This board will not be utilized, we’ll all be chatting and making devlogs on our community discord.
Sam Sarette
Creator of
Recent community posts
I don’t have a single good source for models, just search “3d model star trek” or the like. You’ll get stuff like Sketchfab, trekmeshes, reddit posts to deviantart, etc etc.
Once you have something you like, you can make sure it’s the right format (GLTF or GLB) by converting it with Blender if it’s not already correct.
The Cross Media bar is great with keyboard, but pretty broken using a gamepad (it goes so fast instead of making you flick the stick and it seems to move the stack to the left of the cursor?)
I really didn’t like which item was selected in the spiral menu. My brain wanted it to be like 45 degrees farther along.
grid with tabs is very simple and worked well. It might be the one that best keeps the original intent while improving the speed of selection.
Thanks for the assets! Only needed the free download but bought it to support since it helped me make: https://samsarette.itch.io/endless-caves
Our Discord is far likelier to have discussion. Open to NH residents who make or want to make games.
This is a real tricky one. I cannot recreate the issue either on release or debug builds of the game. I’m aggressively trying to break it too.
I’d say “screencast the issue” but the game doesn’t run well at all while recording with the quest 2’s small horsepower (I made the recording with the desktop build).
If you’re comfortable, it might be helpful for us if you ran an adb logcat > logs.txt, play til it crashes, stop it (ctrl+C) and send that to us.














