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ADARSH

109
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5
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21
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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Thank you! I'm glad you enjoyed the game.

 Swinging around with your tongue is a really unique concept. But it took a lot of time to figure out the controls. Otherwise it is a really cool and fun game. Good job.

This was a great game. I loved it though it was quite challenging. I loved how I had to repeatedly play each level as a part of the next level.  This makes it easier to figure out the solution to the puzzle. Nice work.

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I  didn't notice the bug in the last level before submitting. Nice catch. I'm glad you liked the game. It means a lot to me.

Good to hear. Please check out my game if u have time.

If you have time, please check out my game.

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I love this game. Using a spring instead of a rope unlike other games was a really cool concept. The gameplay fits very well with the theme. The controls were a bit tough, but otherwise this was a really fun game. Well done.

I love the looks and feel of the game. The gameplay  fits well with the theme. Well done.

I liked your game a lot. It was kind of similar to my game, so I was eager to explore your puzzles. I loved the use of the conveyor belt. I was hoping for more puzzles which chain all the mechanics, but unfortunately, there were only a few levels. I would love to see another version with more puzzles and maybe some music. Nice work and good luck.

 

Nice game. The puzzles were interesting. This game had unique hook compared to other games that had two characters joined by a rope. But I would have loved to see more interactions with the dogs(like one could use the other as a platform). And the camera could show more of  what is ahead of the dog. 

But overall, this is a very good game for a game jam. I loved it. Nice work

Nice game mechanic. Shooting platforms that join together is something I haven't seen before. But the shooting controls were a bit tough to me (even with the slow mo) as I had to fire each platform in different trajectories. Maybe an indicator to what path the platform will follow would make it better. 

And the movement controls were a bit frustrating as the character rolls off. Maybe don't let him rotate. 

The graphics were excellent. I loved how everything had a beautiful glow. Very well polished game. Good job.

I love the puzzles. The inverted controls were a unique twist to the game. But the controls could have been a little more forgiving. For example, when you turn around, the collider rotates as well as it is not symmetrical. This kills the player even when he was safe before turning. 

Otherwise it was a really fun game. It kept me engaged. The art was beautiful. Nice work.

Cool game. It is fun to swing around. But I felt that the controls were bit too tough for me. Maybe a bit of slow mo would help. 

Otherwise, very good game. Nice work.

Nice graphics. And I loved how moving off the screen looped back the other side. The game fits the theme well. But I would have liked to see more enemy types and more use out of joined the characters together. Overall, good job on the game.

<Spoiler Alert for those who haven't played yet> 

I love this game. This is one of the best games I've  played in this jam. The puzzles were interesting. I loved how you needed to damage yourself to get through the level.  The puzzles took just the right time to figure out, and I got a wonderful AHA moment every time. The game is highly polished and the graphics perfectly suited the game. I just wish there were more levels. Maybe after the jam make more levels.  I liked this one a lot.  Excellent work.

The art style is beautiful. The character reminds me of madeline from Celeste. The idea  of two souls joined together is a good integration with the theme. Some music would make the game better, but that's okay since this is a game jam. Overall, very good game.

I liked the idea of joining points on a circle. But the easier way to score more points would be to draw a line through the center. Maybe increase the damage done a cross. And the game was way too fast for me. Starting slow and gradually increasing the rotation speed could solve the issue. 

Overall, I liked the look and feel of the game. Nice work.

The graphics are really good. This is one of the best looking games I've seen in this jam. But the gameplay has some issues. 

I was not sure what exactly to do when I started out. Maybe an interactive tutorial would  solve the issue. And placing  spikes in spots you cannot see makes it so much difficult to understand the game. If the camera rotated to face the player's direction, that would be better. 

This game was different and weird(in a good way) compared to the others. For a game made in 48 hours, this is very good. Nice work. 

Thank you for playing and commenting! Good to hear you liked it.

Good game. Nice integration with the theme. Would have liked a interactive tutorial though.

Thank you. I'm glad you liked it. Make sure to rate the game.

I'm glad to hear that you liked it. Maybe after the jam ends I'll polish it and publish it again.

The art and music give the game a cool vibe. The idea of ships joined together fits well with the theme.

The gameplay could be a bit smoother. Responsive Controls and turning the camera to face the direction of the ship would make the ship easier to control. 

The art and music are beautiful. The web mechanic is well integrated with the theme of the jam. It feels good when you attach at the perfect moment. 

But the music keeps stopping in the middle. And I wish there were more indicators to say how far I can go off the screen.  And also a bit of  animations would make it better.

This game looks super polished. Well done on the graphics. The gameplay fits well with the theme too. But it would be better if we could rotate the hex in both directions. It is a little bit frustrating when u pressed the button a bit longer and have to do a full rotation to get back. This can be released for mobile and would be great for it. Nice work.

Nice game. It fits really well with the theme.  It is well polished and the sound effects are crisp. But it was too difficult for me to solve. Maybe I'm not smart enough. Release this game for mobile and it would be a huge time killer. 

The art and the music gives creepy vibes which is perfect for this kind of game. I loved how you could hit an enemy with another enemy. It feels so  good when you hit multiple enemies in a row. But the learning curve is a bit steep and it is difficult especially when you just start. 

Moreover, the tentacle takes time to reach the cursor position and this makes it hard to pick up enemies as the game gets fast. It would be better if the tentacle follows you tightly.

The tentacle was a nice integration with the theme of the jam. Nice work!

This game is fun to play. The music and graphics are cool. But when you move away from each other and stretch the string, the player slows down. This is opposite to how a string behaves in real life. Other than that, I loved the game, although I admit, I didn't get very far.

I love the style of the game. The music and the art add a cool vibe to it. But I feel like the dash and swing feel like a waste of design as the easy way to win would be to carry the battery to the end. If you could make situations where you need to put down the battery and move by yourself, it would be much better.

Nice Game Mechanic

The game mechanic suits the theme really well. Moving both characters together is a nice way to frame puzzles. But sometimes when the animal moves out of sight, it is a bit tough to gain control again. Maybe an extra second of control after it leaves your sight would make it better.

Sure , I'll play it when I get time.

Checkout my game at https://itch.io/jam/brackeys-4/rate/724912 . Hope u like it. I'll checkout yours too.

I'm glad you liked it. Thanks. I rated your game back.

Thanks a lot for the feedback. I've already rated your game by the way.

I'm glad you liked it . Thanks a lot.

I actually added a flashing red screen but it made no difference. Anyway thanks for the feedback

The appearing of the past agents are actually just random. According to the logic of the game , those were the bullets u shot before the game started. You obviously didn't start shooting with 10 bullets. He wasted a lot of bullets and rewinds time to get them back according to the story. It does not depend on your position. If it did , the player can easily camp at a single spot and get all his ammo back. There is no rewind in the actual game mechanic. Instead it is used as a story part. Anyway , thanks a lot for the feedback.

Thanks a lot. Try your best to rate it.

The graphics were amazing. But the controls were a bit too slow. Overall , your game was nice.

Checkout my game at https://itch.io/jam/brackeys-4/rate/724912 . I hope you like it.