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EldritchRenaissanceCake

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A member registered Apr 19, 2019 · View creator page →

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Love this! A cute concept and fun gameplay ideas. The frantic music feels so fitting. Well done, especially for a weekend game jam.

Hi, I'm Chris, releasing stuff as Eldritch Renaissance Cake. I do music, game dev, and pixel art as hobbies, particularly in the indie and small games sphere... so bitsy seemed like a logical fit! I just used bitsy for the first time for a game jam last weekend ("Music of the Night" - on my itch page). I'm glad to find this place as a resource to search for answers to questions. And it's cool to read about others here and see what people are making ❤

This is such a helpful tip! So much nicer for my game to not have the dialogue interrupt the music with silence. Thanks for sharing it here. I found this post by searching for "music"!

Nice artwork, and I appreciated the pacifist message <3

I encountered this constantly, on Windows and Firefox. I had to make it work for a game jam last weekend. My solution (workaround) was to regularly refresh the page (F5). I'm not sure if saving before refreshing was important to do, but I saved lots anyway.
Also, maybe a separate issue, but my exits and endings kept going down to 1/1 (there should be several more). Refreshing also resolved this (temporarily).

This was really fun to play! Love the music and creative character/enemy designs.

Thanks, I'm glad you appreciated it =)

Thanks for the kind comment =)

Sorry, I don't check the comments too often. That's right - UP and DOWN for vertical directions. I'm glad you figured it out. In the last updates I tried to edit anything that might get players stuck, but it's hard to account for everything. Thanks for playing =)

v2.2.3 released 2024-04-12 to fix a few little bugs that were discovered and to add a way to see the solutions to finding the achievements (available after finishing the game at least once)

Loved the aesthetic/mood of this game - well done!

I love this creepy aesthetic and the tone, to tell a little story. Definitely see the Eraserhead inspiration. Reminds me of the games by "yames" that got some attention in the indie horror community:
https://pantagruel.itch.io/

This is so satisfying - not just the art and animation, but the sound design too! The little Easter egg was a fun addition to find. Looking forward to playing what's next!

For anyone in the comments - I loved this game so much I did a three part YouTube playthrough and deep dive, including getting into the secrets / bonus content/ wider world references! Spoiler warning especially for Part 3 which covers the secret bonus stuff, but you may want to check it out if you get stuck or if you're curious what you may have missed. Big thanks again to the devs for making such a fun, nostalgic game, with heart and depth to dig into <3

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The relaxing parts remind me of that game Fatum Betula. School can be scary, it's true. Loved the music for each of the levels.

Played the incomplete version. Got a gasp out of me, when I went to ctrl alt delete exit after wandering a while and suddenly the creature got me! Looks like some neat concepts.

I've been in an Earl Grey tea phase, so I could totally relate =) A really cute little game, well done with the conversation style and art. I recommend players do a regular play through and avoid the spooky weird ending =o

Hey this really rocks, thanks for providing the OST (and for free)! Really well done GB style soundtrack itself, but then to hear the bonus "real" counterparts is such a cool bonus.

I decided to tidy up the code and share it on GitHub. If you've never used Adventuron, I recommend checking out their tutorials first (very helpful).

This game is so cool! I've never played such a beautiful ASCII art game before. At first it was a little stressful when I messed up, but then it had a definite comforting rhythm. Well done.

Neat game. Having the different perspective in the battling parts adds to the world building. I'm not sure what the skeleton/shrimp things were. The final boss was too difficult for me - I tried three times - but I don't have good coordination for rhythm games. Good work on having different tunes and getting the battling hits to line up with it, and I appreciated the four colour palette artwork.

The art, music, and dialogue are all really well done! I liked the kind of trilling bird-like bit in the music.

Sounds like, from the jam comments, you didn't have time to finish - do you think you will later, or just leave this as is? Anyway, it's nice just to explore, cluck, and kick around a bit.

Neat, it's kind of a memory game I guess. I enjoyed the bouncy spacey music while playing. The catty names were fun.

