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Hello. Do these controls work in battle?

Hello!

Yes, work on every scene.

Really? Wow! Thanks!

Have fun! :)

(1 edit)

Hello! I've been using this plug-in in my game and it seems to have some problems running with certain Android devices or versions. 

On certain devices/android versions the controls are unresponsive to the users inputs and they're unable to move. Do you know why this may be occurring?


(Using a Joystick and a button set-up.) 

Hi there!

Honestly, I have no idea. I never received a complain aboit that.

I did the plugin and only tested in two androids that I had. 

Bummer, it seems to be on devices that use Android 13 or something along those lines.

(+1)

I can try confirm that when I manage to finish moving to my other house. Because I do have an Android with Android 13 version. But it may take a while.

I appreciate it, sorry for the inconvenience! 

(+1)

Hey! After a while I finally found what was causing the bug! 

Apparently if the user has modified the "Screen Zoom" setting on Android then the buttons won't work. 

Hope this helps! 

Hello Hakuen!

It's really amazing that I can use it, but I do have problem is when I export to mobile, and play it to test mobile phone, it works everything, but when I use joystick and press attack button at the same time, joystick will return back and it will stop the movement of player (I used moghunter chrono abs), so I don't know the reason.

It's the normal behavior. It's the way RPG Maker works. By default, it does not support a multi-touch feature. I will see if there is a way to make the joystick not return to its default position, but the character will stop moving when you press another button together with the directional/joystick buttons.

After starting a new game, it crashes.

Hi there!

I'm still not sure what is causing this error. But seeing your log, could be a plugin compatibility or an event problem.

But let's clarify some things first:

  1. Eli Book is somewhere above my mobile controls plugin?
  2. Did you make any configurations on the Mobile plugin, or just put it in your project and try to playtest?
  3. Did you take a look into my sample project to compare how it is working there and in your project?
  4. Could you try use the plugin in a clean map(without any events), to see if it will work?
(1 edit)

Hello Hakuen!

I want to ask you something, It's about a map scene, how I can specific a map where I can use it control or not on the map id?

For example, I have map ID 33, and it's about cutscene with tutorial, and when I transfer to another map ID 34, it will start the game and show controls.

Is there way to make it? I don't want to make all maps id available controls, I want a specific map where I can use it

Hi there!

If I understand, you want to show/hide the controls according to the map ID, right? If yes, then you can use this:

You can specify a formula to only enable the controls on specific map ids, or even if a switch is on or off. But that condition is only evaluated when you refresh a scene(enter/leave a map or menu).

An example of allowing the button to show only on the map IDS 2,3,17,20:

  • return [2, 3, 17, 20].includes($gameMap.mapId())

Another example of allowing a button to show only if the switch 10 is on:

  • return $gameSwitches.value(10)

I don't remember, but I believe this is only available for MZ.

(1 edit) (+1)

If I want to hide control, what should I write?
I am using mv.

Also, I got an error when I tested of conditions

Edit: I just solve it problem, I didn't write condition correctly, so it works!

Nice!

Have fun!

(1 edit) (+1)(-1)

Hello Hakuen!

My son is developing a game in Rpgmaker MV and asked me to help him with some problems he was having with your excellent plugin. The main one is that in his game, all the scenes are of the "Scene_Map" type, but he only needs controls in the minigames, the rest are screens with dialogues, questions and answers. I have allowed myself to modify his plugin to add a new parameter to the configuration. The parameter is called "Allowed Map IDs" and if it is left blank, the plugin works as in its original version, however if you put a list of Map IDs separated by commas, it works the same as the original, but only activates the controls if the current map id is in the list. This way, you only have to put the map ids of the minigame scenes to use the controls.

On the other hand, while I was at it, I modified the plugin so that if a normal button is held down, it stays in that state until it is released. This way, the shift button is no longer disabled when moving the player and releasing the motion controls. It also solves the problem that when clicking on the screen in another place, the motion controls were released.

I have also solved a problem that there was, when hiding the controls, if the "screen movement" option was activated, when clicking on the screen where the hidden controls are, the click was not registered and therefore in that area you could not move to the character. I don't know if it is allowed, if not, please remove it and apologize, but here is the modified version in case it helps someone.

Eli_MobileControls.zip

Hi there!

Totally fine what you did! ^^

I will just not update it because I'm not supporting MV plugins anymore, and soon enough will remove them from their pages and create a single page with all of them.

Best of luck to your kid on it's project ^^

Well, if it helps someone, I'll be satisfied. I don't know MV, in fact until two weeks ago I didn't even know what rpg maker was, but because I've been able to read MV and MZ they are very similar. If the MZ version has the same behavior with buttons that are released even if they are pressed, you just have to check when any handleup event is triggered, all the points currently pressed and if any are in the area of the button that has fired the event is still pressed, then the event will not execute and the button will remain pressed. For the "screen movement" problem, simply, before checking if the click is on a button to cancel the click, check if the controls are visible, if they are not, allow the click. You already have some suggestions for the next version of the plugin. Thanks again for your work, I have learned a lot by analyzing your code. If I can be of help to someone, I will be delighted.

Thanks!! I will try to implement these on the next update for mz! ^^

And welcome to the RPG Maker world xD

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