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GitHub repository URL
https://github.com/Zoibur/Between-the-Signals
Game description
The game is a puzzle decoding simulator, set under wartime. You will find, decode and send messages in a small bedroom while avoiding getting caught.
Theme interpretation
The theme became the main mechanic of the game as you find secret messages sent from enemies and decode them to find out and send it out to influence the outcome of the war.
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Comments
Great job incorporating the theme in the mechanics. Uncovering secrets, while having to remain secret yourself... It's like this theme was made for a spy game, and not the other way around.
Nice use of audio cues and ambient sounds, too. The small 3D room was immersive. but I think that resulted in a less than ideal control scheme for the kind of actions required of the player. An understandable trade-off. All of the models looked good, too.
Great work to the team!
Your game is amazing. I wish you success in making games
Thanks, im happy you enjoyed it!
I love the interface and the idea. I was a little lost in the beginning but second attempt was better. When I failed to decode the first message I got a headling: “500 enemies civilians dead in attack”, was it supposed to be inly “civilians”?
You are located in enemy territory, the newspaper that you receive are from your enemy's press, also thanks for playing!
nice game, although i didnt get all the mechanics, esp how to avoid the enemy police. but good atmosphere! It would be nice if you could rate my game too.
The "enemy police" may randomly walk outside your door which can be heard by their footsteps. If you make any noise for example like having the Radio, Printer or Fax machine on, he will burst into your room. Thanks for trying out our game!
Loved the atmosphere, it builds good tension and the system for interacting with objects felt polished. Good job.
Thanks for playing!