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Alex003

51
Posts
8
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6
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A member registered Aug 15, 2021 · View creator page →

Creator of

Recent community posts

Thank you! We wanted to fine tune balancing, but ran out of time. We're planning to do it and small fixes in the post jam version.

Thanks for playing! Happy you liked the polish. You are totally right that the game stops getting harder after a minute. We wanted to fine tune balancing, but ran out of time. Planning to do it in the post jam version.

Really liking the presentation and the animations have a lot of personality. Felt a bit bad for the spikes. Enemies joining me and giving me powers is a great idea. There is a collision bug and I couldn't finish the game. Got stuck a couple different times and was dying for seemingly no reason.

Great execution in such a short time. It's complete and polished. I liked discovering what the monster was rather than just a scary thing you run from.

Really liking the mix of hidden object, action and puzzles. There are a lot of nice QoL features. The map was a bit too much walking for me. I think changing the size of the arrow to show if someone is closer would add another layer to an already good concept.

Interesting switching from surviving to intentional dying at the right time of day. The early waves were challenging, and the game was satisfying after upgraded. There is a bug the player can't die while shooting, so I could be shooting until the timer ended, then stopping and dying for upgrades.

Thank you!

Thank you! The jam theme has been a bit done to death (pun intended) so we were wanting to add some depth to the gameplay. We wanted to add a button to die to change bodies, but ran out of time. Planning to do it in the post jam version.

Thank you! We're happy with the effect too.

Thank you!

Thanks for playing! It's a rare bug, sorry about that. Bad luck you got it on the first character. Happy you liked the game.

Thanks for playing! The enemy types already have a rock-paper-scissors mechanic, there's detail on the game page. We wanted to add a button to die to change bodies, but ran out of time. Planning to do it in the post jam version.

The experience was really relaxing. Would be a fun mobile game, it was cozy and satisfying. I like how the character's head turns to look at the mouse.

Really liking the presentation and animations. Satisfying and intuitive. Thinking a couple steps ahead for making paths but not blocking others was interesting. I finished a level and fell into a blank scene so I think I won?

Thank you!

Thank you! We're happy we submitted too.

Thank you! It was an experimetal mechanic, we're happy with the result.

Thank you! We're happy with the effect too.

Thank you! I forgot to add heart sprites to the health bar so it is just circles haha.

Fun FPS with a boss. Making the melee attack a flyswatter was a fun detail. Flying enemies were tough!

Very great presentation and replayability. Would be great with more levels on mobile devices. Slow motion while holding the button was a good idea.

Fun top down shooter. Really liking the presentation and retro look. The effects are satisfying and there is a good amount of content.

We worked hard to make the presentation and juice nice. Glad you like it!

Thank you! We tried some experimetal mechanics. Glad you like it. That's definitely a bug haha. We'll update after the jam.

Thank you! All levels are unlocked if you want to try them all. Lot of people found that level too hard so we'll update after the jam.

Thank you! The bar fills with particles, and you collect enough to finish the level.

We worked hard to make the presentation nice. Glad you like it!

Thank you! The level select and transition took a while to make. We're happy with the result.

Thank you! All levels are unlocked if you want to try them all.

Thank you! All levels are unlocked if you want to try them all. The bar fills with particles, enemies only fill it in one level.

We worked hard to make the presentation nice. Glad you like it!

The most polished game so far. Very high quality presentation and replayability. Got to the end and the text stopped at "debugged" so I think I won?

Really liking the presentation. Fun stealth game with good puzzles. Hacking effects are satisfying.

Cute platformer and rolling animation. Learned that roly polys are crustaceans!

Really liking the character art and glitch effects at low health. Levels are pretty tough. I had to keep moving or get swarmed immediately. The premise and storytelling is interesting. Would be interested seeing what is next because the game ends on a cliffhanger.

Fun top down shooter. Got to wave 11. Enemies shooting at the same time is different from other games of the genre. Really liking the different strategy it makes.

Liking the little quotes from the bug. The game is easy to pick up and play, and the audio is satisfying. The physics on the car was neat.

Really liking the presentation. A lot of work went into the environment and character design. The grappling tongue is fun to use, is there a way to tell when you're in range?