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HarshNarayanJha

102
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A member registered Oct 30, 2021 · View creator page →

Creator of

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Excellent concept! I like how the 3D puzzle plays out, and those volume sliders were a big secret for me (since you aimed for 4 colours so that acceptable).

Absolutely awesome level design and sound design. Loved it Try out my game too!

Liked the arcade mechanics. Movement and shooting mechanics were unmanageable, but OK considering the fact this is your first complete game.

Well Done! Nice game

Liked the gameplay. The diagonal movement of the camera felt too jagged to me (since it’s pixel art, understandable), but either don’t allow diagonals or smooth them out somehow. Didn’t figure out what exactly to do until a reasonable amount of time, but played anyway. The graphics are nice, audio is nice too!

Now, the thing that this was a draft, but was still very complete. I liked the time passing and landscape changing concept.

Checkout my game too!

The player speed and a few bugs have been fixed, you can try the game once more!

The speed and a few bugs have been fixed, you can replay the game!

The speed and a few bugs have been fixed, you can try the game once more!

That’s great! I would love to play again!

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Thanks for playing the game! So sad you couldn’t see the ending, those barrels… They are causing collision problems. I might just update the build removing them.

Thanks for the comment!

EDIT: I have updated the game! You can check it out.

The Art was just gorgeous. I love the simple gameplay and story, and I am sure this would better fit a longer version. I don’t know if anyone mentioned or not, I get the feel of playing Professor Layton from this game, the ending was awesome!

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Thanks for the feedback! There is only one answer, the lack of time 😝!

I would love to have more games from “creative penguin”. Keep it up!

Thanks! Glad you enjoyed!

Thanks for the comment. I will take care of the things you mentioned the next time!

Thanks a lot!

Liked the game and all the small password collecting theme. Played till the last but got stuck on the Top Secret Password, maybe I am missing something. The music is quite fitting, and I praise the simple look of the desktop. The hints are well crafted!

Nice, overall. Hope you enjoy my submission too!

Nice story and audio. The art style is awesome too! You could give the game a bit more polish and it would be wonderful.

Great work!

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Nice game! Gameplay was fun, decoding and passing signals over. Learn the hard way how to not get “Game Over”.

And yes, I got scared the first time game over happened. I absolutely like the morse code part, it is impressive that you let the players do the job.

Well done! Try out my game too!

The art is carefully crafted. I love how the background pages have some kind of development notes drawn, until I carefully observed some of them 😉. The sound effects are perfect, but a fitting bg music could do better. And I was blown away by the leaderboard! You use something called SilentWolf, gotta research. The levels are well-designed, and the secrets are just awesome, especially the last one!

Nice game, congrats!

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Thought I would become a rat, but there was a text adventure instead. (Remember, Zelda: Minish Cap). Still, though, it was a nice gameplay too! I love the art and music, they are perfect. The game and the difficulty are fine. You could have added WASD too. The story is very well written

Well done.

The game looks good, but it is quite difficult to get through some of the FOV’s. I tried hiding behind the bush, but guess that doesn’t work. Art and music are well-made and are quite fitting together, but the game is too hard.

Nice game!

This game is the example of true game design. The idea/concept is absolutely brilliant. This is unique. This is just a platformer, but the satisfaction to find all the different endings was just wonderful. The game is polished well, audio is just right and difficulty is perfect.

Outstanding job!

Thanks very much. I appreciate the comment. I will take care of the pointers you gave the next time! All the best!

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Huge respects to you. You played it four times, even after getting bugged that bad.

I don’t have a controller, so I can’t test. I used an external dialogue system, and guess it doesn’t have the input maps setup!

I personally never encountered the barrel bug, and that boss room bug is too bad, I have inspected, and it seems it has to do with so many signals that I raise there, maybe godot is not able to handle them, or it’s me?

I was a bit confused as to why when aiming the bow the aiming gets locked This is how I made the bow, direction will lock, and you can only move sideways!

