I found for battles on the first map, I could mostly just hold down attack and win without thinking. For the second map (with the town), I had to use some strategy toward the end and then the pigeon / seagull battle was painful — too much healing for my tastes. But these are just my opinions of course!
wachunga
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Fun entry! I loved the Sea Witch's dialogue and facial expressions. A small nitpick is I felt "..." was a too common, sometimes just when interacting with things? Maybe I just don't understand what it's conveying.
Side note: Enjoyed reading your devlog! Sorry to hear you lost a lot of work. One thing that has worked well for us is to have a github account (free) and push all the files there every day or so. Besides backing things up, you also get a version history of everything so if your mind about something, it's pretty easy to go back in time :)
I love the ship exploration and the music. I'm not sure the direction matters much, but that's ok. It's about the journey.
I felt a little lost in the gameplay. Took me a while to figure out that the splash attack only works adjacent to the skeletons — maybe a smaller animation would make it clearer? Ultimately I was stumped by slimes... attacking them just seemed to hurt me?
Nice job overall!
Thank you for the thoughtful reply and for organizing the jam(s) in the first place!
I can certainly appreciate the importance of feedback and wanting to include the broader community. I just think it's important in a ranked jam to try to ensure some level of fairness — the rankings are feedback as well, after all. From my (admittedly mostly outside) perspective, it seems clear that that the game ranked highest overall for the last few jams has not been the best game. And to be 100% honest, that's making me less interested in participating in the future.
Thanks again for putting in the time to run these jams. I started out in the RPG Maker community many years ago and I think this is a great way to motivate people and help folks level up. I sincerely hope I'm not raining on the parade by sharing my thoughts.
I noticed in a previous iteration of this jam that a particular entry received twice as many votes as most others and won. That made me wonder: is the voting set to public?
Itch warns against using that setting (see below). Is that what is being used?
https://itch.io/docs/creators/game-jams#jam-customization/ranked-jams/warning-about-public-voting
I like the theme! A little feedback after my playthrough:
- Maybe it's worth gating the asteroid area off until it's relevant — I went there first and was confused what to do
- The icons on rocks seemed out of place and a little hard to read... maybe it would be clearer to have a prompt what to do up top like you used later for the crater etc?
- The dinosaur got stuck behind a rock and was no threat to me
Really enjoyed your game! The cats are so cute (and infuriating!) The fishing mini-game reminded me of stardew valley.
Minor feedback if you want to continue development:
- I tried entering another house and my bucket got dropped in a way that I couldn't reach it.
- I think having an NPC at the market that buys your fish would be more intuitive than going up to an empty stall.
- The cat aspect is fun, but I didn't like that they also stole fish you were carrying so easily - made it feel like a waste of time chasing the cats sometimes.
- Fishing was hard at first because the tutoral kept interuptting/getting in the way. I think the gauge starting before any fish appear was confusing.
- When I had 3 lines, it was unclear at first that I was only bringing in 1 fish — didn't realize I needed more inventory.
Absolutely loved this! I have done this very thing on many beaches throughout my life. I felt like my strategy was unbeatable and started experimenting but still made it 775. I liked how the waves kept coming while you're shopping. Small niptick: the sand bar maybe would be better on the left side so it doesn't potentially block the shop guy.




