- - An In-game tutorial would have been nice
- + Very polished visuals and sound.
- + Solid gameplay loop
- - Feels a bit random at times.
- + Fits the theme well.
Cekitian
151
Posts
14
Followers
14
Following
A member registered Dec 21, 2020 · View creator page →
Creator of
A game about trust, chaos, managing resources and your town.
Card Game
Play in browser
A short game about a mole trying to reach the core of the earth.
Fighting
Play in browser
A small game where you play as a mole trying to defend his kingdom.
Shooter
Play in browser
Recent community posts
Silly Shepard: a Sheep Problem? jam comments · Posted in Silly Shepard: a Sheep Problem? jam comments
- + By far the most innovative game in the jam, good job!
- - The levels left a lot to be desired. I feel that the game relied too much on the game jam gimmick.
- + Art and visuals feel very nice, they blend together well and the narrator is a nice touch.
- - More feedback on some aspects of the game(getting hit), or making the player seem more dynamic or the shooting would have been nice.
- + The videos are very funny, reminds me of "Inscryption"! I'm guessing it was one of your sources of inspiration.
Congrats on the entry, its super cool!
- + Cool game idea
- ~ Maybe a tutorial would have been nice?
- + Very nice visuals & audio, the game feels overall very polished
- - I think that the green resource(I've forgotten its name) can be quite hard to manage, and unsatisying to play with. If it starts reaching the range 4-5 the game feels pretty much lost.
- + I feel it fits the theme pretty well!
Congrats on the entry!
- + The core idea is there and the mechanics seem cool.
- - There is no indicator to show the fruit I'm currently selecting. One would help a lot.
- - There is no visual indicator for: How much damage I'm taking when moving a fruit, and how many points a match gives me. Look all the time above the table doesn't make sense and it's tiring. You could make numbers appear where the moves were made.
- + Music is good but the transition is to abrupt.
The idea is nice, good job!
Hello! Nice game! Here's some feedback:
- - Weird z-fighting for the fire sprite when the stove breaks. I imagine that might be a bug.
- + Food names are funny haha
- - The fire animation is delayed sometimes for some reason.
- + I think the game fits the theme pretty well
- + Concept is cool and could easily be expanded.
Congrats!
- + Fun gameplay loop. SImple but effective.
- + The storyline is quite cute. I actually got attached to the grub because it was very wholesome.
- - The turning felt unatural, maybe something that would limit turn speed?
- + The powerup system is smart, it made me want to play the game more(I got a lot of attack speed).
- - Minor complaint: The keyboard sound for the narrator felt a bit off, didn't really fit the game?
- ~Bug: I think that stamina does basically nothing. I could hold the dash bar constantly even with no stamina and I would still move faster. Maybe adding a cooldown to the stamina before it would recharge? Maybe make the player wait for it charge to full or something?
- + I liked the big centipede fight, it was surprisingly fun(big reward is a good bonus)
Overall the game was great! Very fun! Congrats :)
Interesting entry! It's rare to see games implement "pseudo-programming" as a means of control.
- + Great arstyle
- - I think there should be a very small tutorial at the start of the game, even if the controls are this simple.
- - The controls were a bit floaty.
- + It's hard to visualize how far the robot goes, which is great because it makes the player try multiple times
- + Cute sound design.
Nice entry!
It's basically minesweeper, but with AWESOME GRAPHICS. Now seriously:
- + The name of the game and the fact that the dogs nose grows bigger is hilarious.
- - Gameplay is basically minesweeper.
- - I don't really see how it fits the theme that well. I guess by eating the chocolate?
- + The sound design is great.
- + Music is very groovy
- + Art is nice.
Very calm.
- + Cute concept.
- ~ I don't know if it's intentional, but the fact that you can't drown(because the water doesn't go that high) is a very funny detail
- - Maybe it would have been nice if there were even more things to make the game feel alive, such as seagulls that you could disturb. Or fish swimming, stuff like that. Not really a complaint.
- + Flute
- - I think it would be nice if the controls were listed somewhere in the game, I got confused at first. Maybe make them appear above interactables? Or something like a short tutorial.
- + Animations do a lot for this game, I think you nailed them, even if they were not that many.
Congrats on the entry!
Holyy, the game is great
- + Very cool premise.
- + The graphics are very very good.
- - The intro seemed to happen twice(where you are told that you should test the game, it was a bit drawn out)
- - The first phase, reaching 10 completed mini-games, takes a bit too much time, and I've also gotten the same min-game multiple times(even two times in a row!)
- + The mini-games are fun tho, and the random controls is a very nice touch to this quick reaction game.
Great job, very nice submission!
Nothing Can Go Wrong With BOT-O-LONG! jam comments · Posted in Nothing Can Go Wrong With BOT-O-LONG! jam comments
Congrats on the submission!
I will list everything that I've found good and bad about the game, and maybe some possible improvements:
- + Very nice spin on the original concept
- + Gameplay is fun
- - UI is a bit cluttered for my taste
- +- The Tower growing concept is very cool, only complaint might be that it grows very fast?
Great submission!
I will list everything that I've found good and bad about the game, and maybe some possible improvements:
- + Graphics are cute
- +- Concept is good but implementation is lack-luster
- - There is a bug with the camera when delivering the next package(character teleports randomly)
- + Music is nice
- - It fits the theme but not that strongly.
Detective Bass: Fish Out Of Water jam comments · Posted in Detective Bass: Fish Out Of Water jam comments




