Audio feedback is great, combat is smooth.
HarshNarayanJha
Creator of
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Liked the ping and echo concepts, but didn’t understand how to attack/destroy the turrets following me. I can see why this is more of a demo rather than a full game. Great work regardless!
Also, is there really no audio, since there are audio settings (I pressume the whole settings/pause thing comes from lua/pico-8).
Thank you for the detailed analysis! All the levels were experimentation with the mechanics and the last 2 were actual levels I made, after which time ran out. I tried preloading the particles, which didn’t work at the last moment, that is why I recommend you to play the platform build rather than the web one.
I will definately add camera pan, but in a less interactive way, so that it still stays a mystery.
That part needed more work, I agree. What you could interact with after dropping the ball is not the clearest thing.
That last level route gives you another chance if you accidently hit the fan (which Shovel did on stream, but he turned it off immediately, which made the ball stop before reaching the booster), guess I need to work on my level design skills.
Thank you again!
This in 10 days!? There is so much in this game that is above the jam level. The gameplay is so smooth and fun! I really liked the cursor following tooltips. It took me time to understand the game logic, but I got it.
I can see this game evolving into the next balatro or something. Excellent.
Everything is well polished. Great job. Take all of my 5 stars please!





