Estoy disfrutando del juego pero parece que hay un problema en el bosque de Sirvallá. Cuando escribes un comando (he intentado escribir EXAMINAR BOSQUE, EXAMINAR LUZ, EXAMINAR ZORROS y HABLAR ZORROS), el juego se bloquea con un mensaje de error:
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¡Después de muchas noches de juego, he ganado este juego! Sin embargo, nunca logré obtener la última llave y ver la última habitación...
(Spoilers en mis comentarios.)
Este es un juego realmente grande y satisfactorio con una premisa atractiva de búsqueda del tesoro. Necesitaba bastantes pistas para ganar el juego, y nunca logré conseguir la llave en el sótano.
Me hubiera gustado que hubiera algunas respuestas más, había muchos objetos con el mensaje "nada especial", y creo que la falta de respuestas hizo que el juego fuera bastante difícil.
Hubo algunos errores con los objetos que se habían usado que se volvieron a crear. Por ejemplo, si usa una llave y desaparece, puede volver atrás y descubrir la misma llave nuevamente en su lugar inicial. Pude hacer esto con llave 1, llave 3, llave 7, llave 9, llave 10, el hilo y el imán (después de hacer el objeto 'imán atado') y el bulto en la alfombra (aunque no puedes recógelo por segunda vez). Creo que al código le falta un 'has_not_created' en algunos lugares.
En general, esta fue una experiencia realmente expansiva y agradable, y me encantó buscar por todas las habitaciones y encontrar los secretos.
¡Hola! ¿Es posible activar un tutorial en el juego? ¿O hay un libro de pistas en alguna parte? No puedo resolver el primer rompezabecas porque no sé qué espera el juego.
He encontrado algunos ingredientes y un cuchillo (en realidad tengo cuatro cuchillos porque cuando dejo el cuchillo, no sale de mi inventario).
Pero no puedo COCINAR COMIDA o COCINAR INGREDIENTES o PICAR INGREDIENTES o COCINAR POTAJE o HACER POTAJE o HACER COMIDA...
Realmente quiero jugar a este juego porque la presentación es excelente y me encanta la imagen animada, pero no sé ¡donde empezar!
Estoy disfrutando este juego pero necesito algunas pistas, por favor. No puedo encontrar alcohol para el mechero (el vino no funciona) o un objeto lo suficientemente pesado como para romper el vidrio. No sé para qué sirve el grifo. Además, no puedo arreglar la escalera (parece que me falta algo).
¡Realmente disfruté esto! Me gustaron todos los diferentes compartimentos del juego. Separaba muy bien la historia.
El rompecabezas final fue bastante difícil, pero encontrar la respuesta fue muy satisfactorio.
Nice beach theme that made me long for summer!
I found the way auto-redescribe works in this game to be a bit confusing - when you get or drop things, it clears all previous responses but doesn't immediately update the room's object list. This led to a few panicky moments when I wondered where my stick had gone.
I really liked the music with all the pretty ambient sounds, and the graphics were so cute - especially when you've solved the problem for the teens and they look happy again!
A nicely themed game, although I still don't know how we ended up in the rotten wooden room at the start!
Spoilers in following comments.
A couple of issues with the tutorial messages: first, there's no 'mole' object visible in the tunnel, even before you get rid of the mole. The only reason I knew there was a mole there was because of the tutorial message. I know you can't turn the tutorial off in this game, but there should be a 'mole' object there to make it consistent.
Secondly, the tutorial messages don't update after you've completed the puzzles in those rooms - it still tells you to examine the mud and talk to the mole even after you've done those things (and in the mole's case, even after the mole has gone away).
Another thing: I'm confused about what was achieved by unlocking/opening the sturdy door in the coal room. When I first entered the room, I could already go north, south, east and west, long before I found the key or unlocked the door. Unlocking/opening the door doesn't seem to do anything to the game state. Is one of the directions supposed to be blocked when the door is locked?
I really loved the ending with the unicorn!
I really liked this game - the puzzles were integrated really well.
Perhaps allow PLAY CONCERTO and PLAY SHEET as synonyms for PLAY MUSIC?
One typo spotted at the end - 'lanscape' should be 'landscape'.
Very nice entry!
Short and sweet game! I had wondered what the title was all about but it becomes clear when you play it.
One thing I was confused by (spoilers): when you give the cat the tuna, the chicken also disappears. Is that meant to happen?
