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MirOnDev

234
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A member registered Jul 06, 2019 · View creator page →

Creator of

Recent community posts

Hey, thanks for playing! I'm glad you liked it :D

Hey man, thanks for the bug reports! (; Sometimes things like this are so specific that it's hard for me to find all the bugs. Glad you enjoyed the game and hope the "friend's" jumpscare didn't scare you TOO much! XD Also, thanks for checking the game out!

Indeed I did...

Hey man, glad you enjoyed the game and thanks for covering it on your Youtube channel! Good luck with growing your channel (:

Thanks man, I appreciate it! Implementing that was a bit confusing, so I'm glad it enhanced the experience. Thank you for playing! (:

Thank you for playing, I'm glad you liked it! :D

Well, it seems the Narrator moves the key away. Anything you can try to do to stop that

Not a neon green key?

:D

Hey man, I glad you enjoyed the game! Also, great video (:

Not to spoil anything, but have you tried taking a look at the shelves in the level?

I liked the puzzles and the mechanics, and the orbs were indeed joined together (if only for a short time). The art is simple, but it works to show the puzzle without any extra fluff. Good job on the game! (:

I liked the idea of the game, and it was an interesting twist on the idea. I think that if you polish it up, it will make a fun little game. Maybe add more levels to it, some different moves? Make it a roguelike? I don't know. But overall, fun game. (:

Thanks man, I'm glad you liked it. Going to check it out now! (:

Thanks for playing. (: 

I'm glad you liked it! (I hope)

Thanks for the time, man. Appreciate it. (:

This was an interesting game. I think it would look good in 3D, maybe even VR! 

I liked the premise, and it fit the theme well.

I think you could add some autonomy to the machine, and let it slowly destroy the world without supervision. 

I was also wondering if there was a reason for the stamps not auto selling, ( I don't think my poor mouse can take much more)

Overall, it was a fun concept, and definitely could be expanded into a really cool experience. 

It would be great if you could take a look at my game! (:

https://mironco.itch.io/the-monday-ice-cream-usual

I liked it, it  was original, and the pixel art was charming. It would have been cool to see more ship. The only problem was that I didn't know when I could shoot. I was thinking a charge up for the lazer beam, and maybe full auto for the one and two gun ships. 

Overall fun game, with some tweaks you could make to the controls. 

I would appreciate it if you could take a look at my submission, if you don't mind. (:

https://mironco.itch.io/the-monday-ice-cream-usual

This is the embodiment of how my dog feels when I mow the lawn. 

This is a fun game. I really like the art, and the gameplay is simple to grasp. Good job for your first time with Godot! ( :

Overall fun game! 

If you have time, It would help if you could look at my submission. (:

https://mironco.itch.io/the-monday-ice-cream-usual

I enjoyed the game, and the art. It was fun, and kind of mind-warping. (:

I really like the interpretation of the theme! It was interesting to have my controls jumbled. 

I think that the idea was nicely changed from the original to make the game an interesting experience! I like the cute art style as well. 

Overall, a fun, mindbending, (and sometimes rage inducing) game! (:

If you could, It would help if you could take a look at my submission.

https://mironco.itch.io/the-monday-ice-cream-usual 

I really liked the game, and the concept. The gameplay and the idea were well executed. I think that  the randomness of the interacting cards made a really cool game. Like Mark always said, taking away control from the player can lead to interesting games. (Holy Cannoli, the theme makes sense now! )

Overall, very fun game, and very polished. I would love to see a bigger game like this. 

If you have time, I would appreciate if you could take a look at my submission. (:

https://mironco.itch.io/the-monday-ice-cream-usual

Sorry about the confusion. I'm glad it helped you relax! I never thought of it as a relaxing game. (:

Thanks for the time!

(1 edit)

In the beginning, it was kind of confusing on what to do. I think the theme was shown well, but I feel like it would have been better if there was a tutorial. (There was a lot of boxes).

The audio was good! The pixel art was nice, and I think that this could turn out to be a cool little shooter with the ideas fleshed out. 

Overall, I had trouble understanding the concept in the beginning, but then it became clear. Overall interesting concept!

If you have time, I would appreciate if you could take a look at my submission!

https://mironco.itch.io/the-monday-ice-cream-usual 

Thanks man. I thought it would be funny if it was just chaos. I never thought about the developer and the player switching roles. Maybe that could turn into something  someday? 

Thanks for the rating. I appreciate the time. Sorry if the game was a bit repetitive. 

I like the spooky art style and the idea that you incorporated into the game. 

It was original, and I think could make an interesting scary game. I really liked the art, as it was a somehow cute and scary looking style, making it very original. 

I think it would have been good if you could have incorporated a reason that the mouse kills the enemies, and sometimes I would fall asleep behind a tree. I couldn't fight off the monsters, so I had to restart. 

Overall, I think it has a lot of potential for a spooky 2D horror game.

If you don't mind, I would appreciate if you could look at my game. (:

https://mironco.itch.io/the-monday-ice-cream-usual

I really liked the art style, and the concept was interesting! (Poor pigeon!)

I think that the power ups and downs introduced new and interesting ideas, and the fact that the player respawns quickly helps. I felt that the theme was shown in the game. 

An overall fun game!

If you don't mind, I would appreciate a rating for my entry. ( :

https://mironco.itch.io/the-monday-ice-cream-usual

It's been almost a year. I'm truly curious why you replied to a post this old.

You can open it using the Terminal. You can see how to do that a couple treads back.

Sadly, I don't have a twitter. But I'm really happy you liked my game. I'm really looking forward to working on another gamejam. I hope to see you there. BTW, do you know if there's going to be a second community game jam?

     This was really nice platform made in a week! I like the sticky feel of the character. I like how the game design uses conventions like red = bad, and floating platforms will fall, to teach the player about the game rules. I also like that trying stuff out leads to rewards, like the shortcut popup.

  Some things I might change would be the feeling of jumping from wall to wall. I feel that, for this style of game, jumps in between walls should be fast and concise, to add to the sticky feeling. Also, the placement of the end diamond felt off sometimes, and stopping to position yourself to get to the end when you were on the end platform was taking away from the flow.

    One thing I would add would be some coyote time, a few frames after you step off the ground to be able to jump. Also, clicking on the button to go to the next level also interfered with my flow. Maybe have the player press enter?

     A very nice jam game! Keep up the good work. There's a lot of fun potential in this game as a Geometry Dash style, speedrunner rage game. I wish you the best of luck!

Thanks for starting this jam! I really hope someday developers will take people with disabilities into account! (:

I just wanted to say good luck! Make great things people! :D

I would love a Mac build! I'm really interested in the game!

Hopefully quickly. ; )

Now all that's left is for BTP and Co to make a game on the jam.

same!