Sorry… It is just mouse clicks or touches, not keyboard.
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Fun story that almost feels like an allegory. I liked that we could go back to specific fail points rather than start over! I also stumbled with the "smallcaps" font for a brief minute but adapted to it. I can imagine the story being expanded with more side adventures, encountered strangers, and stopgaps as puzzles, but as is very satisfying!
Well… I lost the war. :/ But it was fun! :D
I'd like a little more information about the various offense/defense measures and what they do. Flying blind (so to speak) it felt a little arbitrary at each turn…. Maybe some advisors to give some in-game feedback?
Avoid the cops and get to the drop point…!!!
Vivid and exciting writing (google translate)… gauntlet-style with sudden deaths.
I'd prefer to keep going than re-start. My handicap with the language makes reading worse (I have to copy/paste). Interrupted by starting over again and again and again and again…, the thriller story loses momentum, and the atmospheric descriptions don't benefit with repetition.
The "story" is exciting, but the "game" is just guesswork and remembering the choice sequence. I'd prefer a strategy to my choices, or at least not capital punishment for guessing wrong. But I guess it does add the element of danger.
I was a Jungian, and then I found the Jung book… I think it was in the contents page, with many definitions. I clicked several and got standard definitions, but when I clicked "self" the webpage shot to the top (showed the beginning of the story) and I couldn't scroll down - sort of like the page was reloading, but no error… I had to reload the webpage. If there is no unusual Ink there, it must have been a web glitch? I will try another round later, see if I can hit it again.
Thank you. My first gamejam ever, and all your comments are true. The ghost story was the only writing I actually finished in time after working out all the tag-parsing… I built my UI around 3-choice menu, but wasn't sure how it would handle consumable choices, so rather than risk errors as the deadline approached, I was stuck with some clunky passages just to "prove" the interface works…
Ran out of time to build to the thematic climax….
Yak butter and ginseng soda...
I enjoyed the surreal happenings, but suddenly there was a game objective(?) and I started "losing" – which (for me) seemed contrary to the set-up. It went from "anything will happen and it will be surprising and arbitrary..." to "figure out this very specific moon-logic puzzle or you will die and lose your inventory..."
- the inventory was persistent (even insistent) when I had no THINGS (maybe should skip that part of the loop)
- When I clicked on "Self" in the Jung book, the webpage crashed… or maybe I had an existential crisis.