Highlight for me was the creepy character design - from looking at your art it looks like this is your specialty! Overall though, great work from your whole team: music, dialogue, story, art. I replayed to see if I could get a 2nd ending at the end by not shooting, alas no. In round 2 I was speed running and somehow initiated a bug where I teleported behind the log without the chainsaw, and could not progress - not sure if this is something that can be fixed. Anyway, looking forward to more games from you.

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I really liked the mood of this. The art style was unique to me, kind of one-bit, sometimes-tiled, dithered, I guess. Similarly the music had a limited palette and contributed a creepy atmosphere and effective stings. This game absolutely passes the "can you pet the dog (cat)?" test - thank you!
Oh, also I really appreciated the F button customize options!

You've kinda gotta get into a game developer mindset with this one. It's fun to feel so in control of the future. Nice work on the art and the character conversations. Overall feels very authentic to a game boy!

The gothic aesthetic is so satisfying! I appreciated the variety of creative environments and ghosts. And having such an easy lighting control option. The violin sounded pretty good in my opinion! I'm curious if it's a VST instrument and if so which one? Thanks for sharing the music on YouTube too, so we can enjoy it outside of the game.

Every character is unique and has depth, which is pretty amazing with so few words. The art and animations really add to the gameplay and story. The music seemed to be pretty authentic gameboy style, and always felt fitting (I look forward to the full OST release!). I love that when played on mobile, the buttons are provided at the bottom half of the screen - like playing on a real gameboy!
My only wish was for a save feature, since I got half way through on my phone and when I opened the page the next day I had to start over. And it would be nice to go back and try to find a final piece of something I missed. But overall, I loved this and it got some mud on my heart - great job, team!

A unique concept with good atmosphere. I liked the ambient music. There seemed to be a few bugs, maybe you can fix for later: walls I could walk through, and buildings moving while I was running near the end. The footstep sound could be something softer, I think. The ending was depressing but a good conclusion. Overall well done.

This was great! There's a lot here for a jam game. It's so fun to revisit Lovecraft classics, like here "The Shadow Over Innsmouth", in a retro video game environment. I had some trouble with figuring out what to do for the final boss (Alpha Beta Gamer on YouTube doesn't show it) but once I knew what to do, I was fine. Overall I didn't think it was too difficult, it was just right. Great work by SilentDrumr on the music too - I actually listened to the OST on bandcamp before playing the game.

Neat game, I like the monochrome atmosphere and the strange lines. The sound design is simple but kind of hypnotic. It overall felt a bit too slow for me, maybe the environment could be smaller or there could be some kind of sprint option. I got to the gate and wasn't sure what next, so just watched a playthrough for the remainder. Creepy ending!

The aesthetic is great. Really disorienting, dizzy, kind of alien marine biology funhouse.

Nice work, down to the details of the mushrooms on the stumps and the dead rats. There's some little easter eggs too, which is always fun. It's simple to get through but has a few good scares and a meaningful, sad story. I enjoyed it!

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Wow, this game rocks! It was much more gory and intense than I thought it would be. I only got the "missing" ending so far, but maybe I'll try for others later. Great job!
Edit: update. Got the other two endings =)

This is a creepy kind of horror-mystery game that somehow reminded me of how I felt reading Arthur Machen's "The White People". I'd say it is of moderate length (a few hours) and an intermediate level of challenging - beware of some misdirections (not everything is important). Overall I enjoyed it!

Thanks for the reminder, I sent the mail. I assume everything is in process. Let me know if you didn't get the message or need anything else.

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Thanks, ilBarbogio, in that case I'll take the magazine, and Dee can take Adventuron XL if she wants. (I'll email Adventuron later with mailing details)

Ok, in that case can I take ilBarbogio's magazine and Dee take Adventuron XL? It would basically be a three way trade, where we all rotate over one.

There's an abundance of Pico Licenses available: the extra Dee has and two others that are unclaimed. So you could easily trade the magazine for a license. It's up to you to decide which you would rather have.

My #1 choice was for the Classic Adventurer hard copy magazine, if ilBarbogio is willing to trade for Adventureland XL. I'll poke them in the discord. Otherwise I would trade with Dee for the Pico 8 license.