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thank you for the awesome feedback! We actually had it give more food at first, but i tuned it down a slight amount to balance things out. Does not seem like it, but a single extra food point allowed me during playtesting to get about 1.5x time the amount of citizens! I wanted to force the player to actually focus on food a little bit more and need to pick up a strategy in order to both gain resources and have enough food, either by cheating the days with a bed, at the cost of having less time to build your island, or sacrifice food to get more resources. I designed the gains and number of humans per areas to let the player play the way they prefer rather than force them a particular path (: It needs some work, but I wanted to give a go at giving freedom to the player a bit more than my other previous games!

There is still a lot of work that could be done to make it more variable, like making different food structures to build like a fishing area or hunting grounds, to change up things a little or maybe give some professions to areas and make a little level up system that gives you more resources. Plenty of ideas (: Will take your criticism to heart if I decide to expand on it!