I like the concept! I want to give this as homework for my ttrpg friends so we give the letters to each others at our next meetings haha
OddKey
Creator of
Recent community posts
I think the concept is really interesting ! The idea of balancing invincibility and purification is a cool one ^^ I only played the web version, which was a bit buggy (which you already know) but I can see a nice potential here. The art is also cute and I liked the character's dynamics^^
I'd love to play an updated version if you plan to release one after the jam !
I had fun playing this! The graphics are cute and the music is chill, it gives the game a nice atmosphere ^^
I find the "freeze" mechanic super interesting, there's good potential here... The jet-pack power up (I forgot the actual name... Thrust? What happens with the space bar, basically!) is cool too, if a bit chaotic as soon as you try to modify the direction (I don't know if it's deliberate or not, though I do find it hillarious)
I also noticed that when you jump on a platform, the character automatically bounce on the platform like it's jumping once again? I think that's why the jumps felt a bit buggy at first.
Overal I think it's a cool little game!
I can see a good potential in this little game ^^ I really liked the music, and the graphics are cute!
On the side of things that could be improved, I really mourned the lack of saving points or lives, haha! Also I don't know if it's just me, but I noticed I couldn't put on the shield if I was moving? I had to stop moving for my mouse clic to do something, so it kinda broke the rythm of the game for me. Lastly, I have an azerty keyboard so the key bindings (A & D, mostly) were a bit awkward for me.
Other than that I think it was nice !
I really liked the graphics and the ambiance is well-done! I'm not super good at these type of games though, so I got stuck kinda early in game I think... One thing that would be useful, in my opinion, would be to know where on the map you are (but maybe it's a later-acquired skill, if it is I'm sorry ^^')
I really love the concept and artstyle!! A beautiful game, and the friends are really cute! ^^
I had a few bugs while playing, though. The first time I played I got stuck here :
which was a bit frustrating, as I had to start the whole game again. The second time I got more careful and managed to go to the second level but then there was a bug in the rotation process and I just fell into the grey forever :')
Appart for these issues, I really liked the experience and would totaly play a full game out of it!
A cool little game I had funplaying ^^ the graphics are nice!
I thought the difficulty was a bit easy, and when I wasn't in full screen I had trouble purchasing new towers (even if I had enough money), I had to click exactly at the right place on the button.
Other than that I think it's a solid one!
Thank you for taking the time to write a review!
What you describe might be a bug but it might also be the fact that the health bar decrease very slowly in general, so if you stopped playing after just a few rounds it might have looked like they were still full... Did they went down when you pressed quit, though?
For the art, yes that's exactly what I did, haha!
Interesting play! I like the aesthetic you went for, and the musics are nice (I also appreciated the fact it's possible to switch tracks!). The dialogs were very funny sometimes, which I enjoyed too.
I'm not very good at platformers so I couldn't finish the game (yet) Also, maybe I didn't see it but I think it would be useful to allow players to check the controls again with the pause menu, because I couldn't find how to do that so I had to go back to the main menu... The last drawback I can see concerns the font, that I find a bit hard to read if the game isn't full screen.
But overall it was fun to play and has a nice feeling to it!
Thank you so much for your review!! It has interesting points that we'll keep in mind for the improved version of the game ^^
We have plans for more diversity in the fight system, so it should need more strategy in the future and hopefully won't feel so long.
I'm super happy you took the time to try the special things :D so yeah, the point of the game is that you can't win without your friends, but if you don't call them for too long a new monster appears (it's loneliness, each monster has a theme^^). And every friend will stop answering at some point, if you only rely on them (except Orange because she's the mentor, but she won't stop loneliness from appearing, at least in the updated version) because you need more than one friend to help you!
Thank you again ^^
I like the mechanics and the puzzle aspect of this game ^^ The characters look really cute, too! I can see how it would be nice to play it with a friend.
My only problem with the game is that I have an azerty keyboard so the wasd commands are really unnatural to me, so I had some trouble with that part :') other than that I enjoyed the experience!
A nice puzzle game with an interesting concept! Some levels are challenging ^^ I didn't spot any bug... The only drawback I I would say is that the tiles might be a bit too dark, the differences aren't always super obvious. But that might also be because I played in direct sunlight and not in ideals conditions...
It was an interesting play! The puzzle aspect is really cool and the graphics are neat. I didn't get it was more of a puzzle game when I started playing so it took me a few fails before noticing I was doing the same level again and again xD then I understood the game better... I didn't managed to beat the game entirely for now but I do plan on playing again in the future, it was interesting ^^
(Also I really love the "tadaa" sound when you win xD)
Great pun! The game itself was very chill and nice to play, I loved the character's dialogs!
I only noticed a few drawbacks: the fact it's not possible to make the dialog progress with the space bar (it's not super annoying, but it would be nicer that way I think?) and sometimes getting stuck on flowers or tree or walls (but it was easy to get un-stuck). The music was relaxing, too, it makes for a chill experience.
Overal I found it really neat and very funny ^^
I like the concept of it and the art is cute!
It did felt kinda easy so it would be interesting to balance the difficulty a bit... Maybe introducing new types of enemies or making tower refils more difficult to get? I was also thinking maybe an option to remove or replace towers could be useful.
Overal it was a nice little game to play ^^
I really love the artstyle, it's awesome!!
The concept is neat, even if I had a bit of trouble with the controls sometimes: one time I separated my team (using key numbers) to try to reach to that team member I couldn't find and my drum player fell into a green abyss, never to be seen again :') I reloaded the level and kept the team together this time and it went well, I could gather the band and go to the concert place!
At some point I also had a slight visual bug where the guitar I had picked up for a future team member was shown twice (like I had 2 guitars under me). It's not a big deal but I thought you might want to know ^^' I can try to screenshot it if my description wasn't clear!
I loved how the music was getting more full as I recruited more players, but at some point the music loop gets a little bit repetitve, in my opinion... (also I thought it would be cool if when you recruit a new member they did a little solo with their instrument, haha!)
Anyway, regardless of these minor issues I really had fun exploring the place and getting my band ready! I was a bit disapointed there wasn't a concert level or something, I wanted to play more ^^' I would be interested to play a more developed version if you plan to make one after the jam!
It's really cute, I liked the simplicity of the graphics ^^ it had personality!
As I'm not very good at platformers, I felt like the lack of respawn option was a bit of a drawback (maybe there could be friend(s) that have this ability? Either as saving points or who give you the ability to save?) But overall it was nice to play, and I love things about the power of friendship xD
Thank you so much for taking the time to play and write a review!!
We do have plans for an improved version after the jam, with ideas we didn't have the time to develop during the week, including more strategy for the fight and better differenciation between the monsters. As it is, the monsters are differents (and there's a secret 4th one!) but it's not easy to see who is saying what so the identification might be messy...
We'll absolutely try to work on the backgrounds now that we have the time! Your notebook idea is interesting ^^
Again, thank you :D
(EDIT: accidentally posted too soon _ _")
Thank you so much!!
As my partner in crime said, the monsters are differents, but it's true that as the game currently is it's not easy to guess which monster is saying what... We do have plans to improve the game after the jam tho, using ideas we didn't have time to develop and people's reviews!
Your notebook idea is really cute, I love your interpretation ^^
Again, thank you for taking the time to play and review our game :D
A neat little puzzle game ^^ I love the art I think the slimes look super cute!
The only drawback I could see is that when I split the slime I didn't know where the immobile one would stay so I had to fuse again a few times before managing what I wanted to do. Other than that it's a solid game, I think. And the music is chill and very nice.