Like Portal, but different and interesting, good game!
Play Study
Study of the Average Understanding of Overlapping Worlds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 4.160 | 4.160 |
Theme | #18 | 4.200 | 4.200 |
Fun | #98 | 3.720 | 3.720 |
Overall | #99 | 3.693 | 3.693 |
Game Design | #236 | 3.560 | 3.560 |
Graphics | #441 | 3.480 | 3.480 |
Audio | #506 | 3.040 | 3.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The world that the player sees and feels Is Not Real. They must use the reality gun to see and interact with the Real World.
IMPORTANT: The game begins with some vital dialogue so make sure it isn't muted.
Controls:
WASD to move
Space to jump
Left Click to shoot.
Did you write all the code and made all the assets from scratch?
Yes, all but the background ambient sound track: https://www.youtube.com/watch?v=rNvqcjQUiX4
Comments
The main mechanic is simple but the implementation is clean and cool. The sound effect adds a whole lot to the feeling of it. There are a bunch of different directions to take these puzzles and this mechanic, I think. Excellent submission.
As I played I couldn't stop thinking about how you implemented the cutout sphere, I've seen similar effects with shaders that use the depth buffer, but it looks like you also cutout vertices from physics meshes or something like that too? That was a truly distractingly interesting problem that you solved seamlessly. The game idea is great, I love the idea of revealing a hidden world, and your implementation choice to have the sphere stuck in one spot made for fun challenging puzzles like jumping across the tree tops. Really glad I got to play this!
I'm glad you liked it! The sphere works by assigning a custom surface shader material to all objects that will render the surface transparent if it is inside/outside the portal (and tint the color blue as it gets close to the edge). Making the collisions work was a pain, but basically I wrote my own player controller that will check if a collision point is inside/outside the bubble before having the player collide with it.
This is a well-designed game that is both unique in its concept and perfect for the theme. I love that there are 2 realities the player has to move through in order to piece together the level. Probably, the best puzzle game I've played on this jam. Well done!
Wow! Very cool! I love this mechanic! And I think you used it well. I just wish you could hit invisible platforms, since sometimes it's kind of hard to walk along long platforms, always having to shoot the edge of what is visible.
At the end of the game the announcer says he's coming to get me and I got a black screen. Was that intentional? I felt that there was going to be more of the game and I was looking forward to an unannounced third trial.
Good job! I enjoyed it a lot.
Great game. I also have no idea how you made this mechanic work, its amazing. Love the sound the gun makes when you shoot
I really liked the natural vs laboratory theme between the worlds. Really awesome concept! There's a lot of potential using these mechanics!
Cool game. I like the shader work, movement also feels nice. Took a while to beat it but it was fun.
Overall nice game.
This is by far the best game I have played in this jam also nice looking shaders
THIS GAME IS AWESOME!! I actually stuck with it the whole way through. Nice job!
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