Play DEBUGGED
DEBUGGED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 3.975 | 3.975 |
Graphics | #18 | 4.375 | 4.375 |
Overall | #24 | 3.925 | 3.925 |
Theme interpretation | #39 | 4.050 | 4.050 |
Gameplay | #40 | 3.675 | 3.675 |
Innovation | #125 | 3.275 | 3.275 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/azbeaver/game-off-2021
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Comments
Amazing art and Soundtrack, really loved the gameplay. The choice b/w three weapons is absolutely nice. Though I liked the first one (the biting thing). Great work!
And how's my game?
Truly beautiful art and sound effects. Fun roguelite. Great submission!
great game! unfortunatly im playing with other keyboard layouts thats why i wasnt able to finish your game
cool game, <3 good job
This game looks and sounds great and is a ton of fun to play. The upgrades are really cool and fun to find. I really like the variety you have with the different upgrades.
Beautifull game with great controls. Good job!
The game looks fantastic, well done! Loved the audio too, I was bopping along while playing through the game. I sucked at attacking the enemies so thank god you were generous with the health points. One thing I had trouble with was sometimes when jumping up to go into a next map vertically, I'd fall down again, minor inconvenience but it would be great if it sort of, smoothly moved the player to the nearest ledge when you enter the room, if you know what I mean? :)
Great job, seriously!
yay thank you for such a kind comment!! I'm super happy you liked the art and music! we really wanted to do a good job with it :D
yeah I agree with you that it's a little strange to just fall back down into the previous room, so I'll be brainstorming a way to land onto the nearest platform!
You are more than welcome! Check out Hollow Knights way of doing it! You could trigger a respawn and do a little animation from the entry point to the ledge :)
Really nice game! Beautiful fun art, music/sounds, intriguing gameplay, I loved it :D
Animation and scrolling are fantastic!
everything feels just right with this platformer, the graphics and controls really stand out to me. I love how you melted creature bugs and computer bugs together here. Great game!
Great game! The graphics and music are awesome! Well designed levels with smooth transitions.
Congrats!
I love the character art and the interesting variety of enemies right off the bat. The blue antenna is really interesting as well as it combines some platformer and puzzle elements but I'm never quite sure how to use them effectively to fight off the enemies. The regular melee attack combined with movement is really fun to play. Great job!
it makes me super happy to hear that the blue-tenna is like a puzzle platformer because that's exactly what I was going for! I think Ill find a way to make it more forgiving in the future, so the player has more time to think about how to "solve the puzzle"
thanks so much for your comment! :D
Brillliantly executed, beautiful artwork for characters and the environment, blended seamlessly and worked beautifully, lovely concept!
The music is a total bop! And the visuals were crisp and beautiful! The movement and gameplay felt really good too. This is was super fun to play. I gave it many tries. Two things I would consider making better: (1) The blue-tenna ability was probably the weakest of the three, I didn't try it too many times. (2) It's very easy to get in a situation where you lose multiple hearts consecutively. I would add some invisibility frames after taking a hit to make it a little more forgiving.
Those were minor criticisms though. It was a great game. The boss was really difficult and in the end I couldn't get quite past them, but I had a blast playing this one. Nice work!
thanks for the comment! I'm glad you gave it several tries :D the boss is definitely a tough one, but I hope it was fair too!
I agree that the game can be very brutal at times, so I'll be sure to make invincibility frames along with some clear visual indicator!
thanks again for your thoughts <3
pretty cool! although couldn't get any of the other abilities to work but the mandibles o_O great job though keep going! loved the music + art.
The most polished game so far. Very high quality presentation and replayability. Got to the end and the text stopped at "debugged" so I think I won?
Y'all did a great job with this game! Everything in the game is superb.
One improvement would be not placing enemies directly next to spawn points. Sometimes when I jumped up to the next room and enemy would be almost directly in the same spot I spawned in the room. This would unfortunately cost me a heart at times.
yep I definitely agree that some rooms need tweaking in this way! there's one room where the beetle charges at you immediately and I think "aw man, I need to change that asap," haha!
but I'm super glad you liked the game otherwise! thanks for the comment <3
loved the metroidvaina vibes and the level of polishnessss: great graphics, gameplay and music :D.
wow! excelent!
really good finishing of everything doesent look like you rushed for the jam xD
Excellent graphics, audio and gameplay. Character ontrols really well. Very cool entry!