Hi there!
Never saw this before. I think I need a sample project replicating that so I can investigate. Add me on discord: hakuenstudio
And there, you upload your project somewhere and send the link so I can download and search for an answer.
I guess with this we can upgrade any gear indifinitly.
- Yes, you can update and create new traits as you like. No limit :)
Is there a way with any of your plugins to also change a gear's description and and name so that the trait change is supported with flavor?
- Hmm... there is not. But that is a nice plugin idea. Custom names and descriptions for items and equipments. Will add to my list to do it :)
I mean, you can change that on runtime, but the change will not persist with the save file. For example:
If you have a way to always load a common event when the game starts or load a save file, then you could restore the descriptions and names of the dataObjects by using variables. That can be a lot of work, but if you are willing to...
Otherwise, you can wait that I will make a plugin that you can change that.
Hi there!
Make sure are you using the core plugin, somewhere above all other Eli Plugins.
Hakuen Studio Eli Book RPG Maker MZ by Hakuen Studio
If after that you are still getting the error, when that happens, press F12 a browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is happening there.
It does not auto-jump. But that is a matter of eventing. You can create a parallel common event and insert that screenshot example there. It will check if the player is on a region id, and do something when it is.
Since you change the rules of the plugin parameters, player will only be able to jump if it can land on the same region id he is.
I told you to send me the link through my discord. because that plugin is paid, if you send me the link here, someone can also download it.
And sorry, but I don't have that time to search in our conversations to look for the password. Make things simple. Next time follow my instructions and send me the link through discord. I manage to open the file and I can already see some things wrong:
Your plugin manager is full of warnings:

It's best if you keep that warning clear. Because RPG Maker only shopws to you one warning at time. If you keep disabling the plugins that are showing the warning, you will end up on this warning below:

So the plugin order is wrong.
But even so, that was not the problem. Because there is no problem at all. The plugin is working perfectly. You choose to use two bitmap fonts that are almost the same. When you change the fonts using the escape code and the plugin commands, they are changing, but it was(for me at least) almost impossible to identify the change because the two fonts are almost the same.
So, to confirm that the plugin is working, I changed the text color of the DWFont, just to make sure that the fonts are really changing with the plugin commands and escape codes:


After you changed it to the DWFont, you can open the menu and see the changes there too.
(I think it is not compatible with the MK UI Customizer plugin though. Because it is not changing the HP/TP fonts of the main menu when tha plugin is enabled)
Hi there!
Like I said on some previous comment, don't use special characters on the font face:
I don't think its a good idea to name your font face with special characters like you did: \FB[LWFont]. I think you should just name it "LWFont". Html will deal with those special characters in a different way and also this can make other plugins that use escape codes to change the font do not work so well. Best is to avoid that.
So, instead of [LWFont] Both on the plugin parameters, and on the plugin commands, just use "LWFont". See if the problem is solved after that change. And make sure you have set the "Build Bitmap File" parameter to true.
If that is not solved, upload that project somewhere and send me the link on discord so i can download and test to see what is going on.
My discord: hakuenstudio
No need to be sorry. This is a complex plugin. It can be hard to setup it.
This error can only be triggered when using the plugin commands: Change Default Font or Change Font.
So first thing is to find the plugin command that is giving you this alert. Check if you have any common events that are using these commands or any event that is using it on the map start.
After that, the problem is that the Font Face / Index provided on the plugin command, does not exist. You can take a look at your Fonts plugin parameters and compare with the one you set on one of these plugin commands. If you still didn't manage to find the issue, show me a screenshot of your fonts plugin parameter and a screenshot of the plugin command so I can see and compare to check what is wrong.
Hi!
I do not plan to do that same stuff for other scenes. I think it even does not fit that specifically menu idea. So don't plan to extend that beyond what this already is. Now for a battle scene that could work like that, I could do it if it was commisioned(like this one was). And for that I would need more details of exactly waht you want etc to estabilish a price.