What a fantastic little game. You do spooky atmosphere so well and I can't wait for your next one.
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I'm stuck as I seem to have run into a bug with the hints - the current hint says 'give the protection potion to the smith' even though I already have given it to him. I'm currently trying to find a way of finding the florist's ring and a way of identifying the safe mushrooms.
A few more small bugs to report:
‘You’ll need to pick it up to read it’ shows up when reading the note in the jewelry box, as Rovarsson mentioned below.
You can go north to the castle from where the guard is standing but you can’t do anything there – is this supposed to happen?
The old woman talks about having taken the potion ('now I can visit my grandson...') before she’s taken it.
Rogue extra ‘Who are you talking to?’ response when I talk to the fisherman after he's moved to the bridge.
Enjoying this, hope to finish it soon!
I love the spooky theme. Have emailed you a transcript!
Main issue (a minor one) I found was that 'toilet' is misspelt in the game as 'toliet' and the game doesn't recognise the correct spelling.
The blue sensor is the blueprint, right? I had already collected it and it said I hadn't when I was moving towards the edge of the maze, so I was a bit confused. It still let me win, so not a major issue, and I really like the puzzle 🙂
Thanks for playing and for your feedback! The effect of the moving items is meant to come across as a bit chaotic and disorientating, but maybe there's a bit too much of that going on every turn and I should have them drift more slowly. Lots to experiment with! Thanks again!
Thanks for playing and for your feedback - I'm glad you enjoyed it! Several people have stated that they preferred the descriptive intro style to the sparseness of the day world descriptions, so I may make the day world more descriptive in a future release.
I did my usual :O
I worked solidly for three months to finish my IntroComp entry from last year... and then last week decided (a) that it was too big to finish just now and (b) that I've worked too hard on it to release it as a rush job. Marie: now coming to Spring Thing 2022 or possibly even ParserComp 2022 if it runs again next year!
In the meantime I've made a new short game for the current ParserComp instead. It's been a breath of fresh air to make something so short after working on a couple of big projects recently. It'll be ready for last-minute testing in the next day or two, I hope!
There are four possible things Santa asks you to find (it's random each game). You have three of them, so I'm guessing you're looking for the fourth. Try looking around in the abandoned play area again and talking to Deirdre.
Let me know if you need any more hints :)