This is a very nice game. I like the mix of resource management and puzzle elements with the movement rules. Great Job. The graphics look really nice and the Music fits. Great!
Play game
Gladhu Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #29 | 4.020 | 4.020 |
Overall | #35 | 3.935 | 3.935 |
Graphics | #59 | 4.265 | 4.265 |
Innovation | #81 | 3.857 | 3.857 |
Game Design | #94 | 3.878 | 3.878 |
Theme | #176 | 3.939 | 3.939 |
Fun | #191 | 3.653 | 3.653 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Manage your settlers and have them work together, in order to survive.
Did you write all the code yourself and made all the assets from scratch?
Yes.
Comments
I think adding a tutorial would help a lot some of the mechanics were hard at first, it is however a beautiful game around a nice concept, the soundtrack suited it perfectly and the pixel art is great. Though adding randomly generated maps would also be a great feature and a way to expand the game and keep replayability.
Heyyyyyyyyyyyy you are also in Brackeys Jam ^^ hello there
An incredibly nice game! Managed to reach 63 (at the cost of being low on food by the end). I think the game would benefit from some variability - maybe make the island procedurally generated, or even make several islands that can be connected via bridges? Anyways, a great game, well done!
Very cool! Music is great and very fitting. Graphics are simple but nice. Pretty fun too.
Really nice concept and atmosphere. Very chill. Like it.
Could you review our game (if youll have time of course): https://itch.io/jam/brackeys-5/rate/926678
This is the most polished game of this jam I have played so far. Very impressive for one week of work.
Loved it!
This is a gem in the jam. Got 61.
Everything from the sounds design, the art, and the gameplay loop was great. I personally would like the end game to be a little more tough, because after getting the gist of it I didn't really think much.
I didn't see a reason to craft a tree too, not that it matters too much :D
Good job!
This was beutiful and a joy to play! You truly get a feeling of progression as your island grows and gets built and I love the art and animation with it's little details! Like the animation for placing humans in stations, or how the stations move when there's humans in them.
And this game has so much potential to be expanded and built upon, excellent work!
Incredible game! One of the best in the jam! This feels really polished and relaxing and the short games makes me be able to play it multiple times without getting bored. I played 2 times and got 21 citizens on my second go! My only feedback is that maybe the farms should give a bit more food, because it felt like i had to focus only on food, and not on expanding the city, but maybe if i had a better strategy i would have done better. I dont know. Truly Incredible game!
thank you for the awesome feedback! We actually had it give more food at first, but i tuned it down a slight amount to balance things out. Does not seem like it, but a single extra food point allowed me during playtesting to get about 1.5x time the amount of citizens! I wanted to force the player to actually focus on food a little bit more and need to pick up a strategy in order to both gain resources and have enough food, either by cheating the days with a bed, at the cost of having less time to build your island, or sacrifice food to get more resources. I designed the gains and number of humans per areas to let the player play the way they prefer rather than force them a particular path (: It needs some work, but I wanted to give a go at giving freedom to the player a bit more than my other previous games!
There is still a lot of work that could be done to make it more variable, like making different food structures to build like a fishing area or hunting grounds, to change up things a little or maybe give some professions to areas and make a little level up system that gives you more resources. Plenty of ideas (: Will take your criticism to heart if I decide to expand on it!
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