The speed is the biggest drawback, I agree.

You collected 99 coins, though not the 99 I intended 😂.

Thanks a lot!

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This game is something different. Calm, cool, true tranquillity. Got all the endings and want to say they were gorgeous! Absolutely Amazing 👏

Not as good as yours, but try out my game too!

You aren’t kidding? I mean, there were several places where double jump was the only way to go !?

Making games is just fun, and the results are …. 😂

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Nicely done! So the levels are procedurally generated, there are some cheat codes (I found quite a few, most of them were obvious ones), and interacted with that red monster (was surprised to be honest). The void mechanic is soo good, and the x-ray was much helpful. Finished 00:05:42 with 6 clues. No complaints at all. Great!

For me CTRL+W closed the full-screen window too.

I really liked the art style, sound effects and mechanics. This is a well crafted game right from the start! Good work! Though you could have used another key instead of Ctrl.

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You made this in GB Studio? Huge respects! Actually, I heard about GB studio a while ago and wanted to make some games in it myself. I really liked to play a Game Boy game in this jam.

And the story was delicious, superb!

Hey, thanks very much! Player could have had a little bit more speed for sure! I will keep that in mind for the next time

Thanks a lot!

Thanks! Skipping dialogues is bound to Escape key, but I admit it should have been documented. I will keep these in mind the next time.

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Got the idea. Brilliant. I thought platforms only disappear, but collision is also turned off. Nice. It was hard to coordinate jumping and trackpad too, but I managed to do it anyway! Really nice concept. Had fun! And thank god you respawn the player at the start of level, not at the start of game!

Try out my game too

Thanks for taking time to play the game

Did you manage to find all 99 coins though?

I got it, that’s actually the “first room entry” dialogue playing, nothing is broken but the controls are blocked until the dialogue. You can advance the dialogue using “Space” or “Enter”, and skip it entirely using “Escape” keys.

I think dialogue controls must be told clearly, but I thought they might be obvious

You’re welcome!

Yes, I did change the settings when exploring “options” for the first time, but reset it back to “Large” (or whatever the default was), and then never got the change to replay with another scale.

I will try tomorrow again.

Thanks for the honest review. I missed a lot of important and basic details like better dialogues(handling), hitbox effects etc.. Noted for the next game.

So - very often - you walk up to something, interact with it, nothing happens, so you walk away. And then ten seconds LATER the dialog finishes playing and now the item is ‘magically’ usable – but there’s no reason to go back to the ittem because as a player you already ‘known’ it doesn’t do anything.

I actually can’t think of any situation like this. Few chests and some areas have a dialogue trigger before them, and they trigger immediately. It blocks all inputs other then movement. Do you mean something else?

Wait, it said common “pet” names? I somehow read “common names”, that’s why I was confused about it. I see you have some great ideas.

Great! I will keep the suggestions in mind, speed is the biggest drawback for the game. Guess I forgot to crank up the speed. Bow was hard? I designed it to be easy, yes you can’t change direction while aiming, only move sideways, but that’s the trick.

The boss room has a bug I couldn’t fix, sometimes the chest doesn’t reappear, but the coins are design to go away. Make sure that you kill the boss only after entering the room.

Thanks!

Thanks! The art is download from kenney.nl, not made by me, actually. Yeah, the bomb one, missed that and a lot of other things, but still decided to submit anyway.

Thanks for the comment. I might work on the game after the jam, if time allows to do so 😂

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Just everything is perfect for this game, the graphics, the audio, the design and the difficulty. This is the only submission that I have played this long, got all 3 blue dimensions, and 2 red ones. The enemies were scarce, but still daunting. I enjoy these fast-paced games! The player controls were a bit hard to get used to, but they are perfect! Just an amazing game, you did it!

Also Also, the effects were… I don’t know what to say, those shaders, I might steal some of them from your repo, sorry about that, I can’t resist

Try out mine too!