Each letter was interesting on its own, which kept me going to the end. Kind of puzzled as to how everything ended up ending, though, given my choices. Well done!
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Thanks for playing! There are technically four different endings, or at least outcomes, of which I should have been more clear. The most meaningful one is getting Eun to talk, although they are all very mechanically simple.
Yeah, I wasn't able to debug the pathfinding issues in time. :( Refreshing is the only way around this at the moment. Thanks for trying regardless!
Or... maybe it's a metaphor for feeling trapped at a social event and completely intentional???
Thanks for the feedback! I think you may be right: finding the balance between showing and hiding what's present in the game is something I've never figured out. You should try it in Twine, it's a fun experiment.