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Hakuen Studio

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A member registered Sep 03, 2018 · View creator page →

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(2 edits)

Hi there!

Yes, you can do all this. 

1 - Set the plugin parameters Charge Tp By Action and Charge Tp When Miss to true.

2 - Create a new entry on the Formulas parameter, under the Charge Tp By Action:

    const result = target.result()
    const isTargetWeakToElement = BattleManager._action.calcElementRate(target) > 1
    if(result.critical){
        return 30
    }else if(result.missed){
        return -15
    }else if(isTargetWeakToElement){
        return 45
        
    }else{
        return 0
    }

3 - Apply that formula ID on the note tag of what you want to use that formula (actor, enemy, skill, weapon, armor). 

That should do the trick. Since you can use formulas, you can do almost everything to change the behavior of how the user gains/loses tp when using an action.

[EDIT] Just for reference, this may be helpful for you. The meaning of each thing on the Charge Tp By Action Formula:

  • this = The one who is attacking/using action(user).
  • target = The one who is receiving the attack/action
  • item = The skill or item used on the action
  • item.tpGain = The TP Gain field from the database(skills and items)
  • this.tcr = The user/attacker TP Charge Rate
  • Now to get access to the action results, we can do this:
  • const result = target.result()
  • result.critical = returns true if the action was critical
  • result.evaded = returns true if the target has evaded the attack
  • result.missed = returns true if the user misses the action on the target
  • const isTargetWeakToElement = BattleManager._action.calcElementRate(target) > 1

Hi there!

I think if you want a perfect pixel movement, the smooth scroll does not combine with that. Since smooth scroll works with pixels in a nos pixel perfect format. Like, the scroll speed can be sometimes decimal numbers. Mostly when the camera is slowing down to catch up with the player when he stops moving.

But maybe you can try that to fix the issue(I'm presuming you also has a pixel perfect game)

Hakuen Studio Pixel Perfect for RPG Maker MZ by Hakuen Studio

Otherwise, you can hit me on discord: hakuenstudio

Send me a sample project replicating the issue so I can better understand and try to find the problem. Because if I remember well, I think I had fixed that jittery issue a long time ago. Let me know ^^

Totally fine ^^

Hi there!

Ask for a refund. It does not work on MV. I will remove the tags.

But it does have several things showing that it is for MZ...

Hi there!

The video was from a different version. But basically, what I did was set each picture, with different id and images for each choices. But all of them have the same Unselect and Select configurations.

  • The unselect with duration = 1 and opacity = 0.
  • And the select configuration with opacity = 255 and the movement.

You will get a similar effect with this.

Woww nice!! I'm glad it fixed that for you without any trouble!

have fun then! Happy RPG Making! ^^

(1 edit)

Hi there!

Well, I really don't know if my plugin can fix that, this is probably something related to these plugins that does "show text as image". I understand that you got my plugin in a hope that my plugin would fix that. But can't promise you anything.

1) Probably, what is going on is that the plugin that show text as image, when he creates the image, it is applying the blurry/smooth. So first thing is, tell me what plugin you are using for this feature and send the link here to me. It will be better if it is a free one, so I can take a look at the code and maybe find a solution.

2) As an alternative, on my plugin, try to mess with the plugin parameter for smooth the font. I think you should set it to false.

3) Maybe using my Pixel Perfect plugin(It's free) would also solve that. But I don't know if your game is pixelated at this point. Because that alternative will set the pixel perfect (remove any smooth/blurry) from everything. Of course, if you are using other pixel perfect plugin, disable it. Leave only mine enabled.

Hakuen Studio Pixel Perfect for RPG Maker MZ by Hakuen Studio

4) On theory, the zoom plugin would not mess with anything, since your zoom is at 2x... but I think it is a risky move to try to aim for a pixel perfect game. Anyway, try those alternative above and let me know what exactly moves you tried if you manage or not to fix the issue.

5) Another problem is, when using the show text as image, is the size of that image. For a font to be pixel perfect, it need to raise it's size by integers: 2x, 4x, etc... If the show text as image plugin is resizing the font with 1.7x, 1.5x, it will not look good. My advise would be create another font with the proper size you want. And then(after I take a look into the plugin), make the plugin uses that resized font.

Valeu amigo!! Pode deixar que vou adicionar! Pode só demorar um pouquinho, mas vou haha!

nice! have fun!

Hi!

This version only works on MZ. If you want an MV version, go here:

https://hakuenstudio.itch.io/hakuen-studio-mv-museum

Understood! Thanks for telling me this. When I implement that, I will let you know from here!

Hi there! 

The thing with multi touch is not exactly if you can or not multi touch the buttons on screen, but also how RPG Maker handles the input process inside its code. Even if my plugins support it, some changes must be made on the input part of RPG Maker too.

What are your specific needs for multi touch? Just for curiosity ^^

I may implement it on the future, since I'm visiting a lot of my old plugins to make some changes. But it may take a while.

Nice!!

Have fun :)

Hi there!

  • The brackests must be removed. 
  • Container has listed more than one, because you can apply the command to multiple containers.
  • The font index always start at 0. 
needed by the command system without having any reference is super difficult for me. T_T even just a couple screenshots of functioning plug-in commands without placeholder text would help 100x towards letting me know what to do.

- There is a reference. And it is the sample project you downloaded with all the plugins. There are a map dedicated to that plugin with events using the plugin commands and several other things:

The only way to get this plugin is by downloading the sample project, If you have any doubt about the usage of any plugin, you can consult it. It does have a map for each plugin.

Hi!

All my MV plugins are now here. And they are all for free.

Hakuen Studio MV Museum by Hakuen Studio

Hi there!

This is a simple zoom plugin designed to only use the default zoom system RPG Maker has and don't let the user acces it by default. As so, yes, the zoom on an specific character, will not make the camera follow it.

The same for the pictures. The pictures are place in screen coordinates. When you zoom, they will not update their position according to zoom.

My suggestion is for you to take a look at Galv zoom plugin. I think he has one.

I may update this plugin one day to include this features. But not for now.

Hi!

Yes, you can change font mid-message by using  my Message Action plugin.

Hakuen Studio Message Actions for RPG Maker MZ by Hakuen Studio


Nice! Have fun!

Hi there!

 Best way to know this is if you to send me your project, on a map where I can reproduce the jittering, then I test it here with my plugin to see what happens. I can make a video and show it to you. But only from monday and forward, I'm busy these days.

Thanks for the feedback! I will take a look into this. It does happen right after you start the game? Or did you change to another map?

When the error happens, press F8 or F12, a browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is in there.

Hi there!

Will add it on my to do list. And yes, I'm going to a lot of my plugins and updating them. When I manage to get to this one, I will take a look into this. Thanks for the reminder. :)

Hi there!

Maybe the image buttons are not being exported to the deployment folder before you turn it to the APK. Check the buttons folder to see if both hot and cold images are there. If not, just copy and paste them there.

What kind of error it shows? Can you detail to me what do you mean by "glitch"?

Hi there!

Did you manage to solve the issue?

Have fun!

Thanks!! I will let you know from here when Inhave done it!

I will provide a plugin command for that, it will be a nice feature! Currently, using script calls for that would be too complicated, even for me. So I will create  a plugin command for it. But it may take a while do it...

I'm fixing this and the Face Window right now!

Hi there!

I'm fixing this issue right now! ^^