Thanks so much! For the character switching, I originally did it in a game for TALP two years ago with lots of fiddly coding, but since then there has been character switching functionality added to Adventuron, which makes it much easier.
Dee Cooke
Creator of
Recent community posts
I'm stuck as I seem to have run into a bug with the hints - the current hint says 'give the protection potion to the smith' even though I already have given it to him. I'm currently trying to find a way of finding the florist's ring and a way of identifying the safe mushrooms.
A few more small bugs to report:
‘You’ll need to pick it up to read it’ shows up when reading the note in the jewelry box, as Rovarsson mentioned below.
You can go north to the castle from where the guard is standing but you can’t do anything there – is this supposed to happen?
The old woman talks about having taken the potion ('now I can visit my grandson...') before she’s taken it.
Rogue extra ‘Who are you talking to?’ response when I talk to the fisherman after he's moved to the bridge.
Enjoying this, hope to finish it soon!
I did my usual :O
I worked solidly for three months to finish my IntroComp entry from last year... and then last week decided (a) that it was too big to finish just now and (b) that I've worked too hard on it to release it as a rush job. Marie: now coming to Spring Thing 2022 or possibly even ParserComp 2022 if it runs again next year!
In the meantime I've made a new short game for the current ParserComp instead. It's been a breath of fresh air to make something so short after working on a couple of big projects recently. It'll be ready for last-minute testing in the next day or two, I hope!