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Thanks for the feedback! I'm certainly working on pacing in the full version (including having some "open world/walk around" style segments). With combat balancing, do you think it leans too hard or too easy?

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I found for battles on the first map, I could mostly just hold down attack and win without thinking. For the second map (with the town), I had to use some strategy toward the end and then the pigeon / seagull battle was painful — too much healing for my tastes. But these are just my opinions of course!

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I'll definitely take a closer look at balancing for a full release. Thanks :)