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A jam submission

Dungeon of Dreams IIView game page

Dungeon Adventure Puzzle game
Submitted by wolfheat — 8 minutes, 8 seconds before the deadline
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Dungeon of Dreams II's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#223.2763.276

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The game is a genre fusion of games like bomberman and of and a puzzle games. It also consist of treasure hunting after precious gems and coins. And yeah there is a chicken in there as well!

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Some really good things movement and bombs felt good. Unfortunately got soft locked, ran out of bombs and couldn't get the rest of the keys. Circled back a few times, but nothing to be found. I bet I miss used a bomb.

also, what do you do with all the coins?

A minimap would be appreciated, specially at the end where the level gets too large. Maybe some room variation

Developer

Sad to hear you soft locked, good thing its not a big.

I know there were a possibility to soft lock, but I tried to create the level so it would be hard. I don't think you can softlock if you only use the bombs on cracked walls though given you pick up all bombs.

There is a minimap, you just didn't find it. Its an item you pick up early in the game.

The coins purpose will become clear at the end. Thank you for playing.

Submitted(+1)

I really liked the fast and responsive movement. That is the way it should be. Otherwise its a nice touch on the cracked walls. The Boss got me the first time, because I did not realize I should buy the upgrades and 3 bombs did not do much :D

Got him the 2nd time as his behavior is somewhat predictable. Had a lot of fun none the less.


Thanks for sharing!

Developer

I'm glad you liked it, thank you for playing!

Submitted(+1)

Nice game here, good doing the tresure hunt. I think it would been good having some none boss enemies show up in the exploring part so could get use to combat systerm. I like exploring but I think be nice have more 

Idea of the boss is good however felt he had too much health but still was fun to battle. One other thing i think might be better is not have the fire deal damage over time otherwise i think boss would be more fun overall.

But overall i like it , good work with it 

Developer

Thank you for playing.

Having enemies along the way was something I considered, but did leave out. I might change it though.

I'm glad you liked it!

Submitted

I think it was inspired to do bomberman in dungeon crawler mechanics.

Submitted(+1)

Another solid entry! Solid control implementation and is easy to get to the very end. I did feel like the final boss and an obnoxious amount of health. I believe I needed to hit it 50 times with a bomb. I gave it 3 attempts and got it down to 4%… It was devastating to not beat the boss but it was not so compelling that I wanted to try again. I was also coming at it after playing entries for about 4 hours so my mind was a bit exhausted.

Overall, great work with this one!

If you would like to rewatch my playthrough, you can find it here: https://www.youtube.com/watch?v=2Q-icuLI6K8&t=14045s

Developer

Thanks for playing and streaming it!

I did arrive to your stream during your play and saw most of it live. Just didn't want to say anything to jinx your playthrough :). 

You got him down to 4% the second try and blew yourself up at the last one... Yeah the boss needs 50 hits to be destroyed but since you can spam bombs he can be defeated fairly quickly once you get the hang of it. The shop gives you options to change your tactics if you want so if low on bombs you can skip the other power-ups and add another 60 bombs if you want to.

I changed the boss fight several times trying to get it to a sweet spot during development. Its really hard to get it to fit everyone. I initially had the boss retain the same health level at player death, but that didn't feel right so I changed it.

There is a minimap in the game, you just have to find it.

Thanks!

(+1)

Very nice game. Love being able to blow up walls. Movement controls are nice and overall controls are great. The dungeon textures could use a little variety but otherwise a good job, really fun to play.

Developer

Thanks!

Glad you had fun. Variety for the walls is a great suggestion.

Submitted(+1)

Bomberman and DC feels like a really good - and underused - fusion, very good idea :D

Controls were simple and the atmoshpere is good.

I think I would have used a more dark-ambientish soundtrack for the game but it's more of a subjective opinion, music was good.

Developer(+1)

Music is hard to get right. I think I did good for the boss though.

Thanks for playing!

Submitted(+1)

Great controls. Difficult during boss fight but I got a pattern down after a few attempts.

Submitted(+1)

I enjoyed playing this. Controls felt smooth, fun idea going around blowing things up with bombs. I needed two attempts for the boss, but once I formulated the hit and run strategy and placing a band of bombs while doing so, the fight didn’t take too long and didn’t seem too impossible. But trying like I did the first time it was very hard and a very protracted fight. It was also a bit easy to get hit multiple times which felt a bit over punishing.

The effects around picking up “coins” was a bit confusing in the beginning and made me think I was doing something wrong or need to watch out for some traps. This was also before I got a second heart, which means it wasn’t clear if health was going to be shown as a partially colored heart of that one heart or in an other way. The first times I noticed those flashes was also next to a wall crack and it sort of looked like they could be coming from the crack.

But after that pretty much everything was smooth sailing, well except for the first boss fail, but that’s entirely fair to have to retry.

Playthrough: https://youtu.be/ajtO_JxHDX8

Developer

Nicely done!

I have change some things for the post jam release already, and I think it will be a lot better. I found a bug in the code which made the bosses jump attack reach one tile further than it was meant to. I think it is more coherent now, but I was so used to it that now the boss is a bit to easy. But I guess that always happens with your own babies. 

Also the electric particle effect was something I forgot to change before the release, but its changed for the post jam release.

Thanks for playing!

Submitted(+1)

This was really fun! I enjoyed the Bomberman aspect. I found the boss a bit too much health which made it tedious more than anything. I only managed to blow myself up once!

Developer

Thanks for playing!

Nice that you had fun, but the boss being tedious. For me, I cant wait to get to the boss and massacre him and I'm still having tons of fun doing it. I even thinking of adding an unlockable boss fight mode with an upgraded boss where the player has infinite bombs.... Well see what it becomes of it.

