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(3 edits)

This was really interesting. I tried a few playthroughs. The narrative definitely conveys a mood; I'm reminded a bit of those old, moody detective stories. I think the branching gets better the further in the story you go. In some paths Edming's name isn't given, so it becomes unclear where your PC learned the name they're using in later dialogue. It's just a matter of identifying such key bits of info and tracking them, though of course that gets harder with more branches and info (incl. clues) etc. I definitely felt engaged in the mystery, with bits of lore coming up without detracting from the main story flux. I can see more lore/backstory potentially being given in a more relaxed or slower scene, like in conversations or newspaper clippings or radio programmes maybe. Theme's in the moment the two men die, and the shock of seeing that lingers along the rest of the story so far, I think. Nice!