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I use Unity tons but the "newer" features have been something I've ignored for years. This jam forced me to learn Unity's mixer system, 2D skeletal animation/rigging, navmesh generation, Cinemachine, and the new timeline features.   All huge parts of the Unity engine I wasn't using in my daily workflow are now things I can start implementing on a regular basis. I really disliked the theme but ironically this was one of the most productive jams I've done.

Thanks for the great question!