Learn a lot about Unity2D, i knew nothing about it before starting the jam, just made somethings in 3D. And also made my first completed game hehe. Also i got more aquainted with the Unity API . I just need to train more the parts that don't envolve coding, because i'm a programmer so i try to run away from most of the things that i need to use the unity interface, like animations and some other things hehe.
I use Unity tons but the "newer" features have been something I've ignored for years. This jam forced me to learn Unity's mixer system, 2D skeletal animation/rigging, navmesh generation, Cinemachine, and the new timeline features. All huge parts of the Unity engine I wasn't using in my daily workflow are now things I can start implementing on a regular basis. I really disliked the theme but ironically this was one of the most productive jams I've done.
This was my first actually finished game and game jam. I've experimented with animations combat system, enemy behavior and dialogue system. I learned to manage my time (kind of (had to sacrifice music and final scene)) and made some friends. It was a very exciting experience. I cannot wait for the next game jam. (ps: You can check ot my gamehttps://andrei-piatra.itch.io/liar-game )