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Dee Cooke

A member registered Sep 14, 2019 · View creator page →

Creator of

Recent community posts

Thanks so much! For the character switching, I originally did it in a game for TALP two years ago with lots of fiddly coding, but since then there has been character switching functionality added to Adventuron, which makes it much easier.

Glad you enjoyed it - thanks for playing and for your comments!

Glad you're enjoying it! And thanks for the feedback - I always try to include a walkthrough as I never know which puzzles players will find difficult.

Welcome to parser!  I'm glad you enjoyed it!

So pleased you enjoyed it!

Thanks for playing and for your lovely comments - I'm so glad you enjoyed!

Probably not! ;)

There's definitely more to come from the Zombie Eye! Glad you liked the atmosphere, that was something I really hoped would come across 🙂

Thanks for the reports!  Will sort those in my next bugfix update.

Thanks so much for playing and for your comments! :)

So glad you enjoyed it! :)

Thanks so much for playing - I'm glad you enjoyed it!

What a fantastic little game. You do spooky atmosphere so well and I can't wait for your next one.

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I'm stuck as I seem to have run into a bug with the hints - the current hint says 'give the protection potion to the smith' even though I already have given it to him.  I'm currently trying to find a way of finding the florist's ring and a way of identifying the safe mushrooms.

A few more small bugs to report:

‘You’ll need to pick it up to read it’ shows up when reading the note in the jewelry box, as Rovarsson mentioned below.

You can go north to the castle from where the guard is standing but you can’t do anything there – is this supposed to happen?

The old woman talks about having taken the potion ('now I can visit my grandson...') before she’s taken it.

Rogue extra ‘Who are you talking to?’ response when I talk to the fisherman after he's moved to the bridge.

Enjoying this, hope to finish it soon!

Yes, solved it now, thank you!

Hello - could I have a hint for getting past the plant, please?  I've collected the light, invisibility and cleaning spells.

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I love the spooky theme.  Have emailed you a transcript!

Main issue (a minor one) I found was that 'toilet' is misspelt in the game as 'toliet' and the game doesn't recognise the correct spelling.

Tried again today - I'm also still getting the bug after examining the tea pot.

Hiya!  I've started a couple of times, but can't get past a bug in the third room after you examine the tea pot - every command results in the same response:

The blue sensor is the blueprint, right? I had already collected it and it said I hadn't when I was moving towards the edge of the maze, so I was a bit confused. It still let me win, so not a major issue, and I really like the puzzle 🙂

Cute little game!  Found a slight bug in the maze minigame where it says you haven't got the blueprint even when you have, but otherwise it played well.

Thanks for playing, glad you enjoyed it!

Thanks for playing! :)

Thanks for playing and commenting - glad you enjoyed it!

Thanks for playing and for your comments! I'm working on finding a slightly kinder 'baffling/understandable' balance for the post-comp release 🙂

Thanks for playing and for your feedback - glad you enjoyed!

Thanks for playing and for your feedback!  The effect of the moving items is meant to come across as a bit chaotic and disorientating, but maybe there's a bit too much of that going on every turn and I should have them drift more slowly.  Lots to experiment with!  Thanks again!

Very odd as I use Chrome myself and it runs fine for me.  Will investigate further - thanks for the report and for playing!

Thanks for playing - glad you enjoyed!

Thank you! I'm working on the full game and hope to release it next year :)

Thank you!  I'm glad you enjoyed it.

Thanks for playing and for your feedback - I'm glad you enjoyed it!  Several people have stated that they preferred the descriptive intro style to the sparseness of the day world descriptions, so I may make the day world more descriptive in a future release.

Thanks for the feedback :)

Thanks for your comments!  Lots of things to consider for my next update.

Really glad you enjoyed it! :)

Thanks for the heads-up.  I suspect it may be a Safari/Adventuron issue so not fixable just now, but I'll note it on the game page.

I think you're supposed to make the page public in the last 24 hours before the deadline.

I did my usual :O

I worked solidly for three months to finish my IntroComp entry from last year... and then last week decided (a) that it was too big to finish just now and (b) that I've worked too hard on it to release it as a rush job.  Marie: now coming to Spring Thing 2022 or possibly even ParserComp 2022 if it runs again next year!

In the meantime I've made a new short game for the current ParserComp instead.  It's been a breath of fresh air to make something so short after working on a couple of big projects recently.  It'll be ready for last-minute testing in the next day or two, I hope!

Thanks for playing! Glad you enjoyed it :)