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Haunted Forest

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A member registered Sep 19, 2019 · View creator page →

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This was a very relaxing experience. As a cat lover myself i enjoyed the slow progress you mad with Diana over the course of your stay on the outpost and how she started to be more and more present.

I was somewhat intrigued by what did happen to the person, that did run away and also the relationship of the protagonist to the other persons. Maybe an extended version could include some more of this background. I would probably play it again.

Would be interesting to play, when it is more finished. I was quite intrigued to figure out what happend and in general more about the setting.
Was still fun to try out and I think it is a good example, why it is a good idea to still submit games, even though they are not completely finished

This was an intriguing glimps in a futuristic world and interesting character, which made me repeat the game a few time to get more information.

I loved that the protagonists introduced themselves with their pronouns, always makes me happy. And I appreciated the content warning.

Maybe the options for the answers are somewhat on the short side. I'm not sure if it's because English is not my native language, but sometimes the protagonist didn't say, what I would have expected with the given keyword.

I didn't know The Forgotten City, but I definetly have to check that out now. I love loop mechanics and "narrative roguelite" (i kinda like the box, even though I don't know it if is a thing). I'm currently working on a more elaborate game, inspired by this submission, which should expore the loop mechanic more in depth... also give the Rah-thing a bit more background. I agree that it does not add much to the short prototype.

Thanks a lot for playing and your feedback!

Thanks for your feedback  and sorry, that you got stuck on bad endings. I might have to consider to add some more subtle hints, how that could be improved, but I did run out of time, eventhough I saved some time mirroring my art :D

Thanks for playing and your feedback, plus bug report! Good to know, that it can actually be easy to beat, if you know, what you are doing. And you are right, that you could die  or lose the trial by corruption/exhaustion, but I might have to adjust the triggering number a bit, so that it happens earlier, if you keep repeating some dangerous things, so that you have to evaluate your choices more carefully.

Thanks for your feedback! I agree, that the the message of the colors was  not fleshed well enough in this short game loop, to really have a lot of use, but it just gave me an idea, how to improve that in an other prototype :)

Congrats for mastering the challenge and thanks for trying and your lovely comment :) I'm glad it worked well enough to continue  trying!

Thanks for playing and your comment. I'm glad you enjoyed the creepy deaths :D

Thank your your feedback. I'm glad you enjoyed it :)

Oh no, another death (why am I surprised? I did writ that thing...)
But I'm glad you liked the art :)

Oh no... I'm sorry, that it was hard to choose. I have to admit, that the game is quite in favor if you focus only on one thing and you don't get many good endings as a jack of all trades, which is sad. Will consider that for a next game in this style  
But I'm glad, that you liked the art! :)

Thanks for your kind feedback :) 

I love the Yawgh and games in this kind of style. So it has inspired me without doubt. I hope, that one day, I can invest more time and love into a longer and more consisted game  in this tradition. 

I agree on the sound/music and would have loved to compose something for it. Unfortunately I ran totally out of time for it

Beautiful! It was a joy to play it. Loved the art and the layout was very nice as well.

This was a very lovely and wholesome story :)

I appreciated, that you didn't rely only on colors to separate the two voices in the text. I'm not good at reading colors and having them aligned left and right made the conversation easier for me to follow

I have seen and played stories like this in the past, but its a genre, which I quite like and I enjoyed playing it.
The blackout mechanics work very well in my opinion. They even hit somewhat close to home, since I suffer form some amnesic episodes myself. It can be an ugly and helpless experiene and I think you captured it well.

I loved the world, very fun and interesting premise, but I absolutely didn't get the puzzles (I'm bad with puzzles in general, though)

I  very much enjoyed this game. It was funny and lovely and made me feel good. I felt totally ready for my next client after it was over :)

I have to disagree about the feedback, that the dossier made the game too easy. You don't have to read it, if you want to play the game the "hard" way. But for people, who sometimes struggle, to remember small information, it was very helpful and i still read everything carefully.
I think, it is ones own loss, to just skip the conversation. This is not a game, you play to just achieve a victory, it is a game, you enjoy playing and reading

Thanks for your feedback :)
I have to admit, that I had to cut down a lot of what the stats would have meant and in the story line you chose, they play (almost?) no role. If I ever touch the game again, I make them either invisible or make them matter in in a more recognizable way.

Thanks for your nice descrption and feedback :)
And yes, it's not just you. I'm quite sure, that I often use a butchered coma rule version of my native language in English and its a good advice to up my game here

Thanks for your lovely feedback :)

Thanks for playing and your comment!

I liked the men-in-black vibe and turned in humor. The bad endings are rewarding and funny enough, that I had a bunch of play throughs to try out different options and outcomes. I'm sure that I still missed some and might have to come back to play it again :D

Thank you for your reply :) In my original plan I wanted to have more hints or even interaction to about you you are and how it shapes your destiny, but then realized that it was out of scope for this jam. But maybe I'll add more of this one day.

Thank you very much for your feedback :)

Busted! Yes, i was inspired by the "choose or pass" mechanic of Seedship. Since I liked the bad endings most in this game, I tried an approach, where the focus is more on your bad luck and choosing between two different bad fates. Which only partially succeeded, though. I really would like to intensify this feeling.

I also agree, that my prototype lacks variation at this point and it is quite possible to get similar outcomes in a row and to miss the variation, because they require a more specific combination of stats of your destination and alert events. But maybe I'll add more, when we are allowed to tweak the game again.

I loved the art style and the weirdness of this story!
I wasn't always sure, whose words I was choosing with my choices, but it was still nice to play

Beautiful to read and a great build-up of the story :)

Thanks for your feedback! Do you remember your choice and what the unintended consequence was, and what you'd had expected instead? It could help me to figure out if it is a bug or if it is an intentional part which needs a better explanation.  There are some outcomes which also depend on decisions or events which happen earlier in the game. But of course I don't want to create a bad experience where you don't understand why something happened.

I liked the story and atmosphere. I didn't manage to play everything, though, because I got motion sickness by the floating camera :/ To be fair, I'm very prone to motion sickness, but I still wanted to let you know that it can be an issue for people with a super sensitive stomach

I also liked the characters and the puzzling together all clues in several play-throughs, to figure out how you might be able to actually save the earth. Fun to play!

Was fun to play and to discover the kind of unexpected bad ending. Would love to know more about the mysterious plant... things, in a later version of the game.

Thanks a lot for your extended feedback. That was very interesting to read :) And I'm glad you enjoyed it.

Also thanks for pointing out the spelling errors. Yep, I did rush in several places, a lot. It helps to know which area I should check next to fix spellings and stuff.

I originally planned to write a short recap in the afterlife, to show what happens with the potion (also adding more option to tamper with the potion for different endings there). But... I ran out of time. Might add this after the rating phase has ended, because there is still a bunch of backstory and options in my notes and head which I didn't manage to include.

Thanks for playing and your feedback :)

Thanks :)

Thanks for playing :) Most victories comes at a cost at this state of the game. If I'll ever go back to work on the game again, I'd love to add more options and endings.

Enjoyed playing it. Was fun and very relatable :D

Thanks and congrats for finding freedom :D

Thanks :) - and good luck. Maybe it got too easy with 5 days to play ( I tested it mostly with 3 and 4 ).
After the rating period I will update the whole game with more options and events and look into balancing out the stats, so that it stays a bit challenging.