Dig the graphics and the way you captured the "different night, same thing" with the proc gen houses!
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House Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.100 | 4.100 |
Narration | #18 | 3.000 | 3.000 |
Overall feeling | #19 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the use of Roguelike here to convey a sense of movement. There's a moment you challenge a character for his movements which you can see in the game which was awesome. Since states carried over from party to party it was a little difficult to know if/how I was progressing. Love the idea of using a Roguelike ASCII presentation though.
( Also general advice fullscreen this or you may end up with your Browser scrolling you about!)
Very intriguing, I liked it a lot ! The ascii graphics work very well and damn Eun was rough. The loop really conveyed that anxiety feeling of going to parties where you don't know anyone.
There's a lot going on here, thematically, despite the simplicity, and it's a novel concept (to me). I just got "stuck" in the narrative, and I can't tell if there's any way to progress or if it just keeps going.
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