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A jam submission

Please do not the cat [TALP]View game page

A cat finds you. What are you going to do?
Submitted by bubez (@savethebubez) — 3 minutes, 22 seconds before the deadline
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Play adventure

Please do not the cat [TALP]'s itch.io page

Results

CriteriaRankScore*Raw Score
Characters#82.2362.500
Enjoyment#92.4602.750
Tutorial#92.6833.000
Story#92.5712.875
Puzzles#102.3482.625
Cheatsheet (optional)#101.1181.250
Graphics (optional)#101.1181.250
Overall#102.0762.321

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love cats, and I found this game quite cute! It seemed to flow along easily for me. The lack of art or photos was, in my mind, not a big loss, as my imagination filled in the blanks. I liked the rainbow text and Italian lessons too. The game is short and simple, and definitely suitable for children.

Most of the games in this jam had tutorial messages during the gameplay, but I think yours only had explanation in the intro. So you could expand it to the game itself so it is even more accessible to total beginners (play Excalibur and examine its code for examples of how this can be done).

I think you break unwritten text adventure conventions, like forcing the player to examine things in a certain order, or offering multiple options (chicken and tuna). It was fine in my playthrough experience, but can cause frustrations for others. Usually if someone examines something, they don't expect the message to change if they examine it again under different conditions.

A small thing I noticed: after I already found the key and unlocked the door, when I examined the door again it still said it was locked. Check for things like this if you want to get the game extra polished.

Submitted

I love cats, and I found this game quite cute! It seemed to flow along easily for me. The lack of art or photos was, in my mind, not a big loss, as my imagination filled in the blanks. I liked the rainbow text and Italian lessons too. The game is short and simple, and definitely suitable for children.

Most of the games in this jam had tutorial messages during the gameplay, but I think yours only had explanation in the intro. So you could expand it to the game itself so it is even more accessible to total beginners (play Excalibur and examine its code for examples of how this can be done).

I think you break unwritten text adventure conventions, like forcing the player to examine things in a certain order, or offering multiple options (chicken and tuna). It was fine in my playthrough experience, but can cause frustrations for others. Usually if someone examines something, they don't expect the message to change if they examine it again under different conditions.

A small thing I noticed: after I already found the key and unlocked the door, when I examined the door again it still said it was locked. Check for things like this if you want to get the game extra polished.

Submitted(+1)

Short and sweet game!  I had wondered what the title was all about but it becomes clear when you play it.

One thing I was confused by (spoilers): when you give the cat the tuna, the chicken also disappears.  Is that meant to happen?

Developer (1 edit) (+1)

Thank you for the feedback!

I found out that the “Please do not the cat” meme is mostly unknown outside of the funny cat pics groups (some of them are even named after this meme), sorry. This is supposed to be the original: https://www.facebook.com/1678037035790524/posts/please-do-not-the-cat/2342600266000861/ (other posts on the page might be NSFW)

As for the confusing thing: [SPOILERS AHEAD] That’s not supposed to happen. You should be able to give the cat the tuna, retaining the chicken in the inventory, so you can later try to give the chicken too (and the other way round). Gonna look into this, thanks for pointing it out!