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RETRONALD

18
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

This was really fun! I enjoyed the Bomberman aspect. I found the boss a bit too much health which made it tedious more than anything. I only managed to blow myself up once!

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Thank you for the kind words and encouragement! It means a lot to me.

I will work on fixing these bugs and will upload the fix when the jam period ends.

Hello! It was a silly oversight on my end, I think. 

I play-tested using the arrow keys for the most part and I *think* they should work properly.

I can't upload a fix yet because it's a jam game. This has been a steep learning experience for sure!

Thanks so much, don't burn yourself out.

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Sorry about that, I'm not sure what I did wrong. It says I can't change the files now that voting is in progress.
Damn it all, that's another learning experience!

EDIT: Found the problem, it should be fixed now!

Is it possible to set the battlelog to "pause" until a button is pressed? Or at least slow down the speed at which the battelog updates?

Will this plugin be updated in future? I'd like to see an option for a change in speed based on HP remaining, and also an option to randomise the breathing effect a bit so the enemy aren't always breathing in sync.

I would love to see this too, but the breathing to get faster as HP drops so it looks like the enemy is beginning to panic. Hopefully there were will be a toggle.

I have added you on discord.

I'm still having the previous issue.

Also, I have tried just using the "get what you can" setting and I'm having a separate issue where I have to take 1 more than the specified amount for the items full switch to be set to on.

If I set it to 2 maximum items and I pick up 2 items from a chest, the full switch won't be turned on, but if I get 3 items with the "get what you can" command only then will the flag will be turned on.

Just to add to this, the Common Event parameter does run when the inventory is full, but otherwise it seems the switch remains off for other events.

Here's a quick NPC I made to test if the switch is being triggered but he always returns the "not full" text.

Sorry if this is a stupid problem, I'm new to this whole thing.


Here's an event I've set up to try and put the item back in the chest if the inventory is full.

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I'm having some trouble with this plugin.

It seems no matter what I do the switch (in this case 41) that tracks whether the inventory is full or not is not being triggered on.

My inventory is full but the eventing doesn't seem to work.

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Is there a javascript command to call the Pixel Perfect option so I can use it in a custom video options menu? I have them appearing in the default menu but I want to be able to toggle the pixel perfect mode from a custom menu as seen in the image.

Is it possible to use these transitions to change the graphical effects for how battles start?

Ah, it was hidden in plain sight...
Thank you very much!

Hi, I love this plug-in!

I'm trying to customize it a bit more. Specifically, I want to be able to remove the "Formation" option from the menu since I'm making a single party member game. I've unticked the Formations option in System 2 settings but it's still showing up in the modified menu and I can't see how to add or disable new menu options.

Another thing I was wondering: Is it possible to get this plug-in to display custom menu options? I'm currently also using CGMZ_MenuCommandWindow to add js calls for Bestiary and Crafting menus, e.g. SceneManager.push(CGMZ_Scene_Encyclopedia); and SceneManager.push(CGMZ_Scene_Crafting);

Are these things that are possible now or maybe to be added in the future?

I've attached two pictures, one of the current default menu with custom Bestiary and Crafting options, and the other with my preferred layout using your tool. I'd like to be able to combine the two somehow so the custom menu commands are added and Formations is removed.