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A jam submission

Study of the Average Understanding of Overlapping WorldsView game page

By Incorporated Inc.
Submitted by Hawke Gaming — 5 hours, 39 minutes before the deadline
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Play Study

Study of the Average Understanding of Overlapping Worlds's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#84.1604.160
Theme#184.2004.200
Fun#983.7203.720
Overall#993.6933.693
Game Design#2363.5603.560
Graphics#4413.4803.480
Audio#5063.0403.040

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The world that the player sees and feels Is Not Real. They must use the reality gun to see and interact with the Real World.

IMPORTANT: The game begins with some vital dialogue so make sure it isn't muted.

Controls:
WASD to move
Space to jump
Left Click to shoot.

Did you write all the code and made all the assets from scratch?
Yes, all but the background ambient sound track: https://www.youtube.com/watch?v=rNvqcjQUiX4

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Such a cool concept, and an impressive mechanic!

I think it works really well.

Only problem: I'd make the shooting sound either different, or change the gun to shoot continuosly with just holding down mouse.

Great job!

Would you also help me rate my game? I'm very close to 20, thanks!

Developer(+1)

Thanks! (sorry if the shooting sound got on your nerves Lol).
I just finished rating your game.

Submitted(+1)

This mechanic must have taken you forever, this is great! I would 100% play a full-length game with this mechanic. I'd love to see how you updated the colliders like that.

If you do continue it, one feature I'd love to see is the ability to target yourself or a moving object with the sphere and have it stick to the object. The moving platforms exiting the sphere can make it feel a little finicky

Developer

Thanks! I'll definitely keep that in mind.

Submitted(+1)

Like Portal, but different and interesting, good game!

Submitted(+1)

The main mechanic is simple but the implementation is clean and cool. The sound effect adds a whole lot to the feeling of it. There are a bunch of different directions to take these puzzles and this mechanic, I think. Excellent submission.

Developer

Thank you! I'm glad you liked it!

Submitted(+1)

As I played I couldn't stop thinking about how you implemented the cutout sphere, I've seen similar effects with shaders that use the depth buffer, but it looks like you also cutout vertices from physics meshes or something like that too? That was a truly distractingly interesting problem that you solved seamlessly. The game idea is great, I love the idea of revealing a hidden world, and your implementation choice to have the sphere stuck in one spot made for fun challenging puzzles like jumping across the tree tops. Really glad I got to play this!

Developer

I'm glad you liked it! The sphere works by assigning a custom surface shader material to all objects that will render the surface transparent if it is inside/outside the portal (and tint the color blue as it gets close to the edge).  Making the collisions work was a pain, but basically I wrote my own player controller that will check if a collision point is inside/outside the bubble before having the player collide with it.

Submitted (1 edit) (+1)

I shall give you the 20th and qualifying rating.😁

(btw im on 18 please rate)(Edit: I got 20, I'm so happy thanks guys)

Developer (1 edit)

Thanks Lol.  I think I actually already rated your game

Submitted(+1)

This is a well-designed game that is both unique in its concept and perfect for the theme. I love that there are 2 realities the player has to move through in order to piece together the level. Probably, the best puzzle game I've played on this jam. Well done!

Developer(+1)

Thank you! I'm glad you enjoyed it!

Submitted(+1)

Super fun game mechanic! Loved the types of puzzles that could be made with this. If anything it just needed a way to look back at your current objective! Great game!

Submitted(+1)

really fun game with great mechanics!

Submitted(+1)

Wow! Very cool! I love this mechanic! And I think you used it well. I just wish you could hit invisible platforms, since sometimes it's kind of hard to walk along long platforms, always having to shoot the edge of what is visible.

At the end of the game the announcer says he's coming to get me and I got a black screen. Was that intentional? I felt that there was going to be more of the game and I was looking forward to an unannounced third trial.

Good job! I enjoyed it a lot.

Developer(+1)

Yeah, that was supposed to be the end of the simulation so the announcer was coming to turn off the equipment so you could leave. But I'm not the best at storytelling Lol.

Submitted(+1)

Loved idea, but the game itself need more polishing! I got really lost there. Great job anyways!

Check out my game too if you have time :)

Submitted(+1)

Great game. I also have no idea how you made this mechanic work, its amazing. Love the sound the gun makes when you shoot

Submitted(+1)

I have no clue how you made this. This is incredible!

Submitted(+1)

The mechanic is really impressive on a technical level but I wish you utilized it better. It’s fun to see how the gun behaves but the general game design is a bit lack lustre imo.

Submitted(+1)

Great work!

Submitted

Wow, you have submission here too? Can you check out my  game? Would love to get a feedback from someone as experienced as you are!

Submitted(+1)

Very fun game, amazing work!

I just rated your game, maybe you can do the same on mine ^_^

Submitted(+1)

I really liked the natural vs laboratory theme between the worlds. Really awesome concept! There's a lot of potential using these mechanics!

Developer

Thank you!

Submitted(+1)

Cool game. I like the shader work, movement also feels nice. Took a while to beat it but it was fun.

Overall nice game.

Submitted(+1)

This is by far the best game I have played in this jam also nice looking shaders

Submitted(+1)

Very good interdimensional cropping!

Viewing comments 22 to 3 of 22 · Next page · Last page