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[SOLVED] Can't get plugin to reocgnise full inventory Locked

A topic by RETRONALD created Apr 10, 2025 Views: 214 Replies: 7
This topic was locked by Hakuen Studio Jul 24, 2025

Solved

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(1 edit)

I'm having some trouble with this plugin.

It seems no matter what I do the switch (in this case 41) that tracks whether the inventory is full or not is not being triggered on.

My inventory is full but the eventing doesn't seem to work.

Here's an event I've set up to try and put the item back in the chest if the inventory is full.

Here's a quick NPC I made to test if the switch is being triggered but he always returns the "not full" text.

Sorry if this is a stupid problem, I'm new to this whole thing.


Just to add to this, the Common Event parameter does run when the inventory is full, but otherwise it seems the switch remains off for other events.

Developer

Hi there!

Thanks for the details! It was a bug, I fixed on the new version 1.2.1, which I have just uploaded it. Please download this one and see if it is working now!

I'm still having the previous issue.

Also, I have tried just using the "get what you can" setting and I'm having a separate issue where I have to take 1 more than the specified amount for the items full switch to be set to on.

If I set it to 2 maximum items and I pick up 2 items from a chest, the full switch won't be turned on, but if I get 3 items with the "get what you can" command only then will the flag will be turned on.

Developer

Hmm... Please add me on discord:

hakuenstudio

And send me a link with a sample project replicating the issue, so I can take a look at it and see what is going on.

(+1)

I have added you on discord.

Developer locked this topic