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anonsh

33
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A member registered Dec 16, 2020 · View creator page →

Creator of

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Really, really unique concept. It was a little hard to grasp exactly what I was doing at times given I do not know what F# or any of that is but I could sort of see what you were going for. 
Another thing I'd suggest is making it so that the player can't leave the screen cause sometimes it went offscreen and I was just pressing buttons at random to get it back.

Really cool artwork and I loved the effects.

Hi, thanks for downloading my game and sorry for the dll issue. I've posted a new comment on the submission page explaining the issue. Unfortunately, I won't be able to fix it properly until after the jam when uploads are allowed again.

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INSTRUCTIONS FOR GETTING THE GAME TO WORK

Looks like I missed including all the .dll files when I compiled the game. I can totally understand if that puts you off playing the game, I'm just happy at least one person managed to run it.

but if you don't mind the extra effort you can still play the game if you include the .dll files manually. Here's what you'd have to do:

- Download the 64 bit zipped version of LOVE from their website https://www.love2d.org/ - Copy all the .dll files into the same folder as the game's .exe - Execute the game The LOVE 2d framework is a pretty small download around 4mb in size. Sorry for any inconvenience cause and thank you to cessnao3 for pointing it out.

I compiled the program at the very last second and it looks like I missed adding all the .dll files. Didn't notice it since it worked fine on my end, but yeah, these files are needed among others. 

Really liked the art in this!

Cool game, spent quite a bit of time it! Movement was a little floaty though. Great effects as well.

Pretty decent game, actually got really absorbed with this one.

Really cool! As others have mentioned would love to follow the illustrator for more art. 

Really cool, little bit too fast paced for me to get past the 3rd wave though. I feel like the window to place each singer is a bit too small. But overall really well done and great art style.

Absolutely amazing. Played it all the way through. My only feedback is that some combos of powerups made the last 5 levels the easiest, so I guess my advice is to try and balance that out.

Pretty cool game, really liked the audio. It was a little confusing at times and I wasn't a 100% sure what the game was asking me to do. I wish that holding down a key made you keep going in that direction, given the dungeon sizes, pressing the key each time got a little tiring. 

Really great presentation! A preview of what the past self is gonna play or a record of the moves you played in the first round would really encourage players to strategize.

In the rush to upload I forgot to include that one of the fonts is made by daniel linssen. It's the sole piece of art by another person.

Really great execution!

Sorry about the sound. I was really on the fence as to whether to cut the music or leave it in, looking back I probably should have cut it. 

Thanks for playing and for the feedback!

Great game! I think it's probably one of the best in the Jam. 

One small thing though, I kept getting the character stuck while moving around the lampost. I guess maybe the colliders are getting snagged or something like that. 

You've done really well on the technical parts and incorporating the theme into the game. 

It was a little hard to figure out what to do in the dungeon although I eventually did. I think you could've communicated what was required of the player a little better.

 :)

Damn. I can see why this took 4 people. Nicely done. One of the best ones yet. Made me feel things as others here have already said enough times. 

I really liked the writing here. It wasn't quite clear what exactly I was choosing with some of the choices and I didn't really understand the ending  I got. That being said I felt like the story and writing really made up of for all of that. 

Thanks, it was disappointing to leave it unfinished. The world building's meagre but it's meant to guide the course of the story.

Thanks. Writing branching stories really does a number on the mind.

I also ran out of time and this was also my first game. Misery loves company I guess. Thank you!

It's a problem with your windows install, try installing the missing dll from here, maybe that will fix your problem https://www.dll-files.com/api-ms-win-core-path-l1-1-0.dll.html

Sorry that's one of the downsides of using pygame. Writing bad code tends to drive the performance down quite a bit on less beefy machines

I enjoyed the game. I would suggest that you add waves and maybe a point system?

It played sort of like XCOM, which in my book is good thing. 

Good Luck with Jam!

I agree with the rest of the comments that the art was stunning . I did feel though that drawn images  didn't work all that well with the (pixel art?) tiles, in that case I think maybe illustrated isometric tiles would have worked better (though I'm guessing it might have added complications to the code). The gameplay was slightly confusing at first, (The fact that the kind of card sorting changes really threw me for a loop on the first run). 

The concept of rolling random  numbers with the dice and then you assigning them to stats was pretty neat, although the focus on this aspect was somewhat lost and I didn't think what I did with the numbers mattered much, mostly because the card sorting mechanic also decided the result of the player's actions. 

Overall, I liked the gameplay, it was fun. :)

The music and art are nice, though I feel that the pixel art sprite sort of conflicts with the (seemingly?) higher res background. 

I understand you didn't complete the game but don't worry too much I just barely finished mine :) . 

Thanks! The WASD controls were planned originally but I couldn't fix the complications they created within the Jam's timeframe.

I think adding a tutorial would help a lot some of the mechanics were hard at first, it is however a beautiful game around a nice concept, the soundtrack suited it perfectly and the pixel art is great. Though adding randomly generated maps would also be a great feature and a way to expand the game and keep replayability.

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The "You died " font. From the message that appears when you die
Been seeing that a lot while playing

Quite a nice font though

what font did you use? Can you include the download link? Thanks

All praise for the game has kinda already been said...