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Gafled

50
Posts
1
Followers
A member registered Jul 11, 2020

Recent community posts

Decent 10-20 minute experience.

I love the level design and how you end up building your own level. The game has a really innovative concept and it could definitely be taken a lot further.

The graphics look clean and the hats are fun. Simple but polished.

One of my favorite parts of this game was the sound design. Shooting sounded kind of like a bass thump so I would shoot in rhythm with the music.

Good game but hard.

I'm not sure if I'm just dumb but some of the levels feel impossible. Other than that its a good game.

The movement is fun but the game becomes too hard after the first few deaths/

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Really nice graphics and audio. The game uses it's core mechanic well and it such a way that it doesn't feel repetitive. Great job for a first game jam game!

Nice job with the story. Creating an actual reasonably complex narrative is something that's difficult to accomplish within the confines of a game jam.

Really fun to play and well polished. I would recommend an easy mode so that you can better learn to movement mechanics and chill.

The game was fun although sometimes switching between eras wouldn't work.

This game is really interesting as a game jam but I feel like it would need some tweaking to be practical for anything else. The movement is rather slow and the game is very difficult. I'd like to see this as a full release because the concept alone could 

Cool 80's aesthetic but there are some bugs in fullscreen mode where you can't click on anything and the mouse sensitivity is too high. Overall it's still a fun game and I could easily see more being done with the concept.

The trail effect fits well into the game and backtracking through a level really did feel tense.

I like how the game makes you think about your moves more so it kind of turns into a puzzle game. This is a solid entry and it was a lot of fun to play.

The background looks really nice but think you should be able to control the height of your jump.

Really fun game although I do suggest a proper tutorial so the mechanics are easier to grasp.

Very polished but some of the weapons don't deal enough damage.

Fun game. Controlling two players at once really changes how you play.

I agree with you about the collisions. Sometimes when you die it doesn't always feel like you actually hit something.

Thanks for the feedback!

Nice game. The visuals add a lot to the experience but at some points I felt like there were more bullets on the screen than were physically possible to dodge.

The visuals for this game create a nice synthwave atmosphere and there is a high level of polish. Great job on your game! It's fun to see games that are fairly simple but are polished and fun to play compared to a less refined but longer experience.

The visuals for this game create a nice synthwave atmosphere and there is a high level of polish. Great job on your game! It's fun to see games that are fairly simple but are polished and fun to play compared to a less refined but longer experience.

I really enjoy the groundhog day style gamplay and it definitely kept me engaged throughout. Finding all of the endings was a game on it's own. This is one of the most unique games I have seen.

The artstyle is fun but some aspects of the platforming need work like walljumping and collision.

I liked the animations but there doesn't seem to be much of a game.

The rewind mechanic worked well with the puzzle element of the game and it would be cool to see it in a larger release but at times during the game I wasn't really sure what to do and a tutorial would be nice.

The art in this game alone makes it stand out from a lot of the other stuff out there and the gameplay is also pretty enjoyable. My only problem with the game is that the controls didn't feel responsive enough.

This game is simple but elegant and it's clear that there's a lot of polish.

I liked the game and the movement felt responsive but I would recommend an incentive to not constantly camp near the clock so you can always rewind. There would be a lot of ways to implement this but one way would be to create a powerup system where you can collect powerups but they spawn away from the clock.

Good idea with the game and the background changing really helps.

I like the visuals for this game and it would be cool to see a version with more options and resources.

Thanks for the feedback!

I really like the concept and the surreal artstyle helps a lot.

Music and graphics look great. The platforming feels refined and it amounts to a nice experience.

It's really fun to rewind the game and see everything happen. It really makes you feel like a detective poring over evidence to find the suspect.