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Sp935s

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A member registered Mar 11, 2020 · View creator page →

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I'll definitely take a closer look at balancing for a full release. Thanks :)

Thanks for the feedback! I'm certainly working on pacing in the full version (including having some "open world/walk around" style segments). With combat balancing, do you think it leans too hard or too easy?

Thank you! I'm glad you enjoyed it.

I'm glad you enjoyed the game! I'm definitely a fan of turn based combat, so I knew I wanted it to be a big focus for the game :)

Thank you for the feedback! In future updates I certainly want to make the tutorial clearer to better explain stats/mechanics ;) 

I also want to make rematch levels always available from a hub world after completing the stage in the full game, but that was very much out of scope for the demo. I'm glad you liked it!

He's a strange guy... and thank you! Glad you liked it :)