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veeyuh

64
Posts
23
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13
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A member registered Feb 26, 2024 · View creator page →

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The sound design is lovely, the mermaid's song reminded me of The Windwaker.

 One bug I encountered was if you get caught by the security guard after passing it with the mermaid, the player spawns past the guard, but the mermaid spawns before it so you can't continue. I encountered it because I backtracked through the hallway while exploring and got caught before I even saw the guard haha. There's also a few puzzles where you can't see what exactly is changing which fixed cameras should try to leverage, but tbh it didn't really hamper the experience for me that's more of a polish thing. 

Loved what your team made here! The design is elegant and the atmosphere is cohesive and nostalgic. Great job :D

Thanks for checking out our game! Our team really appreciates the compliments, we tried our best to make a cute and polished experience.

Thank you for the kind words :D We appreciate the support!!

THANKS CASS

LMAO nice dude ggs!!! At this rate, we should publish a strategy guide

Wow thank you so much for playing our game!! I LOVE The Last Campfire LOL so that made my day. Appreciate the feedback, noted for the next one o7!!

LMAO it's the Mew of The Last Bloom. Gotta have the secret last Baby Seed.

Thank you so much for the kind words AND for catching that!! The screenshot helps a ton and I'm adding a kill volume now :D Appreciate the feedback and support!

thank you for the kind words! I chose to use the fixed cameras as design challenge to study how Little Nightmares uses theirs and try to expand on it a little, then very quickly realized how difficult it was once the levels got more layered LOL. So big agree on it being a bit wonky, I was struggling to find the balance between framing cool shots and making it more gameplay friendly. Thanks for playing and for your feedback!!! 

Got to round 14! I feel like once you find a combo that works you can mulligan very aggressively to get it and ride that out. For me it was Paper Boat + Photograph + Echo to get ~260pts/round. I may have missed it, but without deckbuilding restrictions it's really easy to sculpt your hand. Either way, I had a great time with this, it's super polished and I love the relaxing vibe. Great work :D

Wow this blew me away. I love the sense of dread evoked when searching for clues with the telescope, the haunting music, and intuitive gameplay that tied directly into the story. Amazing job team :D

This is so well executed. I had fun choosing options that I felt I would IRL to see how things would play out, the dialogue feels natural and engaging. Fantastic work.

Wow the art direction and mechanics are insane, love this game. I would 100% play a fully fleshed out version of this hahaha, great job :D

I saw the progress posts on discord and was so stoked to try this out. Such a charming playground, really loved all of the work put into the art and sounds :D great work team!

Wow this game is beautiful~ Really enjoyed my time playing it! It was a little confusing on what to do, but I liked exploring the environment, so I figured it out eventually. Great work :D

I had to play it again because I only got 79k points the first time. Second time I got 107,922 B)

Pack it up everyone, this is game of the year 2026. Genuinely, this made my day, I love this game. The worst part is that it ends. Thank you for crafting this amazing experience.

Absolutely visually stunning game! I adored the animations and delicate but imposing environmental work. Great job team :D

Thanks for checking out our game :D

I like the design you're going for, there's a lot of possibility space in making levels to connect the two people. For some reason, my characters kept getting stuck on random flat surfaces while walking and the level moving the two characters could have used points to be able to back track instead of requiring a reset. Good job making this!!

Breaking my space and enter key has never felt so good. Super fun rhythm game, thanks for making it! I wasn't sure if I'm just bad, but a lot of the tracks felt out of sync with the inputs themselves, but either way I had fun.

