Yo’ Templar here,
Very cool game, really fun, both aesthetics and music fits it really well, the controls are a tad bit unresponsive at times, some people point out that it’s a little difficult, but it feels just fine to me.
Play Radio Mouse
Radio Mouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #136 | 3.686 | 3.686 |
Innovation | #211 | 3.614 | 3.614 |
Graphics | #216 | 3.886 | 3.886 |
Overall | #245 | 3.569 | 3.569 |
Game Design | #335 | 3.529 | 3.529 |
Fun | #429 | 3.314 | 3.314 |
Theme | #522 | 3.386 | 3.386 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A mouse that works at a radio station, his job is to rewind the cassettes so that he can play the tunes after that.
Did you write most of the code yourself and made all the assets from scratch?
Everything done by us with the help of your tutorials, Brackeys!
Music: https://earlyaccessdigital.bandcamp.com/
Comments
I like the music of the tracks, the game is quite challenging .
Good job.
My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks
Interesting design. I like how the floor is always rotating! Since platforms and such are rotating, the physics feel really weird and the controls don't feel that responsive at times. Also, the background is a bit distracting whenever it follows the y position.
Other than that, the game is cool!
A cute little mouse. Good platforming, but it was a liitle difficult for me to estimate a jump distance)
Awesome visuals and audio. Simple fun gameplay. But I have a question - Instead of making the mouse rotate, changing the gravity, other math heavy stuff, why not just make the level rotate around some center point and keep the player in one place?
That was the initial coding that I finished till Sunday night and was happy that I have time to polish it, but unfortunately there are a lot of issues cause you can't use normal movement scripts with physics and by forcing the level to rotate sometimes you would force the player into a wall and the colliders got stuck there, also it was hard to implement air drag. I still have mixed feelings which was the better choice.
P.S. now that I think of it maybe I can make the level be fixed centerwise and apply a tangent force to rotate it, but I guess the outcome would be the same right now
What a game, very polished and super fun. The audio choices were great. Well done.
I like the aesthetic of your game. The controls were nice. Although I felt some difficulty with the moving platforms as the mouse didnt move with them. Otherwise it is a very nice game.
Interesting concept, and pretty fun to play, good work on the jam :) For moving platforms, it might be by design but I prefer making them sticky (attaching the colliders) so the player doesn't fall off when not moving :) I also think I found a bug, I got pushed through the world by a platform on level 3 (familiar with this problem too as it happened in one of my 2d platformers and I resolved it by using platform effectors). good work, love the concept :)
Oh! Thanks for the tip, will look into that since now the platform is probably pushing the player collider through the ground floor. I agree that the player should stick to the platforms so if you have a tip for that as well, I'd appreciate it, will look into it myself to make it after the jam. Thanks once again!
Interesting, a fun simple platformer. The art style is really good, I like how each beat in a synthesizer software is also a platform. It feels like there's a great game mechanic you could have implemented. (Like the music is linked to the platform or something...)
I feel you man, having to spent a huge chunk of your time programming one crazy feature, only to find out you have no time left for the rest of the game.
Great work on the circular platformer, amazing programming feat!
Great theming, cool audio. would haev been sick if the track played in reverse or forwards depending on the direction you were moving.
This is really cool, the movement is kinda clunky, but that's probably because of the circular level thing, other than that, I really liked this
I loved the levels really nice well done, if you dont mind could u take a look at mine https://itch.io/jam/brackeys-4/rate/723891 : )
Loved your play on this. The things people come up with. Would never have thought of a game like this. Bravo!
Please play and rate my game too if you can:
Very cool concept !
I found it quite hard but it would defnielty work as a mobile game
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