I was unable to fix this problem. If I may ask, what browser did you use? And were you not able to activate the fullscreen button?
alag00
Creator of
Recent community posts
I'm usually horrible at these stressful food managing games and while I had tense moments, like being unprepared on the second day or being out of reserved food during the busy hours, I was able to get through it. I don't believe I could manage it without being able to prep and reserve the meals beforehand. The gameplay feels very nice and polished, same with the beautiful pixel art.
I didn't quite understand the murder-part. The way I found it felt natural yet random, killed someone in the bathroom with the knife because I couldn't find any other use for the bathroom and knife. Nothing happend after I murdered 4 customers, was something going to happend or did I miss something? Overall I found the serial killer aspect to be a fun and unique addition to the already stressful cooking environment. Amazing job!
Gives the same vibes as Climb over it. Climbing a mountain with mechanics design to easily let you fall now and lose a lot of progress. I definitely raged some on the last jump after struggling. I like how you replaced a jump mechanic with the climb one, it gives more skill expression as your distance from the wall impacts the jump boost. I believe you succeded with the rage part but I think you should alter the climb sound effect as it became repetitive and irritating after a while, I suggest randomising the sfx's pitch each time you activate it.
As someone who grew up with playing some of the original Gameboy games and someone who has played phasmophobia a lot. I can say you nailed it with the feeling of both, with the atmosphere and how it plays out. The art is great as the game looks like a legit Gameboy game. Also running away and hiding from the ghost reminded me of the game Ao oni. The music needs some fixing as it became unbearable to hear after a short while of playing, though the hunt song was a nice addition to alert the player.
The game is understandably less scary than Phasmophobia but it would be cool if there was some sort jumpscare when the ghost caught you. Dialogue boxes felt very slow and would feel much nicer if it was faster or even instant, I believe most original Gameboy games had instant appearing dialogue boxes but could be wrong. Post game score screen could have more suspense in telling you if the ghost was correctly identified, for example: The Ghost was a....Demon. The post game score screen could also include stuff like the bone, currently it wasn't very clear what the bone did or was for, in Phasmophobia it gave more score.
These are just small addition I believe would improve the game but other than that It felt like the perfect Gameboy version of Phasmophobia. Great job!
I can see the idea behind it and the potential of it, a duck that's digging for treasure and avoiding traps but I couldn't figure out how the game actually works. What triggers the traps and treasure pieces to spawn? What does the red tiles do? Tiles that activated something were often not near me, which created a confusion.
Nice fluid gameplay with consistent quality art. I love how the enemies get pushed away in high velocity when you kill them. Movement and level design reminds me of the original Sonic games with how open they are , it gives the player more freedom, it also gives the same vibes as og Sonic. The game is well polished, I don't believe I found any bugs. Well done!
Cute game, it definitely brings a cozy and calm vibe, reminds me a bit of the old first gen pokemon games. Everything about this game is great, the music, the art, even the gameplay is great. Completing a drawing gave a surge of dopamine and relief. The game is well polished however I managed to get to the 3 eyed creature by exiting the boat. I wasn't able to find the apple nor what the statue with a missing corner meant but I liked the sussy secret drawing. I believe this game has the potential to be a full solid game if added more content. Great job on this one!
Quite short but brings a vibe, wandering in a dark forest without knowing what lies in it. I like how your only choice of escape is tricking the troll through dialogue which creates a sense of dread and desperation. It would be nice to have more creatures to trick or more understanding of what you are carrying. Also the AI pixel art were a bit off putting.
Very interesting game, I like how creatively you managed to implement the different puzzles with such a simple concept. Most of the codes were pretty well hidden and while I managed to only find 8/15 codes, the board was a nice addition that helped me find some of them. I would like to be able to look around using my mouse or have some ambient noise playing in the background but other than that, I would say I had a solid good experience.



