back to the ittem because as a player you already ‘known’ it doesn’t do anything.
I actually can’t think of any situation like this. Few chests and some areas have a dialogue trigger before them, and they trigger immediately. It blocks all inputs other then movement. Do you mean something else?
Great! I will keep the suggestions in mind, speed is the biggest drawback for the game. Guess I forgot to crank up the speed. Bow was hard? I designed it to be easy, yes you can’t change direction while aiming, only move sideways, but that’s the trick.
The boss room has a bug I couldn’t fix, sometimes the chest doesn’t reappear, but the coins are design to go away. Make sure that you kill the boss only after entering the room.
Thanks!
Just everything is perfect for this game, the graphics, the audio, the design and the difficulty. This is the only submission that I have played this long, got all 3 blue dimensions, and 2 red ones. The enemies were scarce, but still daunting. I enjoy these fast-paced games! The player controls were a bit hard to get used to, but they are perfect! Just an amazing game, you did it!
Also Also, the effects were… I don’t know what to say, those shaders, I might steal some of them from your repo, sorry about that, I can’t resist
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