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RGB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #57 | 3.545 | 3.545 |
Theme interpretation | #150 | 3.273 | 3.273 |
Gameplay | #266 | 2.455 | 2.455 |
Overall | #269 | 2.636 | 2.636 |
Graphics | #295 | 2.636 | 2.636 |
Audio | #318 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/juriel1/RGB.git
Game description
A short platform game where you have to remove the spell from a mansion by discovering the path with the colored channels.
Theme interpretation
The idea was that the game would be limited to the color palettes of retro consoles, with only 4 shades of the same color at a time between red, green and blue so that elements of the environment and enemies could be hidden depending on the color channel you use, keeping them "secret."
Wildcards used (optional)
Small Palette
Limit your colors to 4
Speed Run
Make time the enemy
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Comments
Great idea, but the web build I think is too buggy to play - the lighting is wrong, so you have a large circle around the player where you can't see anything, and pressing 'E' on the object on top floor has no effect. Would like to play again with a fixed export, I like what you were doing with the RGB switching, and I think the art style is unique and interesting.
I really liked the idea of colour swapping, although it was hard to see at times.
It seems like it didn't register my interaction with the blue piece on the second floor? It was also unclear what the checkpoints were about or where I would cross them. I really like the use of using color filters.
Interesting to use the limited color palette as a game mechanic, although it's a bit hard to see at times.
great idea to use the color palette challenge in a creative way!
Thanks :D
Great idea to change the world based on colors, unfortunately the webgl version is much worse than the exe. Overall a very good job.
I didn't realize the performance and operation of the web version until it was too late, it's my first time using godot maybe I exported it incorrectly. Thank you very much :D
I LOVE the mechanics of switching between the colors changing things in the world. That alone is a great concept. I did however, manage to break(?) the game, and ended up in a falling death loop by some blue cylinders. Overall, a great concept and would be great to flesh out further.
I think I have an idea of the place you mentioned, I will try to correct it in the future, thanks :D
Cool vibes. I liked the subdued colors and the spooky sound. I didn’t managed to get to the upper floor, though. it was a bit too difficult for me.
The idea is that it is a challenging game but I will consider making some adjustments with the access to the areas in the future thanks :D