Haha that was great!
rebeccamwrites
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Just a few notes for other less tech savvy people who may be having trouble:
* If you're using this together with Inky.
If you use a json file make with the latest version of inky ( Version 0.12.0 using Ink 1.0) Catmint throws up this error:
ink.js:3581 Uncaught (in promise) Error: Version of ink used to build story was newer than the current version of the engine
at new Story (ink.js:3581)
at calico.js:181
Tried it also by reexporting the Winter demo too.
However if I grab 0.11.9 from June last year it works. https://github.com/inkle/inky/releases/tag/0.11.0
* If you get an error trying to run a JS file make sure to download something like node.js https://nodejs.org/en/
* I think you may also have to add the autosave and memory card patches to the default project before it runs? ( This may be be though)
I'm really excited for this. I've really wanted to make a longer ink game but I lack the skills to do that and Unity just seems like a lot. Looking forward to see how this progresses!
Loved the use of Roguelike here to convey a sense of movement. There's a moment you challenge a character for his movements which you can see in the game which was awesome. Since states carried over from party to party it was a little difficult to know if/how I was progressing. Love the idea of using a Roguelike ASCII presentation though.
( Also general advice fullscreen this or you may end up with your Browser scrolling you about!)
I really enjoyed this. This is a classic SF theme executed really nicely. When the questions come in you really wove in some nice developments. You may want to consider a mild content warning. The story that goes along with the protest image might be upsetting for some people.
( loved the text sound btw makes me super nostalgic)