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Awesome visuals and audio. Simple fun gameplay. But I have a question - Instead of making the mouse rotate, changing the gravity, other math heavy stuff, why not just make the level rotate around some center point and keep the player in one place?

That was the initial coding that I finished till Sunday night and was happy that I have time to polish it, but unfortunately there are a lot of issues cause you can't use normal movement scripts with physics and by forcing the level to rotate sometimes you would force the player into a wall and the colliders got stuck there, also it was hard to implement air drag. I still have mixed feelings which was the better choice.
P.S. now that I think of it maybe I can make the level be fixed centerwise and apply a tangent force to rotate it, but I guess the outcome would be the same right now