I am looking forward to playing the not-unfinished game if you’ll keep working on this, as a first timer you did well so far!
Play game
Eyes Open's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narration | #12 | 3.509 | 3.769 |
Originality | #22 | 3.079 | 3.308 |
Overall | #24 | 2.936 | 3.154 |
Theme | #26 | 2.292 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Would be interesting to play, when it is more finished. I was quite intrigued to figure out what happend and in general more about the setting.
Was still fun to try out and I think it is a good example, why it is a good idea to still submit games, even though they are not completely finished
Like the others have said, a really nice experience.
I have only one unsolicited comment to make: what do you mean by "Author's note: [] you also weren't on the right track." If you offer the player an option, it should be their right to choose it and explore the narrative consequences :D
"He was startled. Maybe I didn't think this through." moment was great. the dialogue in particular had energy and character. the delicate drip of world building worked well and if i was a little lost, it never lasted long. was picking up steam when it ended, which is i guess all you can ask for when something's unfinished. good!
This was really interesting. I tried a few playthroughs. The narrative definitely conveys a mood; I'm reminded a bit of those old, moody detective stories. I think the branching gets better the further in the story you go. In some paths Edming's name isn't given, so it becomes unclear where your PC learned the name they're using in later dialogue. It's just a matter of identifying such key bits of info and tracking them, though of course that gets harder with more branches and info (incl. clues) etc. I definitely felt engaged in the mystery, with bits of lore coming up without detracting from the main story flux. I can see more lore/backstory potentially being given in a more relaxed or slower scene, like in conversations or newspaper clippings or radio programmes maybe. Theme's in the moment the two men die, and the shock of seeing that lingers along the rest of the story so far, I think. Nice!
Interesting! I didn't get very far (got turned away by the Black Cat's bartender? Apparently I was winning though!), but there's clearly some world-building going on here, which feels fairly consistent. I didn't exactly get a feel for a lot of things, such as who I am, or what I am doing, or where I'm going, but I can see the inkling of a story here. Good work!
Leave a comment
Log in with itch.io to leave a comment.