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Suggestion for compatibility with Dot Move System?

A topic by Edael created Oct 11, 2023 Views: 94 Replies: 3
Viewing posts 1 to 3

I've seen you mention the dot move system plugin before with the moving platform and jumping plugins, and having used it it's a pretty nice move system, unfortunately no diagonal sprites stuff can be done with it as far as I know, which is why I was wondering any chance you had it in mind to add compatibility between that plugin and yer diagonal character plugin?

Developer(+1)

Hi there!

I will take a look into this. I guess from the last time I used that Dot Move system until now, it changed a lot. But I guess I can take a look!

Will let you know the results!

(2 edits)

Hey there Edael and Hakuen, not to necropost on old threads, but are there any updates on the compatibility with Dot Move System?
I'm making an ARPG and was hoping to have 8-directional movement.
I know the ARPG plugins and Dot Move are not compatible with VisuStella's EventMoveCore, which  is why I was excited to find you have a similar plugin.
I guess the only real quick answer is try it and see, but I was wondering about compatibility as well.

EDIT: (Didn't want to double post)
Yeah no, it seems to work fine with the Dot Move System if placed below it in the plugins manager. 8-directional movement and no issues with collision detection. Common problem with ARPG plugin set is the sword animation will trigger an error, but no sword errors and no movement errors present with Hakuen Studio's Diagnonal Characters and Dot Move AFAIK.

Another  Hakuen Studio plugin I'll be adding to my credits.

Developer

Nice they work together! good to know!! :)