Lovely game and theme!
My first playthrough was on Chrome. I got past the press any key at the end and saw that there were still other things for me to find... so I played again, but I now can't see the ending! I've played through it several times on three different browsers (Chrome, Edge and Firefox) and can never get past the 'press any key' at the end. I just updated Firefox and now it won't load the game... I'll come back in a few days to see if I have better luck!
The graphics are really cute, but they only showed up on my first playthrough (I'm guessing this is browser-dependent too).
My favourite puzzle was the bit with the dragon :D
What a great game! Lovely to see this style of game done with Adventuron. So much fun fighting all the monsters.
I'll be playing this again because it looks like I've got another secret room to find!
One thing - there seems to be a double response when you DROP BUCKET in the room with the floor tile. The game responds 'You drop the bucket' followed by the 'Good idea!' tutorial message and then a further 'You don't have it'.
Loved the bit with the goblin at the end :)
A really fun little game! Gorgeous graphics and nice atmospheric locations. I loved all the interaction with the animals.
I want lemon cheesecake now!
(One typo spotted - 'millenia' should be 'millennia'.)
I enjoyed this one! Love the fairytale theme, it's all very well incorporated.
Spoilers in comments below:
A few typos:
'bullettin board' should be 'bulletin board'
'quiclky' should be 'quickly' when you SHOW NOTE instead of GO ADDRESS to return to the woods
'awaits for you input' when talking to the taxi driver - should be 'awaits your input'
'messagge' should be 'message' when looking at the message on the bulletin board on day 2
'ligth food' when talking to the orc - should be 'light food'
'pur milk' in the recipe - should be 'put milk'
'oathmeal' - should be 'oatmeal'
Some possible bugs:
I played day 1 with all puzzles working properly, and then played day 1 again so that I could see the different endings (I hadn't saved at any point). In the second day 1 playthrough, the bucket didn't appear in the woods, but I didn't need it because the game remembered all the correct directions even though I hadn't got them from the hag, and allowed me to go south to the castle. The hag was still asking for water though!
Another couple of slight issues on the second playthrough of day 1 - when I was trapped in the sack and talking to the unseen woman, the text only featured WAIT rather than WAIT and TIME as it had on the first playthrough. WAIT didn't work, but luckily I remembered WAIT TIME from the first playthrough.
Shortly after that, after I typed GET OUT to escape the sack, I got the 'wait till I'm outside...' message, even though the unseen woman had already gone into the castle.
There's also a bug in the day 2 chapter - before you open the door between the bakery and the alley, it won't let you through in either direction, but when you examine the door from either side, it says it's open (from the alley side, it tells you about the mechanism the first time you examine the door, and then says it's open on subsequent examine commands even when it's not). This was very confusing!
I liked the LOOK AROUND technique to uncover more information, but perhaps that information could stay in the description so the player doesn't have to keep typing LOOK AROUND?
I really loved the graphics - they fit so well with the fairytale theme!
I also loved the humour in this game, and going back to find all the different endings.
I also liked the setup of different chapters starting from the same place - maybe there'll be more in future?
Great little game overall!
I absolutely LOVED the atmosphere in this game. No peril, no stress, just a lovely experience of wandering around a beautiful environment with gorgeous chilled music, collecting shiny things. Exactly my favourite kind of game.
A few quick comments (spoilers):
After getting the specimen out of the burrow, I couldn't pick it up until night had fallen - is this a bug?
If you fill the nocturnal enclosures before the diurnal ones, and examine the full nocturnal enclosures, it says 'All of the enclosures are full! Once the nocturnal enclosures are full, our mission will be complete!' when the nocturnal enclosures are already full. Should it say 'diurnal' there?
(After I subsequently filled the diurnal ones, it still said the same thing, even though the nocturnal ones were full.)
The only thing I was flummoxed by was the launch code. I hadn't noticed that there were numbers that corresponded to the map areas, and by the time I had to enter the code I had already secured the robot and couldn't go back outside to check the areas! Is it possible to un-secure the robot or to see the map from the launch manual at all?
Overall, a really great, polished game. A pleasure to play.
Hiya! Typo list as discussed in the rating page comments:
- In the letter to Santa, 'recieving' - should be 'receiving'
- 'this axe is ready to shread' and 'you can shread little one?' - should be 'shred'
- 'a jet black bass ready to lay down a rhythym' - should be 'rhythm'
- 'must have been a their rebelious way' - should be 'rebellious', and the 'a' needs deleting
- 'it's smell' - should be 'its smell'
- In the epilogue, 'commodation' - should be 'commendation'
Really original gameplay and very well done atmosphere!
