I played non-stop to a point that i was one with the game. Very cool visuals and very responsive controls. I would have loved some sort of increasing dificulty such as increasing the overall speed.
Pabgre
Creator of
Recent community posts
Good morning,
My name is Pablo San Gregorio, and I am the coordinator of the Game Maker Community at Sickhouse, a cultural space for playful art in eastern Netherlands. Every month, we organize Colliders, a meetup where local developers, artists, and curious players can come together and find inspiration in the work of fellow game enthusiasts.
At each meetup, we offer a few short presentation slots for developers, players, artists, hackers, curators, or anyone else who would like to present. Topics include a playful project they are involved in, an event they attended, a tool they discovered, or a game they came across that they want to share because of what makes it special. Alongside the talks, we curate a few games within a given theme. The upcoming theme is “Propaganda”, and we would like to set up Dujanah as one of the games for people to play during the event and during regular opening hours for the rest of the month. We picked this theme to be aligned with the GOGBOT festival happening in our city during September.
Would you mind if we make your game available on site for our visitors this month? Is there a specific setup you would like for the game? Do you have a demo or exhibition build that would make it easier for different people to play?
Thank you in advance! Please let me know if you have further questions!
Best,
Pablo :^)











