The topic of the secret has even been revealed twice. And there is a secret in the mechanics and in the plot too. Overall, the concept is interesting. However, I quickly got stuck in one place and can't get out))
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Cluedomancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #155 | 3.235 | 3.235 |
Innovation | #155 | 3.000 | 3.000 |
Overall | #174 | 3.176 | 3.176 |
Audio | #203 | 2.882 | 2.882 |
Graphics | #232 | 2.941 | 2.941 |
Gameplay | #248 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/gogwilt/secrets-game-jam
Game description
Cluedomancer is a puzzle platformer, where you play as an occult detective. Your job is to solve the case, by entering the minds of your suspects, uncovering their truths and revealing their secrets. Each suspect's mind is a level, and within each level, you must access a secret dimension to find a way through.
Theme interpretation
"Secrets" inspired us to build a story-driven puzzle game, with the idea that each character in the story was a puzzle for you to solve, and the reward for each solved puzzle was the character's secret. The "Speed Run" wildcard reminded us of "Neon White," which led us to building a speed-running platformer as the "puzzle" for each character. Early on, we added a "secret parallel dimension" as the main puzzle element, which lent itself to hiding secret cards within the level (the reward being the fuller story). And of course, we had to add a final twist at the end with a secret level!
Wildcards used (optional)
Make time the enemy
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