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A jam submission

Send It: No RegretsView game page

The post office relies on you to keep the country connected... through mail!
Submitted by CodeGnat — 1 day, 7 hours before the deadline
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Send It: No Regrets's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1163.7713.771
Game Design#1213.8293.829
Graphics#1404.0004.000
Audio#2083.5143.514
Fun#2153.6293.629
Overall#2503.5433.543
Theme#12322.5142.514

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Keep the country connected and stronger together though communication through mail.

Did you write all the code yourself and made all the assets from scratch?
I wrote the code and made all of the artwork myself. Music credited in game and sound effects owned through license.

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

This is a fun game! At first I found the interval at which the packages spawn a bit low, but then I noticed your very extensive settings menu :).

Developer

Glad you enjoyed!

Submitted

Very good game,i like the design but does bomb alarm have to be that loud!it scared me :D

Developer

That was my intention, bombs are serious business!

Submitted

Excepting the tutorial, which is too long and not incorporated into the gameplay, this is a good game, had fun playing it.

Developer

Glad you enjoyed!

Submitted

Really liked the game! The only "problem" is that there is an information overload in the tutorial, I think a tutorial where you would for example test some packages and there would be some text telling you what to do next would work much better, but it was fine anyway! Really cool idea and I see a lot of room for expansion, maybe even a co-op mode would be cool! :)

Developer

The tutorial is really long, I agree. It has to be, though, because if there wasn't one then people would be very confused on what they need to do.

Submitted

Great concept ! The game is quite fun to play, I liked the fact that you offered different game "mode". My only criticism would be for the tutorial, it stuffs you with information without really showing you or letting you time to think, a step by step tutorial would have been better, but I understand that it can be hard to accomplish during a jam. Overall great work !

Developer

Yep, I tried adding some maps and lots of settings that made the game customizable. I agree about the tutorial.

Submitted

It was difficult at first but once i got into the swing of things it was really fun

Developer

Glad you enjoyed!

Submitted

Really fun! I was a little overwhelmed at first, but I figured it out. The way it fit the theme was not very apparent in the gameplay. The game had a great mood. 8/10


Also plz play my game

Developer

Thanks for the rating, I'll try your game out, sure.

Submitted

This had some surprisingly good game feel and the audio was really good! The tutorial was a little too long and, in the end, I figured it out on my own. Not sure if it gets more complicated or has a faster pace but it was pretty easy and you basically do the same thing for every package. I would have loved for it to steadily get super crazy.

Developer(+1)

Thanks for the feedback! Yeah, my tutorial was a bit long, I agree.

Submitted

I liked it, and I'm really impressed by the different versions possibles :0

 My only negative criticism would be that it was a bit confusing at first, I feel like I would've understood/remembered the tutorial better if I was doing the thing as it was explained to me (like with a  package going though the different machines). As it is, I failed my first play quite embarrassingly and got fired xD the second time was better tho, hehe.

I really love how the character moves, and the "not a bomb!" packages made me smile (I don't know if it's randomised, but in my case the package didn't lie, it was, indeed, not a bomb,  and I thought it was very funny)

Developer(+1)

It is randomized. Glad you liked the game. I agree that the tutorial can be a bit confusing, but that's just because there are so many mechanics that need explaining. Glad you liked it!

Submitted (1 edit)

The presentation was great, and the pixel art looks good too. Nice work! The parcel delivery was kinda fun, but there really is just one mode of operation (check for bombs >> check weight >> check stamps >> check account >> accept/reject), so there is not much room for variety, but it definitely has potential. Also, this barely fits the theme, lol.

Developer

I agree that the game flow is very linear, I would have liked to maybe add some story element to the game. If you haven't noticed, it's basically a parody of Papers, Please. In Papers, Please, the entire game is story based, but this one is not. That's why I tried to add a lot of components: the tutorial gets hard, but in turn the game gets more interesting after the player has learned its mechanics. Thanks for playing!

Submitted

I love this, you did a great job on this game. Especially for doing it on your own!

Developer

Thanks for taking the time to comment. I really appreciate it. Glad you liked the game!

Submitted

the pixel art is oerfect, the lighting fits the game, but there are too many steps to do. sometimes i need to think again what things to do.

Developer

I agree, but just like I said on another reply, I must sacrifice simplicity for content; which in turn has a steeper learning curve.