I liked all the hacking and security puzzles, and I loved that you used overlays to have the player character shown moving about within the room.
Bit of a depressing ending for a Christmas game but it did fit with the game's story! I got rank A - I'll go back and try again soon.
Very sweet story and nice little game! I loved the deciphering puzzle.
I found it to be a bit guess-the-verb at times, especially with the items needed for the final puzzle. However, the hint system was really straightforward and helpful.
I loved this beautifully surreal game! The atmosphere was wonderful and the music was stunning (I didn't want to leave the church because it was so beautiful).
Lovely little minigames and puzzles with the pigeons. I played on hard mode, which was perfect difficulty if you're used to text adventures.
Great experience. I only wish it had been longer! (Not a criticism as I know all too well about jam time constraints!)
I really like games where you teleport from place to place as it avoids having too big a map - it also provides new interest every time you move!
A few issues with objects:
GET TRASH CAN in Santa's office - 'What trash?'
GET CAMP FLYER - 'What flyer?'
In order to do most things with the handful of leaves, you have to (VERB) LEAF - HANDFUL and LEAVES don't work.
X AD just results in 'You see nothing special.'
If you drop the letter, the mud or the D battery at the Maple garage (and possibly in other places), you can't pick them up again.
I also spotted quite a few typos - I can post them in the community forum or send you a list if you like.
Nice original story though and I was really rooting for Bigfoot!
I enjoyed this one. I liked the self-contained parts of the game, and I loved the atmosphere - I've never read Wodehouse but of course am familiar with the premise of Jeeves and Wooster, and it was a really interesting choice for a Christmas game.
I didn't find the puzzles too hard or need to check the hints until the very last action with the pocket square, as I couldn't quite guess the right verb there. I thought they were very well implemented and just the right difficulty level (though the hint system is very welcome as I think it's a necessity in a modern adventure).
There only being one graphic for a range of locations took a bit of getting used to, but I think on the whole it actually suited the game better.
Good game length too. Probably one of my favourites so far in this jam!
First of all, I thought the length of the game was perfect, and I really liked the list of tasks and the system of building the presents once I understood what to do.
Most puzzles were a really good level of difficulty - not too easy or too difficult. There were only two puzzles where I needed hints, and it looks like they were the same ones that everyone else struggled with - finding the light source and reaching the gingerbread. The first was easy once I checked the in-game hints, but the second had me utterly flummoxed. I was going around all over the place trying in vain to move chairs and tables and ladders to find something to stand on. I had already built the toy you're supposed to use and had put it on the sleigh, and it would never have occurred to me that I would need to use it again (and temporarily minus my points for taking it off the sleigh!). Because of the nature of the list, I assumed it was 'job done' once presents were on the sleigh.
(I was even trying to build non-requested items from the book in the vain hope that they would help me reach the gingerbread - the stern message about not wasting time was pretty frustrating there!)
Because the items you can interact with are quite fluid (some conspicuous, some not) I found a lot of instances where you can't interact in some ways with inconspicuous items (e.g. if you try to 'get on' the counter in Fabric Supplies, the game says 'you can't see a counter' or similar).
The only serious error I noticed was that if you try to examine the toys in Toy Storage, it says 'you can't see a dump here!'
Overall, I thought the toy-building mechanic was a real strength and was really fun.
Good length game that took me a couple of evenings to finish! I like that there's two parts to it and a whole new bit of game opens up after you've completed (what first seems to be) the main mission. I loved the graphics as well - stunning.
A couple of minor bugs:
- For the object 'Santa's sack', you can't interact with 'Santa's sack', only with 'sack'
- You can get the present found in the village more than once - if you've already deposited it in the treasure room, it disappears from the treasure room and respawns in the original location
The game seems to get stuck if you give Santa the important document before doing the mission he gives you - I gave the document, did the mission, and then couldn't make any headway with Santa because I'd already given him the document. I dealt with this by reloading a save file, but it's possible I'd just missed that the document doesn't actually disappear if you 'give' it to Santa, he just talks about it (which is a bit confusing).
I also spotted quite a few typos - I can note them on the community forum or send you a list if you want.