Lol yea that's from the old "if you need it during testing offer it to the players as well" rule of thumb. Thanks for playing!
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Great concept, I'm curious to see what it will evolve to.
It wasn't clear at first when I was allowed to plant a tree, but I figured it out.
The style is very nice, especially the main character. Well done!
The demo with the first section of the game is ready. Feel free to share you opinions about the game and report issues you encountered.
Also please let me know if you or another content creator upload some footage of your s
The game is pretty fun and a cool idea overall.
It's kinda tricky to plan ahead, especially when there is more than one possible targets and I'm not sure where the piece will attack. Maybe there a rule of thumb on what the piece will pick but I didn't figure it out.
I would also liked to have an undo button if I select a unit but then want to pick a different one, but I guess that's not "true" chess if i could do that, is it?
This game looks and sound great! I like the little squeaks when you land from a jump.
I recommend putting a quit button if you have the time.
would be interesting to see a full game with this esthetic.
I like this one.
Builds the atmosphere without dragging too much.
Not much criticism I can give, except maybe the scene transitions lagging, but not sure what you can do about it if its from the engine.
This game is great! It reminded me a lot of the old blair witch project game.
It has a few clunky things like invisible walls and that reloading keeps you stuck in aiming. Things you can iron out if you put in some more time.
I also suggest adding the ability to aim down.
It looks great though, and it's definitely builds tension.
Thanks! I'm glad you liked it.
I agree that the colors work. I think I'll tweak the door color too, to match the theme.
This issue with getting loat is something several people pointed out.
The things is, after the gate there IS a lit path on your right taking you straight to the shovel.
Most people just go straight and get lost. I should rearrange the level a bit.
Thank you so much for making these awesome jams!
It's actually really thick fog, but in the web builds it translates to seeing nothing and the flashlight being absolutely useless.
I just kept it like this due laziness but also I kinda like how it turned out.
Thank you both very much!