Submitted (6 edits) (+1)

It took me a silly amount of time to realize I should use the bombs on the cracked walls.
It was fun and very fast paced.  Kinda gave boomer shooter vibes.

Only thing I'd say is, maybe it's a bit harsh that the bombs kill you in one hit.
But it did make the Boss fight even more intense.  As is usually the case for tough Bosses with a lot of health; circle, strafe, chip away and don't get greedy.

Developer

Thanks for playing and the review!

Yeah I tried to make the boss fight both challenging and rewarding. It is super hard to balance it to suit most players. And I do not really teach the player combat until the boss turn up, so it might be a bit of a hurdle and take some time to master.

Submitted(+1)

I really like the arcadey feel of the boss fight. For some reason I thought I could only place one bomb and a time, and once I figured out I could spam them, the boss stood no chance :)

The crawl portion of the game is very chill and I could play it for hours, zoning out. Well done!

Developer

Thanks for playing!

Yeah, the boss is either to hard or fairly easy it seems ;)

Thanks for your review!

Submitted(+1)

Hah, I did not expect that bossfight at the end after the super serene and chill gameplay leading up to it. Well done! Enjoyed this one. Bossfight was a bit too long, but that's just personal taste. A really enjoyable entry and a good Genre Fusion.

Developer

Thanks for playing!

Yeah the game builds up to something. Like why are you collecting all these coins.

Sry you found the boss fight to long. I really tried to get this right to fit everyone, but apparently I could have done better. Once you get the hang of it the boss shouldn't take more than 30-60s to complete though.

Submitted(+1)

oh, it was no trouble, I thoroughly enjoyed the whole deal. Yeah, I was wondering about the coins but figured, hey, maybe it's a scoring system :D SILLY ME ahahah!

Submitted(+1)

I had fun with this one, the bomb mechanics reminded me of bomberman which was a favorite growing up. The movement was nice and snappy. I think I missed the chicken tho, it must have been well hidden. The boss fight was fun with it's various attacks and once I figured out a good strategy I really enjoyed finishing him off! Overall not bad but I wish there was a bit more progression or variety in the dungeon with some monsters or more areas.

Check out gameplay at the 30 second mark here:

Developer (1 edit) (+1)

Thank you for playing and I'm glad you enjoyed it!

Yeah, I kinda split the exploration and combat apart. Maybe that was a bad decision. I will have to review that later on post jam to see if I ought to make some adjustments.

Also thanks for the gameplay video!

EDIT: Its nice with the video, it lets me know smaller issues and how players react to the gameplay. I knew the light blue gem could be an issue, but didn't really have time to change it for purple before the deadline.

Submitted

Hey I read your edit. Nice! I'm glad my video could provide something more than just me fumbling through things ! 

Submitted(+1)

'20:33.45" I needed 4 tries I think.

Navigation feels very good with fast movement so although I didn't notably enjoy the early parts I didn't mind them either. However either way it was totally worth going on as the boss fight was tense and super fun, I loved it!

Great game!

Developer

Thank you for taking the time to complete it!

HostSubmitted(+1)

I loved your entry last year and I love this one too. Lots of similarities but also lots of differences.

I like the fast pace and the visuals, perspective and controls are solid.

Well done :)

Developer (1 edit)

Thank you for your kind words, they are well appreciated! :)

Submitted(+1)

Nice game!

The teleport system made me feel pretty lost in the maze. There's a chance that if you place a bomb in the wrong spot, you get softlocked. The boss has too much HP, but once I figured out I could spawn a lot of bombs near it, I was able to beat it really fast.

I didn’t know what the coins did. Putting the shop before the boss might help.

Developer

Thank you for playing!

Yeah the maze is kinda linear but way easier to traverse with the map, if you find it.
You are correct with the soft lock possibility , but initially I had it so you could do it with the keys as well. I removed that risk (I think) but I couldn't figure out a good way to layout the maze with regards to bombs before deadline. Might make adjustments for this post jam. However the game is kinda short so if it happens, a restart of the game is doable.
For the boss I tried to balance the health to make the boss fight challenging yet doable. I wanted the players to feel some accomplishment when finally beating it, this is also weighted with how many coins players find and this is where I ended. I might change that as well later on.

In early development I had shops all over the maze but it didn't feel quite right and player wouldn't know what to spend the coins on, so my solution to that was to place the shop right  before the boss and have a save state before player spends the coins. In this way they can pick another tactic each time they fight the boss to improve their chances.

Submitted(+1)

The bombs on grid felt like bomber man but in 3D which was really cool. The boss was a bit challenging but once I figured out his moveset I was able to kill him on the 6th try lol. Great work!

Developer

Thank you for your comment, and nicely done!

Submitted(+1)

Cleared in 00:28:07. The boss is hard at first but manageable after you get the hang of it, beat it after a few tries. The exploration part is great, the wall busting mechanic is awesome. I just wish it had more markers for broken wall/teleporters. Also dunno what the chicken powerup is for though, didn't feel the effect.

Developer(+1)

Nicely done!
And cool that you enjoyed the game. Unclear if you got the map, I guess you did. Yeah I had the map minimal to encourage players to not rely on it for movement.
Chicken gives you additional 20% movement speed

Thanks for playing!

Submitted(+1)

The looks are great, I really like the assets you used for the game and the sound is pretty calming. I love bombs. I thought it was like a 3D bomberman, but I died and I wasn’t even in front of the bomb. Still, a really cool idea. The movement was weird at first, but I got used to it.

Viewing comments 20 to 1 of 30 · Previous page · First page