Submitted

This really nailed a few aspects that I appreciated greatly, particularly in its presentation. The simple, yet effective artstyle is coupled perfectly with some really relaxing music that drew me right in and had me playing this longer than any other gamejam game so far. This atmosphere was engaging enough to the point where the alarm sound effect cut through everything else in such an impactful way that I actually started panicking in game as I frantically tried getting it into the rejection chute. That said, there were a couple of shortcomings that acted as a bit of a hurdle. The biggest for me was how the changing the price of the labels felt really unintuitive, especially compared to everything else, which only required moving and the mouse. Comparing this with having to type stuff on the keyboard felt so out of place, not to mention that it straight up wasn't working for me in a few cases. I also felt that the tutorial was a bit much, serious information overload almost turned me away from the game completely until I understood how simple most aspects of it were. I personally also found it to only be sort of linked to the theme, as the game itself never really emphasises it too much, with connecting people through post definitely focusing on the togetherness, without as much of the strength that comes with it. Even so, big fan of this one, played a few rounds of it for fun even beyond the initial ones for the purposes of rating it, nice touch with the customisable difficulty as well.

Developer

I really appreciate the long comment. I have gotten the feedback that the mouse should maybe be discarded completely, but I didn't want to spend time creating an arrow key system instead of just using the mouse that I had available. The other thing with changing the price that I've seen is that you can just stick a $10000.00 label onto the package and it'll accept, mostly because it doesn't care if the package is over the price that's required. I'm glad that the alarm in the game made an impact, I really wanted to make it feel hectic the moment a bomb package was discovered, especially for new players. The thing about you saying that the mouse "didn't work for you in a few cases" is another thing I've run into. I have to force the player to not place the package inside the tables, machines, and walls that are solid because then they would bug out of existence, so I decided to sacrifice that for a more restrictive feel. I could have raycast a ray out to find the closest pocket of air that was in the area, but I decided that I couldn't put that much effort into something I could just add a limitation to. I agree. The theme connection is a bit of a stretch. Why? I really want  to make games that interpret the theme in an interesting way. While it's nice when people just have a face-value stronger together game, it also gets kind of "generic" after a while when every game is about things being together and having stronger attacks or better abilities. I feel like if you don't "stretch" the interpretation of the theme, it's going to result in a game that won't stand out as  much compared to the other ones. Glad you're a fan, and that you played a few extra rounds. I tried to add as much customizability to the game for maximum replayability value.

Submitted

At first I felt overwhelmed with the "Training"  because there's just so much to know/remember that I felt ready to quit if I'm being honest mainly because for personally I like to learns as I go. For example maybe have a say system where each new day a new challenge is added e.g. day only bombs, day invalid postage, day a 3 can fix invalid postage would've help me to learn the ropes in a progressive way.

However, once I started the game it was not as hectic as I feared the start would be and maybe you did do the system I mentioned but it wasn't introduced in the game outside of the tutorial so I don't know if you did :D Overall, good job

Developer(+1)

Adding mechanics over time is the obvious route for a polished game, but here I couldn't, sadly. This would be a nice feature to add, but I decided to spend more time on things I could see getting done like a nice main menu with settings. Glad you thought that the game was good though!

Submitted

Love the game, very creative and fun to play! My favorite mechanic was all the alarms whirring and lights flashing when a bomb appears. Lots more bombs were being mailed than I expected!

Developer

Glad you enjoyed it, I also love the bomb mechanic.

Submitted

Awesome game! Loved the art, the alarm sound scared me haha

Developer

Thanks, yeah... it is quite jarring.

Submitted

It's a really cool concept but got really confusing. The sound of the text was also a bit much. The graphics were so good though! It's a lot of fun well done! 

Developer(+1)

Thanks, I appreciate it!

Submitted

Really nice and simple. The mechanics though got a little confusing. Although I understand with such limited time, you couldn't build an interactive tutorial to drive home the concept. But I think I got the gist of it and really enjoyed it. Very fun running around, doing a routine, gauging price point. Nice submission.

Developer

Thanks a million for understanding the time crunch. Means a lot. Glad you liked it!

Submitted

Good game, I kind of got confused about how the stamp system works though

Developer

Ah, yeah. That's a bit complex. You can change how many stamps are on a package only if the package sender has an account with the post office (discovered when scanning under the red light).

Submitted

Great art and gameplay and I love the customizability of it all. Amazing game!

Developer

Thank you!

Viewing comments 27 to 8 of 27 · Next page · Last page