Love this! A cute concept and fun gameplay ideas. The frantic music feels so fitting. Well done, especially for a weekend game jam.
EldritchRenaissanceCake
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Hi, I'm Chris, releasing stuff as Eldritch Renaissance Cake. I do music, game dev, and pixel art as hobbies, particularly in the indie and small games sphere... so bitsy seemed like a logical fit! I just used bitsy for the first time for a game jam last weekend ("Music of the Night" - on my itch page). I'm glad to find this place as a resource to search for answers to questions. And it's cool to read about others here and see what people are making ❤
I encountered this constantly, on Windows and Firefox. I had to make it work for a game jam last weekend. My solution (workaround) was to regularly refresh the page (F5). I'm not sure if saving before refreshing was important to do, but I saved lots anyway.
Also, maybe a separate issue, but my exits and endings kept going down to 1/1 (there should be several more). Refreshing also resolved this (temporarily).
I love this creepy aesthetic and the tone, to tell a little story. Definitely see the Eraserhead inspiration. Reminds me of the games by "yames" that got some attention in the indie horror community:
https://pantagruel.itch.io/
For anyone in the comments - I loved this game so much I did a three part YouTube playthrough and deep dive, including getting into the secrets / bonus content/ wider world references! Spoiler warning especially for Part 3 which covers the secret bonus stuff, but you may want to check it out if you get stuck or if you're curious what you may have missed. Big thanks again to the devs for making such a fun, nostalgic game, with heart and depth to dig into <3
I decided to tidy up the code and share it on GitHub. If you've never used Adventuron, I recommend checking out their tutorials first (very helpful).
Neat game. Having the different perspective in the battling parts adds to the world building. I'm not sure what the skeleton/shrimp things were. The final boss was too difficult for me - I tried three times - but I don't have good coordination for rhythm games. Good work on having different tunes and getting the battling hits to line up with it, and I appreciated the four colour palette artwork.
Highlight for me was the creepy character design - from looking at your art it looks like this is your specialty! Overall though, great work from your whole team: music, dialogue, story, art. I replayed to see if I could get a 2nd ending at the end by not shooting, alas no. In round 2 I was speed running and somehow initiated a bug where I teleported behind the log without the chainsaw, and could not progress - not sure if this is something that can be fixed. Anyway, looking forward to more games from you.
I really liked the mood of this. The art style was unique to me, kind of one-bit, sometimes-tiled, dithered, I guess. Similarly the music had a limited palette and contributed a creepy atmosphere and effective stings. This game absolutely passes the "can you pet the dog (cat)?" test - thank you!
Oh, also I really appreciated the F button customize options!
The gothic aesthetic is so satisfying! I appreciated the variety of creative environments and ghosts. And having such an easy lighting control option. The violin sounded pretty good in my opinion! I'm curious if it's a VST instrument and if so which one? Thanks for sharing the music on YouTube too, so we can enjoy it outside of the game.
Every character is unique and has depth, which is pretty amazing with so few words. The art and animations really add to the gameplay and story. The music seemed to be pretty authentic gameboy style, and always felt fitting (I look forward to the full OST release!). I love that when played on mobile, the buttons are provided at the bottom half of the screen - like playing on a real gameboy!
My only wish was for a save feature, since I got half way through on my phone and when I opened the page the next day I had to start over. And it would be nice to go back and try to find a final piece of something I missed. But overall, I loved this and it got some mud on my heart - great job, team!
A unique concept with good atmosphere. I liked the ambient music. There seemed to be a few bugs, maybe you can fix for later: walls I could walk through, and buildings moving while I was running near the end. The footstep sound could be something softer, I think. The ending was depressing but a good conclusion. Overall well done.
This was great! There's a lot here for a jam game. It's so fun to revisit Lovecraft classics, like here "The Shadow Over Innsmouth", in a retro video game environment. I had some trouble with figuring out what to do for the final boss (Alpha Beta Gamer on YouTube doesn't show it) but once I knew what to do, I was fine. Overall I didn't think it was too difficult, it was just right. Great work by SilentDrumr on the music too - I actually listened to the OST on bandcamp before playing the game.
Neat game, I like the monochrome atmosphere and the strange lines. The sound design is simple but kind of hypnotic. It overall felt a bit too slow for me, maybe the environment could be smaller or there could be some kind of sprint option. I got to the gate and wasn't sure what next, so just watched a playthrough for the remainder. Creepy ending!