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bubez

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A member registered Nov 03, 2013 · View creator page →

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I expected to have to play the game by ear 😅, but I found out it’s in English! You should write this somewhere in the description, and add the language to the “metadata” tab of the “edit game” page.

It’s well written, and the tropes are explored in a meaningful way. I found the varying art style very distracting, detracting from my immersion. An overhaul of the GUI elements would make the game better, and some way to make the text more readable too (the shifts in size and the lack of isolation from the background art make it hard to read sometimes).

As someone else wrote, it would be great if you put some kind of “ending” note at the end of each route, and if you find the time to expand it a little bit - and maybe change the default ink look to fit the game mood. A fun ride, for sure!

[SPOILER]I… got… killed?!? 😬[/SPOILER]

Just consider that it took me 250x as long to make it as it took you to finish it! 🙀

Thank you for trying it!

I look forward to play it again if you ever decide to complete it. Nice work for a first timer in less than 24 hours a day!

I especially liked the music and the relaxing background, but the (intended) repetition of the tasks put me off a bit: as you wrote elsewhere, it might be useful to explore how to render that in writing, some more varied content could be all that’s needed. If it doesn’t support the keyboard yet, consider adding that.

I added the game to my cat in games collection, thank you!

I am looking forward to playing the not-unfinished game if you’ll keep working on this, as a first timer you did well so far!

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ahahaha ma che è

btw, keyboard controls (at least for the dialogue: button to advance, other buttons for the choices; and to quit and to restart) would be a great addition.

typo: “pat pat” (?) e “pat-pat”; “scolata/b>”, “palla!.”, Snookie diventa Snooki (?), “cuccie”

mi incuriosisce la localizzazione di un po’ tutto ma in particolare [SPOILER?] di Paolo Brosio e Cuccarini se Lorella, e il riferimento al recentissimo fatto di cronaca rosa [/SPOILER?]

If you’re unable to get out of the kitchen (as in, you want to return/go to the room), you should go EAST. I’m sorry I didn’t catch the missing direction in the kitchen description.

If you are instead stuck on the kitchen puzzles, let me know and I’ll give you further instructions!

Hahaha! I pulled it for a while because I was wrestling with .csv integrity. Now it should work. Well, at least the file is loaded. The game is untested 💪

Half of it wasn’t working, now it should work, so you’d be able to see some pretty broccoli images too!

More or less!, but I prefer to think of it as broccoli breakdancing* in different parts of the city.

  • now that I fixed it you can actually do more… things..?
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I forgot to add a hint there!

So, cats love small moving objects…

[SOLUTION, IN CASE YOU ARE STILL STUCK]

Just throw the ball.

First, just after replying to you, I removed the downloadable version (which I kept because it was the one published before the jam deadline) since many folks were downloading it instead of playing the updated browser version. Sorry for the confusion!

As for the key locations, yes, they appear when needed. It would surely be better if I change some lines so it’s clear that something has changed and you have to check again. Taking note for an updated game version, somewhere in the future, thank you very much!

The game was inspired by a friend’s cat (the sitting and not moving part, at least, and the name puzzle).

hey there, this is reply #100!

Thank you!

It’s been my first time with Adventuron, I found it very easy to use and well documented: I made everything in sort of a “regular” jam timeframe (so, around 48 hours), without any experience with the tool.

If you’re interested there’s a good official videotutorial which teaches you how to write a simple game in half an hour, and the community is really nice.

As for parser game, there’s a jam starting in few days.

Thanks for playing!

As for the issue, if you didn’t play the downloadable version and if it’s not a bug I haven’t tracked down yet,

[SPOILERS AHEAD] you have to examine the door first, then both the table and the coat hanger, in any order. The second one you examine gives you the key.

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Thank you for the feedback!

I found out that the “Please do not the cat” meme is mostly unknown outside of the funny cat pics groups (some of them are even named after this meme), sorry. This is supposed to be the original: https://www.facebook.com/1678037035790524/posts/please-do-not-the-cat/2342600266000861/ (other posts on the page might be NSFW)

As for the confusing thing: [SPOILERS AHEAD] That’s not supposed to happen. You should be able to give the cat the tuna, retaining the chicken in the inventory, so you can later try to give the chicken too (and the other way round). Gonna look into this, thanks for pointing it out!

I don't know the exact reason you are experiencing this issue (I had many crashes trying to download the ones that were more than 500 MB so mine could be a similar issue but with a better connection / PC).

You can look for the games on their website (there's a button in the in-space description) and find out that most of them are available here, on Steam or even directly from their website, often as a pay what you want download or as a demo.

Also look if you have unzipped packages in the downloaded_games folder.

The game couldn't start when on first run I pressed "load" before "new game". I had to kill the program and restart it.

Nice improvements over the jam version!

It looks that the game continuing when the player dies could still be a thing: it happened to me at least falling into the right pit and apparently also dying on the right side spawner. It's a pretty nasty bug, since having to quit the game resets the progress.


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Images are supposed to be saved in 
    %appdata%\Godot\app_userdata\.png\
"It works on my machine!"™

Oh, btw, I updated the game, now it has some real options!

Spoiler!