Yes it's ok! :D
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I think this plugin doenst have this option. Maybe you could try another one and use the value of the switch from the paramater "Hide Button Switch".
When the switch is on, the buttons will be invisible, so you can activate the touch input. Otherwise you deactivate it.
Yanfly has one, but i'm pretty sure there are others too.
This plugin only puts virtual controls on the screen. It does not come with an abs system. To use with an abs, you have to find a plugin that make an abs system, then you can use the mobile plugin too. Got it?
Yeah I already know this issue, but when I made that fix I was aiming to use it on my game that not use touch input movement(like click on the screen for the character move). If you use on button screens(like a Dpad image), this fix will work. Otherwise i'm afraid it will not work =/
Hi there ^^
For the question one, you have an option in the plugin for you to set any key that you want from your keyboard. Including if it is not any of the default ones from mv. Take a look at the parameters below. For the keyCode you have to enter in a site like this one. Type any button that it will give you the code.
For the second question, you have to active the event just like you do with the Z key. So the event has to be with the Trigger set to "Action Button". The differenc is that when you activate an event with the extra key, you can customize the event for execute different commands, that it will be not executing if you active them with default Z key.
Got it? :)
It's not a bug at all.
This happens because the developer upgraded the Nw.js version of Rpg Maker Mv to a more updated one. So it will give some performance boost ^^
In fact, this is a good thing.
You can press "OK" and continue to play your game.
(I know that is about a year, but want to leave this comment here in case anyone see that).
Yeah, that's ok. I ask because the Rm2000 does not contains the font file, so I can't pick it up and put on mv.
I will see or I use the default font from mv with rm2000 graphics, or I will use the rtp from mv.
Thanks for answer!
I was planning to use Rpg Maker 2000 graphics in MV.
In this case, i have to use the default font from Mv?
Or can I use a pixel style font version of the default font from mv(mplus-1m-regular)?
Yes for sure! The time and the life get the best on me while I was making it xD
Yeah, I have no time to put a tutorial and etc. I have suspicious that would take me time, but It took me longer than I thought ^^''
"Overall, it was a cool idea to do this, but I don't think the unaltered Overcooked mechanics work well in RM because it's single-player. "
Yes, I totally agree. If I would ever continue to this, I will modify a lot of things. My idea was first to see if I was able to reproduce and them change things to my like.
Another idea is to use the coop plugin from OcRam. But this is too gray for me yet, because I never tried with.
Well, I have a great time doing this, not just for the fun, but learning too ^^
And thank you so much for playing and leave a comment!!