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HarshNarayanJha

286
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A member registered Oct 30, 2021 · View creator page →

Creator of

Recent community posts

Thanks, yes, the game is incomplete in some sense…

A well polished turn based game, really enjoyed playing this one! It took me time to get that you can select multiple cards for combined effects.

Pretty fun and engaging!

Great work on this one! This matches the theme, actually I have played only two games so far that tweak on actual waves (one was to pass laser avoiding hazards through a point, similar structure, superposition of multiple waves)

I am really amazed by the astounding amount of detail you were able to put while maintaining this level of polish. The controls and graphics were great as well!

Well Done!

Thanks for giving it a try! I obviously thought too far given my availability this year, and missed the very basics.

I really appreciate your comment, thanks!

A solid game having a lot of potential! The background music was a nice touch! It really fits the game. The driving controls are smooth as well!

Enjoyed playing this “Wagon Defense” Game. It is nicely done!

Really thankyou for trying it out!

The tsunami is supposed to start from the first night, and even during the following days. Maybe it didn’t for you (?). I am really sorry I was not able to polish the game due to deadlines 😭.

You guys don’t need to be sorry, you have pieced together a pretty good game. This amount of working in-game games is shockingly awesome! I really hope you finish the game! I didn’t get to listen to any sound (maybe due to the bug…)

Well Done!

Liked the endless concept, when losing health, instead of dying, you repel enemies and change weapons, like getting stronger and stronger!

Glad you played till the end! I feel sorry for not making it till the end though…

Nice work!

I am so sorry, I was really unable to test anything before the deadline.

Actually, you have to build a shelter before the first night, and then keep up the repairs and survival for 3 days and nights.

The time is told by the green and purple progress around the circle.

Clearly the most enjoyable game so far. I loved the little voice acting you guys did, and the way they say things 😂. Sometimes zombies go behind the castle, where attacking is impossible…

The game sure is fun! Well done to the whole team!

Simple and nice idea, adjusting the path of the player!

It’s okay! What you did manage to implement is awesome.

Nice game! I wanted to see what did you use to make this, but what happened to the GitHub repository?

Enjoyed the gameplay. I love fishing mechanics, this reminded me of fishing in zelda and pokemon games. You nailed one mechanic, and even have a leaderboard!

I couldn’t make it too far, 17 fishes or so, cats destroyed me.

Thanks, that thing and more effects (including audio) were on the checklist, but then the deadline came 😅

Audio feedback is great, combat is smooth.

Please upload the game for us to play

Nice CRT effect and art!

Oh, you were referring to that, I actually forgot what I named the town at the start 😅, Twinleaf just came out naturally.

Gen 4 is great, Indeed! I am currently replaying Platinum.

Love the hand drawn art and drawings!

(1 edit)

this beauty is the work of a cyclone…

Gen 4 is my favorite generation!

Sorry, I didn’t get it, in what context?

fun little game! The last of the waves were hard to be honest.

some of the texts weren’t visible clearly, but rest was good.

That was awesome! I got a 1M dollars in one year message, so I guess I won or something.

town-tycoon-play.png

I ended up at 102609976 with S+ on 2nd Jan, completed one whole year i guess.

Impressive game design. I like the controls, it was a refreshing experience for me.

Thankyou

I sure missed doing a LOT of more work… including sound/music.

Thanks for giving it a try!

Liked the ping and echo concepts, but didn’t understand how to attack/destroy the turrets following me. I can see why this is more of a demo rather than a full game. Great work regardless!

Also, is there really no audio, since there are audio settings (I pressume the whole settings/pause thing comes from lua/pico-8).

Thanks! I will consider the suggestions.

This is a peak jam styled Zelda game. Must play for anyone who has played ocarina of time. Controls are great! Art/Graphics is peak.

Can’t say much, go and play this game! And please develop the game further. It has so much potential!

And thanks for providing a Linux executable.

Pretty fun game, as from a platformer perspective, controls were responsive!

Nicely done!

This was very zelda-ish. Break pots and stuff!!!! This very thing was missing from BOTW, and you brought it back, thanks (but not a single rupee from them)!

Apart from that, this was a pretty fun game! The bouncing mechanics, speed lines and effects were so cool.

Well done!

Thanks!

Absolutely fun! I liked the dashing mechanic so much!

Thanks!

The lags and maybe some camera issues which people here have told me only occurs in the web build. I ask you to try the win/linux build for a much better experience.

I will keep in mind those points when I start to polish the game after jam.

Glad you enjoyed the game!

Thank you for the detailed analysis! All the levels were experimentation with the mechanics and the last 2 were actual levels I made, after which time ran out. I tried preloading the particles, which didn’t work at the last moment, that is why I recommend you to play the platform build rather than the web one.

I will definately add camera pan, but in a less interactive way, so that it still stays a mystery.

That part needed more work, I agree. What you could interact with after dropping the ball is not the clearest thing.

That last level route gives you another chance if you accidently hit the fan (which Shovel did on stream, but he turned it off immediately, which made the ball stop before reaching the booster), guess I need to work on my level design skills.

Thank you again!

Thanks! Glad you liked it 😁

Many thanks! I plan to make more puzzles after the jam. Glad you enjoyed the game