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Thank you. My first gamejam ever, and all your comments are true. The ghost story was the only writing I actually finished in time after working out all the tag-parsing… I built my UI around 3-choice menu, but wasn't sure how it would handle consumable choices, so rather than risk errors as the deadline approached, I was stuck with some clunky passages just to "prove" the interface works…
Ran out of time to build to the thematic climax….