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celloloops

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A member registered Oct 13, 2024 · View creator page →

Creator of

Recent community posts

Nice work! I liked the idea of focusing on potion brewing, and let the battling happen with NPCs. Sometimes it was a little confusing what was happening, and it could get frustrating when the NPCs were refusing to attack. But cool to try out this concept. We started from a very similar concept (throw potions at your party of adventurers), but ended up in a pretty different spot.

Fantastic vibes! I was a little lost on how things worked in the game, but I enjoyed playing anyway!

Thanks! Sad the character got stuck walking over! Oops!

Thanks for playing! Glad you played through to raising the big skeleton :)

Nice job! Thanks for playing!

Thanks for playing!

You nailed this. Gameplay is super engaging; vibes are top-notch; theme and originality are incredible. How did you manage to do all this during a game jam?! Great job. I played for almost an hour...

That was great! Loved the Stardew Valley vibes. Can't believe you did all the art yourselves! Looks beautiful, and the whole game came together really nicely.

Great job! Super frenetic and stressful, but approachable. I find myself really hating printers after playing... And the sound of the alarm is triggering lol. But the vibe was on point, and the game felt good. Great game!

Wow! Great job, especially for your first Godot game and first game jam! The wind and gas mechanic felt super great and approachable. I really enjoyed it.

Thanks! We had a fun time!

I picked up Godot about 1.5 years ago, but this was @siclait's first time using it.

Thanks! We were also intimidated by 3D, but glad we gave it a shot!

Nice! Super fast!

Thanks for playing. Really glad you found it fun!

Nice work! Relaxing and fun to play. I served a smiling customer who then got eyes after I gave him an eye potion, which made me laugh.

Love Pokemon R/B!! Came for the vibes, stayed for the tea. Awesome game!

Thank you for playing! Glad you found it fun!!

Amazing! Great vibes, great audio, great polish! Love the commitment to everything being an ingredient =). Had a bit of trouble with cursor locking, but it worked after a few minimizing/maximizing screens.

Thanks! Definitely more to flesh out, but glad you liked the concept! We'd like to play with that concept more in the future =)

Thanks!

Thank you! Sorry for the freezes! We were planning to add ways to tune down the graphics settings, but as you can imagine, that ended up getting scoped out...

Oops! Forgot to try AFK'ing the game. The difficulty was a little sensitive, and a few hours before we submitted, the game was almost impossible to win. Thanks for playing!

Thanks! And thanks for playing! It was really fun to set the vibe of the game, and we liked adding our little goofy ending =). Glad you enjoyed it!

Thanks! We originally wanted more progression around powering up your character and your potions, but had to cut scope =)

Thank you! 3D was definitely challenging, but also not as crazy as we initially imagined. Definitely want to explore 3D more in the future!

Thank you! We originally imagined a rogue-like set of choices, but only had time to build a small set of abilities, so we decided to make it more linear. Totally agree that meaningful decisions would be awesome.

And glad you found it fun when you had a decent army behind you :).

100% makes sense! We originally made it all about aiming and throwing the potions, but didn't think it was fun that way. So we did a 180. There's likely a happy medium.

Thanks for playing!

Thank you!! Really appreciate the feedback, and thank you for playing!

I might have encountered a bug... whenever I hit spacebar, the frogs seemed to die, and my number of potions went up. So I could just spam spacebar to kill all the frogs, and my score would just increase. I wasn't sure what the fruit and the pacman ghosts were doing, but they seemed irrelevant, given that I was just hitting spacebar and presumably killing frogs. Sorry if I missed something!

Nice work! Congrats on your first game!

The "right fruit, wrong location" symbol was confusing for me, because I got 5 of them on my first try, and I wasn't entirely sure what it meant. Maybe in the itch.io page, you can have a quick guide to what that symbol means? (The green check and red x made sense!)

Nice work! Got a little stuck, I'm afraid. Is it possible to reset the cauldron? Once mine was green, I couldn't find a way to make it not green. More generally, some explanation of the controls would have been helpful. I figured out how to dip the bottle in, but not before I'd dropped one in the pot (which seems to be unretrievable?).

10 / 5 on the puns. Gouda to meet you made me crack a smile. Great job!

Great game! Super cozy!

NGL my first reaction was: I suck at colors. And I really struggled to get the exact color. Finally just gave up and clicked match, and realized I didn't need the exact color, and just needed to get *close*. I think that realization was really helpful for me, and I played many rounds after that.

Great job!

Nice work! I haven't played many crafting games, so I was a little intimidated by the lack of tutorial. But it felt good to figure out what potions characters were asking for, and how the ingredients worked. Wasn't sure how long to play for, so maybe a sense of progression could help? Like a small reward upon getting to a certain amount of money?

Checked out both versions. Very interested in a bit more explanation around what you were envisioning! I wasn't sure if I was playing correctly, or perhaps missing something critical!

Fantastic game! Everything fit together super well. Can't believe you were able to craft so many wonderful and detailed levels. The VFX and shaders indicating when you were running out of stamina/energy were really fun. Great job!

Fantastic game! Super well-executed. The masking was a super cool idea, controlling the ghost was fun, the audio went well with the whole vibe, and the puzzles felt challenging, but fair and clever.

I'll admit, I didn't get the whole way through, but it was enjoyable the whole time I played!

Thank you! Love the resource management idea. We'd originally intended for there to be more ingredients and a recipe system for unlocking masks, but we ran out of time!

Thanks!! Really happy to hear you enjoyed the experience. Thank you for playing!

Wow that was a wonderful game! The art was super unique and the music added a great vibe. The dialogue of the spirits was really touching.