I love the art style and writing in this project!! I also had a lot of fun swapping between the two and can see its connection to the theme, so great job :) I got stuck after maybe the 3rd waterfall because the goat couldn't continue, but I was able to get the monkey across that area. Great job~

This was pretty fun! I liked the sound design a lot and the small puzzles of getting the phosi's to the dryad were cute and well executed. I'm not sure if there was more content past the garden, because the other two areas didn't unlock for me, but what I played was great! Good job~

This game rocks, I love the dialogue and fun puzzles. It reminds me of old cartoon network webgames haha. Well done :D

Wow the art direction goes crazy, well done! I encountered a bug where after the friend lost their spark and then you find a new one, I clipped through the floor before being able to see that area and fell forever :( Despite that, it was a beautiful game and was very relaxing to play. Thanks for making this :D

I love the art direction, your team really created a unique experience! I found the puzzles in the last area to be a little unintuitive. I was able to solve them after some trial and error, but I think the pace of learning mechanics was a bit fast and combined with bugs (like the door jorotyn pointed out), it made it feel like glitching through some of the puzzles was the optimal option. Overall I think with a little more time in the oven, this would be a stellar game, I really enjoyed the vibe and mechanics of swapping between the two characters :D Great work yall

I like the concept of the mechanics a lot, it feels good to try to balance where you're holding the rifts and movement at the same time. Wish there was more :D Great job.

i am the friction master

(2 edits)

Hi Folks~ Thanks for downloading our game <3 

We do have a known bug on the third boss that you should be aware of, but it's fixable in game: When you spawn into the third boss arena, simply hit ESC, hit Restart. And that's it! The game will respawn you right in front of the third boss!

126,300 gang (idk if this is a good score but I had fun)

I really like the writing in this game, the jet pack feels pretty nice too! I overall thought the world was cool, and the main gameplay reminded me of solving puzzles in Outer Wilds~ 

For some feedback: Some of the clues completely leading to dead ends didn't feel great, specifically one of the leads you pick up at the alignment tower saying to check the beams behind the rocket, just to point you back to the alignment tower. Personally I felt like the 4 color palette was a miss as well, but the shader was cool. I think if the colors were slightly more subdued it could have worked a little better but the lime green and blue really hurt the eyes after playing for a bit. All of the music tracks were produced well, but some sounded a little out of place for the game. There's a lot of great things here that could maybe just use a little more refinement to be excellent.

Oh my gosh this game is so cool, I really loved the concept of this. I think there could be a slightly better on-boarding process for the player, but once you understand how to play it's relatively smooth outside of sort of weird controls. What impressed me was how tense the game felt. I found myself in a flow state, keeping at least one set of codes in the printer and one on my desk trying to translate as quickly as possible. Loved this game, great job.

Super cool game, I've never played anything like this and it's a really rad concept. I think some of the hints towards the beginning could be cleaned up a little e.g. nowhere (as far as I could tell) says "reboot" in game for the router so it relies on outside game knowledge to type it in. I had a great time playing this and it's incredibly ambitious. Excellent work!

The mouse sensitivity is extremely low on my computer making this really difficult to play. For reference, I have to move my mouse almost 1ft on my desk for the camera to rotate ~5 degrees. The atmosphere is really cool and I like the writing so far, but am having trouble finding anything besides the battery, ambulance, and robot, and with the mouse sensitivity issue it's hard for me to really check out the environment. Would love to give this another shot if that can get fixed!

Thank you for the kind words, I'm really happy you had a good time with the project!

Absolutely loved the writing and art direction in this! I was very impressed by how the game really felt like being in an interview, where you needed to slightly adapt your responses depending on the interviewer. I also felt like the punishments for "wrong" answers was super fairly balanced, which can be really hard to do in these kinds of games. Great job team!!

Fun game,  I'm surprised John Nintendo didn't make this themselves. Tons of content for a jam game! Good job!!

I liked the art style and music. It was a little unclear on what to do in certain areas, and the anomalies reset after moving through levels so if you accidentally backtracked by stepping on the pad you need to redo an entire section. The ball enemy also does a little too much damage for how quick it stays on you. Fun game regardless!

Thanks for playing our game! The team worked really hard to make it as high quality as possible

The leaf blower that launches you is fun to use and I had fun finding different ways to get to the dungeon!