Really, really unique concept. It was a little hard to grasp exactly what I was doing at times given I do not know what F# or any of that is but I could sort of see what you were going for.
Another thing I'd suggest is making it so that the player can't leave the screen cause sometimes it went offscreen and I was just pressing buttons at random to get it back.
anonsh
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INSTRUCTIONS FOR GETTING THE GAME TO WORK
Looks like I missed including all the .dll files when I compiled the game.
I can totally understand if that puts you off playing the game, I'm just happy at least one person managed to run it.
but if you don't mind the extra effort you can still play the game if you include the .dll files manually. Here's what you'd have to do:
- Download the 64 bit zipped version of LOVE from their website https://www.love2d.org/ - Copy all the .dll files into the same folder as the game's .exe - Execute the game The LOVE 2d framework is a pretty small download around 4mb in size. Sorry for any inconvenience cause and thank you to cessnao3 for pointing it out.
It's a problem with your windows install, try installing the missing dll from here, maybe that will fix your problem https://www.dll-files.com/api-ms-win-core-path-l1-1-0.dll.html
I agree with the rest of the comments that the art was stunning . I did feel though that drawn images didn't work all that well with the (pixel art?) tiles, in that case I think maybe illustrated isometric tiles would have worked better (though I'm guessing it might have added complications to the code). The gameplay was slightly confusing at first, (The fact that the kind of card sorting changes really threw me for a loop on the first run).
The concept of rolling random numbers with the dice and then you assigning them to stats was pretty neat, although the focus on this aspect was somewhat lost and I didn't think what I did with the numbers mattered much, mostly because the card sorting mechanic also decided the result of the player's actions.
Overall, I liked the gameplay, it was fun. :)
I think adding a tutorial would help a lot some of the mechanics were hard at first, it is however a beautiful game around a nice concept, the soundtrack suited it perfectly and the pixel art is great. Though adding randomly generated maps would also be a great feature and a way to expand the game and keep replayability.