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wachunga

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A member registered Dec 02, 2024 · View creator page →

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Sure! Here's a screenshot


Well done all! The music, art and writing all worked really well together.

Small bug I ran into: a House tooltip got stuck and persisted at the bottom of my screen even after a battle and moving to the next village. It meant that I couldn't see what I was hovering over any longer.

Really enjoyed your game! The cats are so cute (and infuriating!) The fishing mini-game reminded me of stardew valley.

Minor feedback if you want to continue development:

  • I tried entering another house and my bucket got dropped in a way that I couldn't reach it.
  • I think having an NPC at the market that buys your fish would be more intuitive than going up to an empty stall.
  • The cat aspect is fun, but I didn't like that they also stole fish you were carrying so easily - made it feel like a waste of time chasing the cats sometimes.
  • Fishing was hard at first because the tutoral kept interuptting/getting in the way. I think the gauge starting before any fish appear was confusing.
  • When I had 3 lines, it was unclear at first that I was only bringing in 1 fish — didn't realize I needed more inventory.

Unique idea! Is it intentional that the score counts downward after hitting Launch sometimes? I was a little confused by that.

Nice work with PICO-8! I think it's a great start 

So atmospheric! I was also hoping for a little more "game" but it all worked well. Nice job overall.

I found the movement un-intuitive but I figured it out! Nice job with the music and overall gameplay.

Thanks, we've had lots of practice and the engine we're using helps a lot 🙂

I thought the controls were broken at first — my ship wouldn't move. Next wave I understood the "AI" part :)

Nice art! Small bug report: the " characters in the item descriptions had encoding problems and looked weird. Maybe because I'm on a mac?

We can definitely add a downloadable version. Thank you for the suggestion!

Thanks for the suggestion!

Kudos to you! We want to do this too but felt like we didn't have time. Next game jam hopefully!

Relaxing game! Beautiful art and music. I found myself wishing for more obstacles or challenge after a while, though. Keep up the great work!

Loved the opening! I would love to hear some sound and have a little more time as a wave to eat things :)

Atmospheric! Cool idea using soundwaves. I found it hard to know where I was going, though...

Cool game! My lighthouse was unstoppable by wave 25 or so 💪

Absolutely loved this! I have done this very thing on many beaches throughout my life. I felt like my strategy was unbeatable and started experimenting but still made it 775. I liked how the waves kept coming while you're shopping. Small niptick: the sand bar maybe would be better on the left side so it doesn't potentially block the shop guy.

My memory is terrible! I blame the internet. Cool concept!

Reminds me of the Sonic the Hedgehog bonus levels!

Nice work! I don't know if was intentional but I got a rock-paper-scissors vibe with the units. I'm not usually a fan of tower defense type games but that was fun!

Interesting idea and well executed! The voice acting and art style made for a unique experience.

Good job, y'all!

Simple but fun! The collision boxes felt a little too big but that's just a nitpick :) Nice game overall and I liked the silly vibe

Lovely art! I had trouble with the cut up photo — couldn't seem to trigger the success state

That final level is tough. Fun experience that left me wanting more. Good job!

Fun take on a classic genre! :)

I fixed the bug and uploaded a new version. I think your saved game should be ok to continue now...

Thanks for the feedback!

Oof, sorry you hit a bug. We'll investigate!

Nice, high-energy entry! Sharing some feedback because I think it's helpful in gamejams.

What I liked:

  • Added effects in dialogue to make it interesting
  • How you incorporated the Buh Ba Bam! title
  • Getting the player playing quickly (as the thief)
  • The combats were well balanced once I got the hang of all the mechanics

What might make it even better:

  • I felt overwhelmed by the tutorials and combat mechanics — perhaps you could delay introducing the boosting aspect or other elements until later
  • I lost interest during the lengthy dialogue after the thief part... I felt like it turned into a visual novel and that wasn't what I was expecting. Once Episode 1 actually started, I enjoyed it more.

What I liked:

  • The setup with the bartender and bottles was a good hook to get me interested
  • The title drew me in as well

What might make it even better:

  • Music would add a lot, I think
  • Some dialogue had line breaks in awkward places
  • Where do I take the gem?? (I believe it's not finished yet or maybe I just got lost 😅)

Great jam entry! Looks like a huge amount of teamwork happening.

What I liked:

  • Cool custom art!
  • The collection and crafting system
  • The quest prompts in the corner are helpful

What might make it even better:

  • Consistency in art style (RTP mixed with custom style)
  • Bug fixes: I could go to the east woods and Nathaniel starts talking but he's not in my group?
  • I found the input confusing: is the only way to open the menu with the mouse? Why do the standard keybindings not work?
  • I didn't like the interaction sound

Great job with the overall retro aesthetic and music!

What I liked:

  • Simple battles but each character had a unique goal (strike, escape, cleanse)
  • Challenging lockpicking mini-game
  • The stories revolving around the same tower
  • Solid writing and dialogue throughout
  • Show don't tell: great job involving the player without walls of story text

What might make it even better:

  • The walking and text were sometimes too slow for my liking
  • I was hoping for a big reveal at the end with the mysterious storyteller guy

Just to be clear: you want to delete the files from the deployed game folder (not your original one). I described the process over here if you want more detail.

Great guide!

One thing that we ran into with our game was itch throwing an error on upload because we had > 1000 files.  Just in case other people encounter this, here's how we worked around it:

  • in step 1, make sure you select "Exclude unused files"
  • in step 2, before you create the zip of your deployed game folder, delete anything unused that got missed, including any .json files saved from the character generator (we had a lot of these, and they're not necessary to run the game)

Just sharing in case it helps anyone else.

We found a bug that could prevent the player from making progress so updated the game above. Enjoy!

Great game! Love the music and the overall vibe

Thanks for playing!

Congrats on submitting on time — no easy feat! Nice presentation overall, but I found the difficulty too high and kept dying.

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Love the retro gameplay! Well done. I appreciate that it's all JS, too. :)
+1 vote for enabling full screen on itch to avoid the page scrolling issue.

Fun game! I probably prefer a variety of levels in tower defense games, but the simplicity works in this case.

One small issue I ran into: if you completely run out of coins, you can't do anything and the enemies just wander around the chest, rarely damaging it. Felt a little anti-climactic.