Glad you liked the environment, I poured a lot of energy into it, but that caused the controls to be left untested by a long shot.
I couldn’t add all those combat goodies like damage indicators and such…
Thanks for trying it.
Thanks! Didn’t get time to polish the combat mechanics. I actually did a pretty fatal mistake to start making combat pretty late in the development. Ironically, the very first thing I drew on my copy while planning was the pretty cool beam fired at a golem. Yeah, I was about to miss the deadline… but managed it anyway.
(Though in my mind I had an epic battle against the evil dark mage and its awaked golem acolyte)
This is EXACTLY what I was aiming for, I even started with the golem, but couldn’t finish it.
I think I will start with project templates next time, so that I could get menus and audio controls beforehand.
Thanks again for such a wonderful comment!
It’s awesome that you played my game! Thanks for the praise. I planned to do combat first, but it got delayed and eventually didn’t get to test it properly.
pressing F while in air should have put you into flight mode… maybe it bugged out And for resetting, I added a button in the bottom right corner to reset a level.
Thanks a lot!
Nice tierlist, here’s mine, Prism Void https://itch.io/jam/brackeys-15/rate/4310949
will play yours later as well…
(please try the windows, intead of the web one)
It’s terrible somehow for other people’s computers. I think I should remove the web build altogether or try to fix it. I am extremely sorry for this quality, and request you to play the windows/linux build instead. (See the screenshots, ground texture is present)
Thanks for giving my game a try, but please consider the downloadable build again 🙏.
EDIT: Seems like this problem happens on Windows only.
Thank you, yeah it’s called hd 2d art style and I wanted to make a game in this style for some time.
The web build is indeed not worth playing if you can play the builds, godot’s compatibility renderer is limited.
Sorry for the bug, I guess the tree in the center is causing collision issues, I willl move it to the side. Waiting for you to give it another try 🙂