I have the same issues as well. Makes it quite unattractive to use itch to publish more than some tiney jam games
I have similar verify issues, if I try to access the itch website via my phone
This was a very relaxing experience. As a cat lover myself i enjoyed the slow progress you mad with Diana over the course of your stay on the outpost and how she started to be more and more present.
I was somewhat intrigued by what did happen to the person, that did run away and also the relationship of the protagonist to the other persons. Maybe an extended version could include some more of this background. I would probably play it again.
This was an intriguing glimps in a futuristic world and interesting character, which made me repeat the game a few time to get more information.
I loved that the protagonists introduced themselves with their pronouns, always makes me happy. And I appreciated the content warning.
Maybe the options for the answers are somewhat on the short side. I'm not sure if it's because English is not my native language, but sometimes the protagonist didn't say, what I would have expected with the given keyword.
I didn't know The Forgotten City, but I definetly have to check that out now. I love loop mechanics and "narrative roguelite" (i kinda like the box, even though I don't know it if is a thing). I'm currently working on a more elaborate game, inspired by this submission, which should expore the loop mechanic more in depth... also give the Rah-thing a bit more background. I agree that it does not add much to the short prototype.
Thanks a lot for playing and your feedback!
Thanks for playing and your feedback, plus bug report! Good to know, that it can actually be easy to beat, if you know, what you are doing. And you are right, that you could die or lose the trial by corruption/exhaustion, but I might have to adjust the triggering number a bit, so that it happens earlier, if you keep repeating some dangerous things, so that you have to evaluate your choices more carefully.
Thanks for your kind feedback :)
I love the Yawgh and games in this kind of style. So it has inspired me without doubt. I hope, that one day, I can invest more time and love into a longer and more consisted game in this tradition.
I agree on the sound/music and would have loved to compose something for it. Unfortunately I ran totally out of time for it
I have seen and played stories like this in the past, but its a genre, which I quite like and I enjoyed playing it.
The blackout mechanics work very well in my opinion. They even hit somewhat close to home, since I suffer form some amnesic episodes myself. It can be an ugly and helpless experiene and I think you captured it well.
I very much enjoyed this game. It was funny and lovely and made me feel good. I felt totally ready for my next client after it was over :)
I have to disagree about the feedback, that the dossier made the game too easy. You don't have to read it, if you want to play the game the "hard" way. But for people, who sometimes struggle, to remember small information, it was very helpful and i still read everything carefully.
I think, it is ones own loss, to just skip the conversation. This is not a game, you play to just achieve a victory, it is a game, you enjoy playing and reading
Thank you very much for your feedback :)
Busted! Yes, i was inspired by the "choose or pass" mechanic of Seedship. Since I liked the bad endings most in this game, I tried an approach, where the focus is more on your bad luck and choosing between two different bad fates. Which only partially succeeded, though. I really would like to intensify this feeling.
I also agree, that my prototype lacks variation at this point and it is quite possible to get similar outcomes in a row and to miss the variation, because they require a more specific combination of stats of your destination and alert events. But maybe I'll add more, when we are allowed to tweak the game again.
Thanks for your feedback! Do you remember your choice and what the unintended consequence was, and what you'd had expected instead? It could help me to figure out if it is a bug or if it is an intentional part which needs a better explanation. There are some outcomes which also depend on decisions or events which happen earlier in the game. But of course I don't want to create a bad experience where you don't understand why something happened.
Thanks a lot for your extended feedback. That was very interesting to read :) And I'm glad you enjoyed it.
Also thanks for pointing out the spelling errors. Yep, I did rush in several places, a lot. It helps to know which area I should check next to fix spellings and stuff.
I originally planned to write a short recap in the afterlife, to show what happens with the potion (also adding more option to tamper with the potion for different endings there). But... I ran out of time. Might add this after the rating phase has ended, because there is still a bunch of backstory and options in my notes and head which I didn't manage to include.