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Nice job! I appreciate the humor and the different approach to gameplay. I think the battles could use some balancing. Maybe having fewer would be easier to balance and feel less repetitive for the player?

Thanks for the feedback! I'm certainly working on pacing in the full version (including having some "open world/walk around" style segments). With combat balancing, do you think it leans too hard or too easy?

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I found for battles on the first map, I could mostly just hold down attack and win without thinking. For the second map (with the town), I had to use some strategy toward the end and then the pigeon / seagull battle was painful — too much healing for my tastes. But these are just my opinions of course!

(+1)

I'll definitely take a closer look at balancing for a full release. Thanks :)