Pick a number between 1 and 10.
14.
Sassy.
Technically impressive. I wish you had more time to finish the narrative. It reminds me about a show I worked on in grad school, though it fell apart.
Criteria | Rank | Score* | Raw Score |
Overall feeling | #12 | 3.538 | 3.538 |
Originality | #14 | 3.769 | 3.769 |
Narration | #15 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pick a number between 1 and 10.
14.
Sassy.
Technically impressive. I wish you had more time to finish the narrative. It reminds me about a show I worked on in grad school, though it fell apart.
She sounds like a thot indeed. Something about this presentation was really compelling, probably the mix of cinematic 3D and silence. Very cool!
Those character models look great! I think this would have benefited from having background music , even stock music (I wish I added some sound to mine as well :P)
I liked the story and atmosphere. I didn't manage to play everything, though, because I got motion sickness by the floating camera :/ To be fair, I'm very prone to motion sickness, but I still wanted to let you know that it can be an issue for people with a super sensitive stomach
Well done. It'd be great to find out the ending as well someday! Great atmosphere and dialogue!
This has a great, spooky fell. Love the animation and watching the minute changes of expression on the characters' faces. The story trope was effective as well - at certain points I was waiting for all sorts of dramatic things to happen. Well done for getting this done for the jam. You should develop it further.
I don't know if there was an ending, but I really liked the ghost story.
The mention of the theme was forced, ellipsis-comma is odd, and I wish there was a single street light to pass by them every so often to improve the illusion of movement.
But mostly, I wish you'd used consumable choices instead of all sticky ones, I clicked the story twice by accident and it takes a while to get through again.
Awesome what you were able to accomplished during the jam. I really loved the cinematographic camera angles.
Thank you. My first gamejam ever, and all your comments are true. The ghost story was the only writing I actually finished in time after working out all the tag-parsing… I built my UI around 3-choice menu, but wasn't sure how it would handle consumable choices, so rather than risk errors as the deadline approached, I was stuck with some clunky passages just to "prove" the interface works…
Ran out of time to build to the thematic climax….
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